I'm only doing dailies and weeklies as long as Tickatus is still a thing. That card always ruins the fun for me. I'm not a fan of aggro, but thanks to this card I can't play control, because losing 1/3 of your deck in the process just isn't fun, so there is nothing to play for me at all. But hey, its F2P, Blizzard isn't seeing a dime from me and thats all that matters.
Uhm, you already just confirmed what I've wrote in my last post. The moron part has an if. I did not say YOU are a moron I just didn't want irrelevant arguments to be part of the discussion, because most of the times when something like that is brought up people say that there are even better decks or other similar shit. Plus if you didn't see or read something it doesn't mean it wasn't there, go reread the thread, since you have poor eyesight.
I've tried to be fucking polite and respectful but fuck it, since most of you guys start bitching around and throwing insults around then fine.
Sorry, that a lot of you took my words and twisted them to make some kind of points. I should have probably taken even more time to try to make it as understandable as it can be and to be more clear since there are so many fucking snowflakes around here. You say I insulted someone, that I am arrogant, that I think that only my way of playing is the right way. NOW, tell me where in my last 2 threads did I say any of that? Stop misinterpreting my words and twisting them to try to make a point or to take the higher moral ground. I still stand by my words in terms of the whole casual clown situation. Because most of the new tier 1 decks are a joke to pilot. So the whole - learning to pilot the decks is dumb. If you really need to play more than 2 games with those decks then you are garbage.
And before you dimwits start saying - you are insulting us now. Yeah, cause you don't understand when someone is trying to be polite. And I live by the rules respect someone the same as they respect you.
I'm just sick of seeing one of my most favorite games going down hill because of the whole fun = win = op cards, situation going on here.
And cooking is very important know since the whole covid-19 took out a lot of food joints out of the business. And I did not once say that the way that you play the game is wrong. The only thing that I said is how can someone continue to play the same deck, not the exact type of deck, like reno decks, which have a huge variety to them, but the exact deck. There was hardly any change in secret mage over the years, the only changes that happened are thanks to the new expansions but prior to that there was no variety in the archetype. And that is the issue. The whole game doesn't change after the first month of the expansion. Some new tier decks pop up and that's great. But most of the time you can already stop playing after the first months of the expansion since almost nothing changes.
And honestly if you think that deck building is dumb, unfun, not relevant or anything else like this, then sorry to break it to ya but this is a TCG. And the most important part of a TCG game is deck building. It does not matter if the deck only has a 70 % winrate if skilled players play it. The problem is that the deck has a 50% - 60 % winrate when someone unskilled plays it. It only shows the gap between the players who understand the decks and why it has the cards that it has and the players who don't.
So go fuck yourself if you think that making your own decks, trying to enjoy fun and unique decks is arrogant or dumb. If only winning brings you pleasure then so be it.
Bro ... why volcanic erupt over my silly "all games are a waste of time"?
And feel free to volcanic erupt more on me for no reason if it suits you. Half the internet is baby rages.
I've read almost everything that was said in this thread and I kind of agree with all of you.
OP did come up as offensive with the way in which he tailored the text. Yet, looking beyond that, there is something amiss with the game, and has been for a good while now.
It doesn't really matter what is fun for each of those playing the game, simply because Blizzard never did a survey asking "what do you find fun in HS?". They simply changed some things and saw how their income went up or down. Everything else is corporate bullshit, maybe with a very small dose of truth.
Think of it like this: if the game doesn't provide more/sustainable income, do you really think the lead game designer and others would still have their jobs? Which company (especially those big as Activision) allows its employees to do whatever they want no matter how badly it impacts the revenue? Definitely not a successful one.
I believe some small/fun things do slip through the cracks (like the puzzle thingy for example). But the whole general direction of the game in terms of design and balance NEEDS to be one that brings ENOUGH money such that the shareholders are happy.
And for those of you missing Ben Brode, i'm sorry to say it, but the stupid powercreep started with him. The company saw that this attracts more children and teenagers because they are incapable of controling their urges at that age, then they devised the new experience system that rewards playing the game as much as possible.
Quests are nothing but means of gating the players towards game modes they don't usually play, to maybe make them nostalgic or something, thus spending money to be a bit more competitive (i wonder why for the past 4-5 weekly quests i've always had the one to win 5 ranked matches, considering i hate it and have stopped playing it for years).
The game CAN be balanced away from powercreep and stupid rng. It's not even about the skill of playing this game. In classic we had mostly only the card draw rng and what the opponent has in the deck. That was actually skillful. Now we have only mana cheating and minions or spells that are way too powerful for their cost. Every game is now much less fun to play against someone that is even a bit luckier than yourself. I never had this problem in classic - decks were mostly clear which beats which and what you could tech against something(a freeze mage with spellbender can win against control warrior if played carefully). Right now it's a shitfest.
Battlegrounds is a nice mode, with 3 big problems that truly make it unfun: bottom 4 people don't have any fun because the top 4 highrolled more or less, the fact that the damage is way too high usually preventing comebacks, and the fact that Blizzard is forcing OP shit down our throats every time they add something new (e.g. quillboars were OP and they knew about it, plus they are still in every god damn match).
Arena was fun the past several years, but now something is off about it. There is a huge difference between a deck with no legendaries and one with a few. The former rarely goes too high because you end up against people that have had much better options than you. Maybe this was always the case, but I don't remember a time where the gap was so huge. The prevalence of spells seems a little low too, making minions very important - yet the sheer number of possibilities means that even if you pick the most efficient minion every time and try to have a nice curve, you'll end up against people with much better decks (and having no big impacter usually means a loss). I'm not complaining about the in-game rng in this case, as it seems more or less stable in this mode, with the exception of very qualitative decks where the swings can be huge due to how the cards were designed.
Overall, I think HS has become too hard to swallow. Yes, it could be much better, it could be more fun, even to lose a game, it could imply more skill too. Yet it doesn't. By comparison to classic, this is way worse in my eyes. Back then I would not become this frustrated because there usually was something you could do. From that time, the game has got more and more aggro oriented, forcing you to invest more time into playing more games rather than fewer more satisfying ones.
This is what I personally hate about the game and the reason i'll never pay anything in it anymore. For whatever reason, blizzard's psychologists believe it's easy to just "let go" when you lose in an unfun (i.e. too fast) way. Probably this is where the market target difference resides - younger people will more likely pay to win, while older people will more likely stop playing.
It's sad really, because at least I never got frustrated after losing a longer matchup where each of us swung the board in our favour, and so on. There really can be fun when losing, even if the most endorphin-friendly thing is to win.
I would really like a chance - be it by homebrews or netdecking. I want my time to matter and to be able to play what I want and how I like. Different game modes can't provide that if their innerent problems are the same. Right now it's just a barrel of frustration. Is it that hard to not have powercreeps or to make the average game last 10 turns? Hell, make an aggro-standard and a control-standard if you have to. Balance battlegrounds so that the bottom 4 people can actually have fun playing (no, not by rewarding them). Make arena more impacting and increase the amount/chances for impactful cards.
Thanks
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I POST HERE TOO
WHY PEOP[LE PLAY HS????
FUN SOMETIME???
BUYT MOSTLY IT IS FRUSTRATION, QUIT GAME
FUKKKK
I actually believe if hs websites didn’t allow people to post decks we may not have this issue
I'm only doing dailies and weeklies as long as Tickatus is still a thing. That card always ruins the fun for me. I'm not a fan of aggro, but thanks to this card I can't play control, because losing 1/3 of your deck in the process just isn't fun, so there is nothing to play for me at all. But hey, its F2P, Blizzard isn't seeing a dime from me and thats all that matters.
Youtube: Youtube Channel
Twitter: Twitter Account
This game sucks because of netdecking, excessive rng, mmr(Bliz's 50% win rate) and discover.
End of story.
Bro ... why volcanic erupt over my silly "all games are a waste of time"?
And feel free to volcanic erupt more on me for no reason if it suits you. Half the internet is baby rages.
I've read almost everything that was said in this thread and I kind of agree with all of you.
OP did come up as offensive with the way in which he tailored the text. Yet, looking beyond that, there is something amiss with the game, and has been for a good while now.
It doesn't really matter what is fun for each of those playing the game, simply because Blizzard never did a survey asking "what do you find fun in HS?". They simply changed some things and saw how their income went up or down. Everything else is corporate bullshit, maybe with a very small dose of truth.
Think of it like this: if the game doesn't provide more/sustainable income, do you really think the lead game designer and others would still have their jobs? Which company (especially those big as Activision) allows its employees to do whatever they want no matter how badly it impacts the revenue? Definitely not a successful one.
I believe some small/fun things do slip through the cracks (like the puzzle thingy for example). But the whole general direction of the game in terms of design and balance NEEDS to be one that brings ENOUGH money such that the shareholders are happy.
And for those of you missing Ben Brode, i'm sorry to say it, but the stupid powercreep started with him. The company saw that this attracts more children and teenagers because they are incapable of controling their urges at that age, then they devised the new experience system that rewards playing the game as much as possible.
Quests are nothing but means of gating the players towards game modes they don't usually play, to maybe make them nostalgic or something, thus spending money to be a bit more competitive (i wonder why for the past 4-5 weekly quests i've always had the one to win 5 ranked matches, considering i hate it and have stopped playing it for years).
The game CAN be balanced away from powercreep and stupid rng. It's not even about the skill of playing this game. In classic we had mostly only the card draw rng and what the opponent has in the deck. That was actually skillful. Now we have only mana cheating and minions or spells that are way too powerful for their cost. Every game is now much less fun to play against someone that is even a bit luckier than yourself. I never had this problem in classic - decks were mostly clear which beats which and what you could tech against something(a freeze mage with spellbender can win against control warrior if played carefully). Right now it's a shitfest.
Battlegrounds is a nice mode, with 3 big problems that truly make it unfun: bottom 4 people don't have any fun because the top 4 highrolled more or less, the fact that the damage is way too high usually preventing comebacks, and the fact that Blizzard is forcing OP shit down our throats every time they add something new (e.g. quillboars were OP and they knew about it, plus they are still in every god damn match).
Arena was fun the past several years, but now something is off about it. There is a huge difference between a deck with no legendaries and one with a few. The former rarely goes too high because you end up against people that have had much better options than you. Maybe this was always the case, but I don't remember a time where the gap was so huge. The prevalence of spells seems a little low too, making minions very important - yet the sheer number of possibilities means that even if you pick the most efficient minion every time and try to have a nice curve, you'll end up against people with much better decks (and having no big impacter usually means a loss). I'm not complaining about the in-game rng in this case, as it seems more or less stable in this mode, with the exception of very qualitative decks where the swings can be huge due to how the cards were designed.
Overall, I think HS has become too hard to swallow. Yes, it could be much better, it could be more fun, even to lose a game, it could imply more skill too. Yet it doesn't. By comparison to classic, this is way worse in my eyes. Back then I would not become this frustrated because there usually was something you could do. From that time, the game has got more and more aggro oriented, forcing you to invest more time into playing more games rather than fewer more satisfying ones.
This is what I personally hate about the game and the reason i'll never pay anything in it anymore. For whatever reason, blizzard's psychologists believe it's easy to just "let go" when you lose in an unfun (i.e. too fast) way. Probably this is where the market target difference resides - younger people will more likely pay to win, while older people will more likely stop playing.
It's sad really, because at least I never got frustrated after losing a longer matchup where each of us swung the board in our favour, and so on. There really can be fun when losing, even if the most endorphin-friendly thing is to win.
I would really like a chance - be it by homebrews or netdecking. I want my time to matter and to be able to play what I want and how I like. Different game modes can't provide that if their innerent problems are the same. Right now it's just a barrel of frustration. Is it that hard to not have powercreeps or to make the average game last 10 turns? Hell, make an aggro-standard and a control-standard if you have to. Balance battlegrounds so that the bottom 4 people can actually have fun playing (no, not by rewarding them). Make arena more impacting and increase the amount/chances for impactful cards.
Thanks