There is one very simple fix that Blizzard can do to fix the current level of powercreep in the game right now....and that would be to either raise the health pool count of all character by at least 10 or more, or provide starting armor.
But they are likely too stupid or greedy to do so.
I'm sorry but this is a horrible idea. Raising the health pool would only have the effect of making aggro way worse — the only thing capable of balancing the Kazakusan decks. It's precisely the risk of dying before turn 6 that keeps control, combo, ramp, and slow dumb Timmy decks from steamrolling over the metagame. Keeping the Kazakusan decks in check is exactly what is needed. All the deck archetypes need to be good for the game to be balanced. That means aggro needs to be good too.
No matter how much you might think you hate dying early to a perfect curve into Mr. Smite, it's a lot better than being completely unable to play anything that isn't Kazakusan druid. Not only would we lose all the aggro and midrange decks; because of that loss, there would be no reason to play Kazakusan in any other class. The sole reason to play something other than druid is that they have better anti-aggro cards. If aggro no longer poses a threat due to heroes having 40 health, then all aggro and midrange decks would disappear, AND all non-druid Kazakusan decks would disappear.
This melodrama is silly, frankly. I get that it's a salt thread, but at least complain about something that's real. Game mechanics right now are cartoonishly stupid and chaotic. Strategy gets you nowhere since you can die to randomly generated nut discoveries at any moment. Against aggro, Juggernaut into Gorehowl, Nellie into Mr. Smite and two other smorcy pirates. Against "control", God only knows what comes from Kazakusan.
Things aren't much better elsewhere. Midrange decks right now benefit less from the outrageous "casino creep" that Hearthstone has seen since discover was first printed. I think generally speaking the discover effects and other random resource generation effects have gotten obscene and out of control. Many non-resource-generating effects are equally absurd too. The game feels almost... childish these days. The effects are not just pushed in quality (though they are that too), they've quickly crept up in sheer chaotic unpredictability. But thankfully, midrange decks currently focus more on their own game plan.
But these game plans are totally linear and dependent on the luck of the draw. In particular, shaman decks are practically useless if they don't draw Snowfall Guardian. Similarly, naga mages rely almost entirely on Spitelash Siren. And of course, mech mage relies on the absurd Mecha-Shark. The variance is too high — the ceiling is way too high for these effects, so it's frustrating to play against them; and the floor is way too low for these decks when they fail to draw their build-around card, so it's frustrating to actually play them.
But overall, the game balance is pretty good. The mechanics and extreme variance are annoying, but there's a nice, standard rock-paper-scissors situation in Standard. Aggro eats Kazakusan, and Kazakusan is pretty good against midrange, and midrange has more balanced matchups as usual but is pretty good against aggro. There are some other decks floating around, like Reno decks and control paladin. They'll probably get much better with more expansions.
In my opinion, the biggest problem is the reliance on extreme variance to drum up excitement. It's good that they're trying to get away from that. Dredge and moving cards to the bottom of the deck is a much more sensible replacement for discover and trade. Unfortunately, the game is still suffering from the foolish decisions of past expansions (especially Kazakusan and the warrior quest, in my opinion). And who knows if this renewed maturity is gonna last?
As for me, my main complaint will, as usual, be people roping or disconnecting when they lose. I could sort of understand if I was playing some universally hated deck like Kazakusan druid or pirate warrior. But I was playing the (quite weak) thief rogue deck that Kibler posted on YouTube recently. I actually kinda like discover in the context of a deck basically built around using it strategically. It's balanced by the fact that you're playing with random cards from other classes. But ultimately it's quite bad compared to the decks that just have insanely pushed cards that incidentally have insane variance also, like those I mentioned.
Anyway, my opponent, a quest hunter, is doing what quest hunters generally do. It's not like I had a particularly powerful draw or something. I just chose every healing/armor card I could find when discovering. And as soon as he realizes I'm going to have lethal soon, and he doesn't have enough spells to burn me down, he starts roping... right up to the last minute. Rope every turn until I finally kill him.
The impulsiveness and lack of empathy and emotional maturity of Hearthstone players is such a turn-off. And my God, it's getting worse every year. I have been playing Hearthstone since Alpha, back in 2013. It came out during my first year in college, so it became a big part of my life. There have always been various forms of bad manners, and maybe I'm looking back with rose-tinted glasses, but I remember things being more gentlemanly. Emotes were used mostly to say hello and express amazement, not for trolling.
And certainly nothing like the situation we have now, where it seems like most games end in someone racing to hit the concede button before you can deal the last point of damage. Everyone just has to have the last word, apparently. Can't let someone assert dominance by killing you, must commit honorable seppuku. And ideally, waste as much of their time as humanly possible (even at the cost of wasting your own time) before going out in a blaze of antisocial glory. I don't remember experiencing that back during my first phase of interest in Hearthstone, roughly between alpha and Mean Streets of Gadgetzan. I can't say I have ever experienced anything like that when playing MTG Online, either.
You have no idea what you're talking about. If your honest main complaint after playing this POS 'strategy game' is people roping or conceding you are missing the elephant in the room which is this game is beyond busted and most games end between rounds 4 and 7 which is pathetic. And you want people to be happy about it and stick around when they know they have 0 interactions?
Get real. This game is beyond retarded atm.