it’s a very simple question, “How is the DoL experience the same?”, and any answer you give can be easily supported by data from sites such as HSReplay.
Thinking within devs frame of mind the answer might seem straightforward for a flatlander. Taking a step back, the answer becomes relative to the crowd who aren't devs preferred players.
I’m not the devs ‘preferred players’ by your definition. I exclusively play homebrew meme decks.
Maybe you aren’t as good as you think you are at this?
Feel free to answer the original question though, use layman terms so a ‘flatlander’ like me can understand if you wish.
What is good?
Your ability to assume the character of the person you are debating with is not as good as what you think.
The offer to answer the original question, “how the DoL experience is the same?”, still stands.
The answer is already given. It seems that you are not as good as you think.
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We make our world significant through the courage of our questions and the depth of our answers.
Well would you mind summarising it for me? In layman terms if possibly, a person of your intellect should be able to do that.
As from my own anecdotal experience and the data I have seen on HSReplay, it seems clear that the DoL experience is not the same.
Well if you read how the topic go you will kinda agree that in the end we nailed the subjet. Basically This deck become the main reason why Slow decks cant be played anymore for the time being. That was the point not the "dominance of Mage over the winrates of ladder" but the dominance of mage over the majority of the decks. Is this true or not? You can belive what you want to belive, the numbers show actually that mage is not top tier but its only because of the existence of 3 decks: Paladin, Demon Hunter and Hunter, this are the decks that lower mage winrate. The rest of the decks? cant compete. That is a simple fact: Control warrior loses 70% of the times against mage, Rally priest, HPower Mage, Control Priest, Combo Demon Hunter, The midrange version of Rush Warrior, Secret Rogue, Ramp Druid, New Miracle Rogue, Aggro Shaman...all this decks have less than 50% winrate against Spell-Mage. What decks have more than 50%? Secret Paladin (both versions), Face hunter, Token Druid and Aggro Rogue with weapon.
4 Decks consistenly winning vs 10 Decks consistenly losing.
This means Mage is tier 1? not becuase now people mostly play this 4 decks and aggro demon hunter (that has a fair chances of winning but is not consistenly 50%). What this means is that: this deck as "tier 3" is doing the same job than Paladin Secrets keeping a lot of decks on check. With lunacy, without lunacy, mage is prove to have the Cubelock effect, Cubelock was not a tier 1 deck really, it was tier 2 sometimes worse. But this deck was a problem not because the capacity of hit tier 1 top rank legend 90% winrate against the ladder. But because exclude other decks of the ladder. Much more decks than the top tiers. The number of players playing Mage will go down? maybe, its also one of the most popular decks right now. But the damage is already done. People test the first days of the nerf slow decks, they fail and everyone switch to aggro. If mage suddenly stop being play people switch to testing midrange, control again, mage will comeback instanly. We have a deck that dictates: play aggresive or dont play. In this meta.
Well would you mind summarising it for me? In layman terms if possibly, a person of your intellect should be able to do that.
As from my own anecdotal experience and the data I have seen on HSReplay, it seems clear that the DoL experience is not the same.
Well if you read how the topic go you will kinda agree that in the end we nailed the subjet. Basically This deck become the main reason why Slow decks cant be played anymore for the time being. That was the point not the "dominance of Mage over the winrates of ladder" but the dominance of mage over the majority of the decks. Is this true or not? You can belive what you want to belive, the numbers show actually that mage is not top tier but its only because of the existence of 3 decks: Paladin, Demon Hunter and Hunter, this are the decks that lower mage winrate. The rest of the decks? cant compete. That is a simple fact: Control warrior loses 70% of the times against mage, Rally priest, HPower Mage, Control Priest, Combo Demon Hunter, The midrange version of Rush Warrior, Secret Rogue, Ramp Druid, New Miracle Rogue, Aggro Shaman...all this decks have less than 50% winrate against Spell-Mage. What decks have more than 50%? Secret Paladin (both versions), Face hunter, Token Druid and Aggro Rogue with weapon.
4 Decks consistenly winning vs 10 Decks consistenly losing.
This means Mage is tier 1? not becuase now people mostly play this 4 decks and aggro demon hunter (that has a fair chances of winning but is not consistenly 50%). What this means is that: this deck as "tier 3" is doing the same job than Paladin Secrets keeping a lot of decks on check. With lunacy, without lunacy, mage is prove to have the Cubelock effect, Cubelock was not a tier 1 deck really, it was tier 2 sometimes worse. But this deck was a problem not because the capacity of hit tier 1 top rank legend 90% winrate against the ladder. But because exclude other decks of the ladder. Much more decks than the top tiers. The number of players playing Mage will go down? maybe, its also one of the most popular decks right now. But the damage is already done. People test the first days of the nerf slow decks, they fail and everyone switch to aggro. If mage suddenly stop being play people switch to testing midrange, control again, mage will comeback instanly. We have a deck that dictates: play aggresive or dont play. In this meta.
The game as a whole has sped up to the point where Control decks cannot exist in the form they used to. This is mainly down to cheap/free card draw however, not DoL or Tickatus.
Combo decks go off ridiculously early and aggro/tempo decks can easily refuel. So decks that try to play the long game and win by out valuing the opponent are going to struggle.
Before the nerf DoL was very oppressive, it was everywhere. Now I rarely see it (as I said before I have personally seen the card played once since the nerf). So although I agree that, in theory, DoL is yet another nail of the coffin of classic control decks, I don’t believe the card is oppressive enough to warrant any special attention, and the nerf reduced the viability of the card enough that it sees far, far less play than it used to.
@Hoogout I’m going to take your constant diversions as evidence that you cannot back up your assertions that the DoL experience is the same.
Well would you mind summarising it for me? In layman terms if possibly, a person of your intellect should be able to do that.
As from my own anecdotal experience and the data I have seen on HSReplay, it seems clear that the DoL experience is not the same.
Well if you read how the topic go you will kinda agree that in the end we nailed the subjet. Basically This deck become the main reason why Slow decks cant be played anymore for the time being. That was the point not the "dominance of Mage over the winrates of ladder" but the dominance of mage over the majority of the decks. Is this true or not? You can belive what you want to belive, the numbers show actually that mage is not top tier but its only because of the existence of 3 decks: Paladin, Demon Hunter and Hunter, this are the decks that lower mage winrate. The rest of the decks? cant compete. That is a simple fact: Control warrior loses 70% of the times against mage, Rally priest, HPower Mage, Control Priest, Combo Demon Hunter, The midrange version of Rush Warrior, Secret Rogue, Ramp Druid, New Miracle Rogue, Aggro Shaman...all this decks have less than 50% winrate against Spell-Mage. What decks have more than 50%? Secret Paladin (both versions), Face hunter, Token Druid and Aggro Rogue with weapon.
4 Decks consistenly winning vs 10 Decks consistenly losing.
This means Mage is tier 1? not becuase now people mostly play this 4 decks and aggro demon hunter (that has a fair chances of winning but is not consistenly 50%). What this means is that: this deck as "tier 3" is doing the same job than Paladin Secrets keeping a lot of decks on check. With lunacy, without lunacy, mage is prove to have the Cubelock effect, Cubelock was not a tier 1 deck really, it was tier 2 sometimes worse. But this deck was a problem not because the capacity of hit tier 1 top rank legend 90% winrate against the ladder. But because exclude other decks of the ladder. Much more decks than the top tiers. The number of players playing Mage will go down? maybe, its also one of the most popular decks right now. But the damage is already done. People test the first days of the nerf slow decks, they fail and everyone switch to aggro. If mage suddenly stop being play people switch to testing midrange, control again, mage will comeback instanly. We have a deck that dictates: play aggresive or dont play. In this meta.
In all the years I've pondered about incrowds reasoning it's rare to see such an indepth analysis overlooking the bigger picture about what I've described as the politics of card design. I use non target audience language. You on the other hand seem to be well equipped to educate the masses. I salute you once again for that.
So people hide behind 'facts' and HS-replay statistics to make irrelevant points. Indeed, some decks are there to curb others on a regular basis. Some cards are subnerfed to calm people down, but in the end preconceived meta objectives stay te same.
EDIT: @Kinkyjohnfowler. HeilKise explained in more layman's terms what I was trying to say, but even then I see you firmly abide to flatlander mode. I leave it up to him to educate you. Hopefully one day you will grasp the concept of a third dimension.
Lunacy is garbage. I don't see anyone running it. Refreshing Spring Water however is pure cancer. Couple it with the thousand spell damage minions + cram session and the mage drew half his deck on turn 5.
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The answer is already given. It seems that you are not as good as you think.
We make our world significant through the courage of our questions and the depth of our answers.
Well would you mind summarising it for me? In layman terms if possibly, a person of your intellect should be able to do that.
As from my own anecdotal experience and the data I have seen on HSReplay, it seems clear that the DoL experience is not the same.
If you can't find the answer in this thread, does the word incommensurable ring a bell?
We make our world significant through the courage of our questions and the depth of our answers.
Well if you read how the topic go you will kinda agree that in the end we nailed the subjet. Basically This deck become the main reason why Slow decks cant be played anymore for the time being. That was the point not the "dominance of Mage over the winrates of ladder" but the dominance of mage over the majority of the decks. Is this true or not? You can belive what you want to belive, the numbers show actually that mage is not top tier but its only because of the existence of 3 decks: Paladin, Demon Hunter and Hunter, this are the decks that lower mage winrate. The rest of the decks? cant compete. That is a simple fact: Control warrior loses 70% of the times against mage, Rally priest, HPower Mage, Control Priest, Combo Demon Hunter, The midrange version of Rush Warrior, Secret Rogue, Ramp Druid, New Miracle Rogue, Aggro Shaman...all this decks have less than 50% winrate against Spell-Mage. What decks have more than 50%? Secret Paladin (both versions), Face hunter, Token Druid and Aggro Rogue with weapon.
4 Decks consistenly winning vs 10 Decks consistenly losing.
This means Mage is tier 1? not becuase now people mostly play this 4 decks and aggro demon hunter (that has a fair chances of winning but is not consistenly 50%). What this means is that: this deck as "tier 3" is doing the same job than Paladin Secrets keeping a lot of decks on check. With lunacy, without lunacy, mage is prove to have the Cubelock effect, Cubelock was not a tier 1 deck really, it was tier 2 sometimes worse. But this deck was a problem not because the capacity of hit tier 1 top rank legend 90% winrate against the ladder. But because exclude other decks of the ladder. Much more decks than the top tiers. The number of players playing Mage will go down? maybe, its also one of the most popular decks right now. But the damage is already done. People test the first days of the nerf slow decks, they fail and everyone switch to aggro. If mage suddenly stop being play people switch to testing midrange, control again, mage will comeback instanly. We have a deck that dictates: play aggresive or dont play. In this meta.
The game as a whole has sped up to the point where Control decks cannot exist in the form they used to. This is mainly down to cheap/free card draw however, not DoL or Tickatus.
Combo decks go off ridiculously early and aggro/tempo decks can easily refuel. So decks that try to play the long game and win by out valuing the opponent are going to struggle.
Before the nerf DoL was very oppressive, it was everywhere. Now I rarely see it (as I said before I have personally seen the card played once since the nerf). So although I agree that, in theory, DoL is yet another nail of the coffin of classic control decks, I don’t believe the card is oppressive enough to warrant any special attention, and the nerf reduced the viability of the card enough that it sees far, far less play than it used to.
@Hoogout I’m going to take your constant diversions as evidence that you cannot back up your assertions that the DoL experience is the same.
In all the years I've pondered about incrowds reasoning it's rare to see such an indepth analysis overlooking the bigger picture about what I've described as the politics of card design. I use non target audience language. You on the other hand seem to be well equipped to educate the masses. I salute you once again for that.
So people hide behind 'facts' and HS-replay statistics to make irrelevant points. Indeed, some decks are there to curb others on a regular basis. Some cards are subnerfed to calm people down, but in the end preconceived meta objectives stay te same.
EDIT: @Kinkyjohnfowler. HeilKise explained in more layman's terms what I was trying to say, but even then I see you firmly abide to flatlander mode. I leave it up to him to educate you. Hopefully one day you will grasp the concept of a third dimension.
We make our world significant through the courage of our questions and the depth of our answers.
.
@Hoogout
Maybe you are right. Maybe HSReplay and ‘facts’ are irrelevant in this case. I wouldn’t know though because you have failed to show me how, yet again.
Wel well , I see a glimmer of hope. Maybe I shouldn't be that pessimistic about flatlanders. I refer you to HeilKise for more education.
We make our world significant through the courage of our questions and the depth of our answers.
Hilarious stuff...
Lunacy is garbage. I don't see anyone running it. Refreshing Spring Water however is pure cancer. Couple it with the thousand spell damage minions + cram session and the mage drew half his deck on turn 5.