The best way to fix this is by tripling the amount of exp that every quest gives.
This way, you would need to play 15 hours a day to match the same amount of exp you make from quests.
We need someone with the guts to pass this on to people who can actually make this happen.
The fuck are you talking about? No one was winning 30 games a day except hardcores and streamers dude. You can't use some tryhard number for the old system vs the casual number for the new system.
An average game between decent players takes about 7-10 min. We'll go on the low end and say 7.
The best decks in the game have around 60% winrate.
That means 50 games to get 30 wins. That is a little over 5 hours of gameplay. Fucking no one is playing the game for 5+ hours every single day
Your other thread is also stupid as shit. Why the fuck would they want all players to reach level 150? The point is to have some sort of side rewards, not cancel out spending money. The game still costs money to develop genius. If you got to 150, that is 15,000 gold over the course of an expac PLUS all the other packs and rewards you get.
Using your own math, the most tryhard player who played 6+ hours every single day to max out on gold and magically got ONLY 60 gold quests evdry single day would have gotten 14.5k over the course of an xpac, and no bonus rewards.
So basically what you're saying is that Blizzard should give 50% more rewards than you were getting before the change, and it should only take you 1/3 of the time.
The best way to fix this is by tripling the amount of exp that every quest gives.
This way, you would need to play 15 hours a day to match the same amount of exp you make from quests.
We need someone with the guts to pass this on to people who can actually make this happen.
The fuck are you talking about? No one was winning 30 games a day except hardcores and streamers dude. You can't use some tryhard number for the old system vs the casual number for the new system.
An average game between decent players takes about 7-10 min. We'll go on the low end and say 7.
The best decks in the game have around 60% winrate.
That means 50 games to get 30 wins. That is a little over 5 hours of gameplay. Fucking no one is playing the game for 5+ hours every single day
Your other thread is also stupid as shit. Why the fuck would they want all players to reach level 150? The point is to have some sort of side rewards, not cancel out spending money. The game still costs money to develop genius. If you got to 150, that is 15,000 gold over the course of an expac PLUS all the other packs and rewards you get.
Using your own math, the most tryhard player who played 6+ hours every single day to max out on gold and magically got ONLY 60 gold quests evdry single day would have gotten 14.5k over the course of an xpac, and no bonus rewards.
So basically what you're saying is that Blizzard should give 50% more rewards than you were getting before the change, and it should only take you 1/3 of the time.
That's never gonna happen
Yeah I was wondering where on earth the OP got those numbers from. I'd be interested to know the average gold people actually collected and took through to the next expansion with them.
I pre order, typically the smaller bundle but I did get the large bundle for Scholomance. I save enough gold and dust that after about a week of launch, I don't really need packs at all. So I save all my gold. I typically go into the next expansion with around 4-5k in gold. I don't play a lot but it can wildly vary. I'm sure there are plenty of players more casual than I am who also spend some gold between expansions on the last one. The numbers in the OP seem crazy to me and the sort of numbers that hardcore players and streamers hit and they are a really small part of the player base.
Blizzard said that they want the rewards to be more quest reliant rather than play-time reliant.
(In the old system you would get 60 gold from quests and 100 gold from winning 30 games everyday).
In the new systems you would get in average 1,857 exp from quests everyday.
If you play in ranked, while having 50% win rate, within 5 hours the exp you made from playing would be as high as 1,857.
Either way the current system failed it's main purpose, making the quests have higher weight than winning games.
(The new system also failed some of it's side-goals which you can read in my other thread):
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/245720-blizzard-no-brain-strikes-again
The best way to fix this is by tripling the amount of exp that every quest gives.
This way, you would need to play 15 hours a day to match the same amount of exp you make from quests.
We need someone with the guts to pass this on to people who can actually make this happen.
OR the daily refresh should give u 3 quests (3 dailies a day).
:)
https://hsreplay.net/replay/27u2NJTZZJgToJ6k6n5BTM
The fuck are you talking about? No one was winning 30 games a day except hardcores and streamers dude. You can't use some tryhard number for the old system vs the casual number for the new system.
An average game between decent players takes about 7-10 min. We'll go on the low end and say 7.
The best decks in the game have around 60% winrate.
That means 50 games to get 30 wins. That is a little over 5 hours of gameplay. Fucking no one is playing the game for 5+ hours every single day
Your other thread is also stupid as shit. Why the fuck would they want all players to reach level 150? The point is to have some sort of side rewards, not cancel out spending money. The game still costs money to develop genius. If you got to 150, that is 15,000 gold over the course of an expac PLUS all the other packs and rewards you get.
Using your own math, the most tryhard player who played 6+ hours every single day to max out on gold and magically got ONLY 60 gold quests evdry single day would have gotten 14.5k over the course of an xpac, and no bonus rewards.
So basically what you're saying is that Blizzard should give 50% more rewards than you were getting before the change, and it should only take you 1/3 of the time.
That's never gonna happen
Yeah I was wondering where on earth the OP got those numbers from. I'd be interested to know the average gold people actually collected and took through to the next expansion with them.
I pre order, typically the smaller bundle but I did get the large bundle for Scholomance. I save enough gold and dust that after about a week of launch, I don't really need packs at all. So I save all my gold. I typically go into the next expansion with around 4-5k in gold. I don't play a lot but it can wildly vary. I'm sure there are plenty of players more casual than I am who also spend some gold between expansions on the last one. The numbers in the OP seem crazy to me and the sort of numbers that hardcore players and streamers hit and they are a really small part of the player base.
My solution:
8000 gold between level 1 to 50, no need for extra BS packs or random packs
1 hr per day + 75% of quest completion should be sufficient for level 1 to 50 in 2 months max.
From level 50 onwards it depends on Blizzard how much it should cost for levelling up.