Just wanted to know what everyone thoughts on Loetheb. At this point in the meta, considering the fact that we dont see Miracle at all and the fact Auctioneer got nerfed it would most likely put the nail in the coffin. Loetheb at this point is just a 5/5 for 5 mana which isnt bad but it could be a different card you could use for the slot with GvG on the horizon.
Yes I forgot with this new set absolutely no one is going to use spells anymore.
Loatheb still reigns supreme. If your ahead on board he helps you stay that way, if your losing he is a good priced body that will prevent blowouts that turn and give you more time.
i dont disagree, but the reason loetheb was created was to counter Miracle rogue so now that Rogue is dead for the most part
Loatheb certainly does counter Miracle when played at the right time, but to think that was it's only or even it's main purpose is a very narrow reading of why that card is necessary to the game
Loatheb is insanely good and won't stop being insanely good until they nerf it. It's only really okay because at the moment it's really the only "absolute staple legendary" you see in pretty much every major deck, at this point. It's to the point where you practically have to build decks backwards and just start with Loatheb, because you really need to have a really good reason not to run him, rather than a good reason to run him, if that makes any sense.
He's good against almost every common build, except for most zoo and handlock decks.
One of my favorite things to do with Loatheb is to use him to pressure the opponent to drop creatures instead of spells and then drop a big AOE - even if you're opponent elects to spend +5 mana to cast something you are still gaining a lot of value over your opponent -
you can use him to definitively stop any spell that cost more than 5 mana (and if you play mage a fair amount like i do drop a counterspell the turn after you play loatheb, which messes with the delayed AOE or mind control)
It will remain a really good card for a long time i would think, unless everyone starts playing agro decks with no spells at all
I'll still be running it in Shaman to prevent AoE's and protect my board for bloodlust :D
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"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
He still prevents letal from spells and gives you the turn you may need to either stabilize or win wich actually happens quite often, you also have to remember that spare parts are spells and Loatheb is able to put a hindrance in your opponent no matter what.
Besides the battlecry, Loatheb is priceless for me because he also affects your imagination. Makes you think about what he prevented when its not that obvious like a flamestrike. Drop him and appreciate yours opponents turn with a sadic smile, haha. I can easily replace another card instead of him.
Loatheb is still the best minion in the game, regardless of whether or not Miracles survives the ability to eliminate your opponent's outs for an entire turn is pretty unreal.
I don't think GvG is going to up turn the meta as much as people are expecting, the strong are going to get stronger as far as aggro is concerned.
That's the point. Sometimes one turn is all you need.
The chance of a game being so close, that Loatheb can actually make a difference, is very small. And most of the time, I see Loatheb being played mid-game. At that time, his functionality is even less (imho).
That's the point. Sometimes one turn is all you need.
The chance of a game being so close, that Loatheb can actually make a difference, is very small. And most of the time, I see Loatheb being played mid-game. At that time, his functionality is even less (imho).
Games are decided by getting advantages over your opponent and screwing his gameplans. If you think loatheb doesn't make a difference you obviously have no clue.
No, I think Loatheb is hyped for the wrong reason. It is still a solid 5/5. But, the battlecry doesn't give you that much advantage over your opponent.
I you play Loatheb. Yes, you might stop that AOE spell (even for more than 1 turn). And yes, you might be able to pull of that fantastic strategy, because of the "extra" turn. But how many times does that actually happen ? But you also give your opponent a prime target on the board. And you give him time to play that spelldamage +X card, or other strong minion. That AOE that you delayed, is still coming. And it's possibly doing more damage this time. Swinging your precious advantage back to your opponent.
And I think, that situation is happening more times. Than you, actually gaining and keeping advantage over your opponent.
Hearthstone is a game between two players (OMG !!!) . But when people are looking at cards, they tend to look, at only what it does for them (even I do that). But they forget the possibilities it might create for your opponent.
If you see Loatheb as useless or even not as good, your obviously not using him right. He can be used either to stabilize your board if your behind or to gain a further lead. The trick to getting value out of him is knowing *when* to use him. Almost all decks use spells, you just have to be observant and know when that pivotal turn for your enemy is coming. My guess is that you can't recognize the proper timing for him. It's not often that one large play decides who wins or losses, its small advantages here and there, and Loatheb is one of those advantages.
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All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
Well you keep thinking that. And I keep laughing when my opponent is playing Loatheb.
btw. I just checked. I use him in 3 of the 9 decks I currently use.
And to not go totally off-topic.
I think Loatheb is still a decent minion to play in the new meta. He might get replaced for some new GvG card(s). There are some pretty good 5 drops in GvG. But after a while, he will be comming back (or not). :)
Loatheb was and probably still is the best neutral legendary in the game hands down.
He can be used defensively to stop a combo player from winning outright and giving you another turn to try and take it, and keep in mind these combo decks typically do not have much board presence up until they win. He stops: Miracles, Freeze Mage, Druid Force Combo, Double rockbitter doomhammer turns, Hunter double Kill command turns.
He also can be used offensively to allow you to over extend your aggro and be safe from board wipes. Any Zoo deck can do this, undertaker decks, probably anything aggro paladin.
Yes he is less than great against warlock zoo and handlock right, but on turn 5 what would be all that much better? is it worth using that other option over Loatheb because of the matchups he is better in?
The thing about Loatheb is that often times your not going to see what he prevented, so sometimes people do not think he is all that good. Very often because of a turn 5 Loatheb, a player may win on turn 10 because of what didn't happen on turn 5. Some people just don't make the connection.
People forget that Loatheb is far from the only card that has an "invisible" effect on the board, and the way your opponent has to go about playing. Sylvanas has the same properties. When you have a Sylvanas on the board, it literally changes everything if your opponent cannot deal with it on his terms - it has effects you can't see on which minions he plays, when he plays them, when and how he trades... There's a word for cards like this, and it's called "disruption".
Hearthstone, in fact, does not have a great deal of disruption (unlike, say, M:TG) and a big part of this has to do with how little you can do when it's your opponent's turn. One of the reasons why Loatheb's battlecry is specifically so good is because it provides disruption, and influence over your opponent's turn, and this allows you to exert much more control than normal over the course of your opponent's turn. It's all a mindgame, too - in Ranked you should have a good idea of just what spells you could/should be limited, and if you're reading ahead properly the advantages to that battlecry are just insane.
The fact that the body is so good is definitely what makes it such a staples, though - pretty much all decks except the most aggro of aggro face-type builds for classes like Hunter or Paladin can make good use of a 5/5 for 5.
edit: Incidentally, one of the things I like is that they are introducing at least some more cards that are a bit deceptively "disruptive". Take Iron Juggernaut - lots of people are unimpressed with this card, but I think it's going to turn out to be fairly underrated. Mainly because it will inevitably effect your opponent's ability to faithfully utilize any sort of draw engine. It will create an immediate probabilistic drawback to *any* card like Acolyte of Pain, Northshire Cleric, Auctioneer, (any sort of cantrip). 10 to the face is no joke.
Just wanted to know what everyone thoughts on Loetheb. At this point in the meta, considering the fact that we dont see Miracle at all and the fact Auctioneer got nerfed it would most likely put the nail in the coffin. Loetheb at this point is just a 5/5 for 5 mana which isnt bad but it could be a different card you could use for the slot with GvG on the horizon.
Hearthstone is a game of "copy and pasting"
Yes I forgot with this new set absolutely no one is going to use spells anymore.
Loatheb still reigns supreme. If your ahead on board he helps you stay that way, if your losing he is a good priced body that will prevent blowouts that turn and give you more time.
Loatheb is as useful as spells are.
So super useful, always and forever.
Til nerf do us part <3
Loatheb's body (5/5) is worth about 4.5 mana (Yeti being a 4/5 for 4 mana, extra attack being worth about 0.5 mana)
So you're effectively spending 0.5 mana for a spell that reads "All enemy spells cost (5) more mana next turn."
It's insane, and no one's forgetting about Loatheb anytime soon.
i dont disagree, but the reason loetheb was created was to counter Miracle rogue so now that Rogue is dead for the most part
Hearthstone is a game of "copy and pasting"
Loatheb certainly does counter Miracle when played at the right time, but to think that was it's only or even it's main purpose is a very narrow reading of why that card is necessary to the game
Loatheb is insanely good and won't stop being insanely good until they nerf it. It's only really okay because at the moment it's really the only "absolute staple legendary" you see in pretty much every major deck, at this point. It's to the point where you practically have to build decks backwards and just start with Loatheb, because you really need to have a really good reason not to run him, rather than a good reason to run him, if that makes any sense.
Loatheb is better than Chuck Norris.
He's good against almost every common build, except for most zoo and handlock decks.
One of my favorite things to do with Loatheb is to use him to pressure the opponent to drop creatures instead of spells and then drop a big AOE - even if you're opponent elects to spend +5 mana to cast something you are still gaining a lot of value over your opponent -
you can use him to definitively stop any spell that cost more than 5 mana (and if you play mage a fair amount like i do drop a counterspell the turn after you play loatheb, which messes with the delayed AOE or mind control)
It will remain a really good card for a long time i would think, unless everyone starts playing agro decks with no spells at all
I'll still be running it in Shaman to prevent AoE's and protect my board for bloodlust :D
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
He still prevents letal from spells and gives you the turn you may need to either stabilize or win wich actually happens quite often, you also have to remember that spare parts are spells and Loatheb is able to put a hindrance in your opponent no matter what.
Besides the battlecry, Loatheb is priceless for me because he also affects your imagination. Makes you think about what he prevented when its not that obvious like a flamestrike. Drop him and appreciate yours opponents turn with a sadic smile, haha. I can easily replace another card instead of him.
I never thought that Loatheb was any good. It's a decent 5 drop. But the battlecry is just a 1 turn delay. And sometimes it's not even a delay.
Loatheb is still the best minion in the game, regardless of whether or not Miracles survives the ability to eliminate your opponent's outs for an entire turn is pretty unreal.
I don't think GvG is going to up turn the meta as much as people are expecting, the strong are going to get stronger as far as aggro is concerned.
That's the point. Sometimes one turn is all you need.
The chance of a game being so close, that Loatheb can actually make a difference, is very small. And most of the time, I see Loatheb being played mid-game. At that time, his functionality is even less (imho).
No, I think Loatheb is hyped for the wrong reason. It is still a solid 5/5. But, the battlecry doesn't give you that much advantage over your opponent.
I you play Loatheb. Yes, you might stop that AOE spell (even for more than 1 turn). And yes, you might be able to pull of that fantastic strategy, because of the "extra" turn. But how many times does that actually happen ? But you also give your opponent a prime target on the board. And you give him time to play that spelldamage +X card, or other strong minion. That AOE that you delayed, is still coming. And it's possibly doing more damage this time. Swinging your precious advantage back to your opponent.
And I think, that situation is happening more times. Than you, actually gaining and keeping advantage over your opponent.
Hearthstone is a game between two players (OMG !!!) . But when people are looking at cards, they tend to look, at only what it does for them (even I do that). But they forget the possibilities it might create for your opponent.
If you see Loatheb as useless or even not as good, your obviously not using him right. He can be used either to stabilize your board if your behind or to gain a further lead. The trick to getting value out of him is knowing *when* to use him. Almost all decks use spells, you just have to be observant and know when that pivotal turn for your enemy is coming. My guess is that you can't recognize the proper timing for him. It's not often that one large play decides who wins or losses, its small advantages here and there, and Loatheb is one of those advantages.
All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. - T. E. Lawrence
Well you keep thinking that. And I keep laughing when my opponent is playing Loatheb.
btw. I just checked. I use him in 3 of the 9 decks I currently use.
And to not go totally off-topic.
I think Loatheb is still a decent minion to play in the new meta. He might get replaced for some new GvG card(s). There are some pretty good 5 drops in GvG. But after a while, he will be comming back (or not). :)
Loatheb was and probably still is the best neutral legendary in the game hands down.
He can be used defensively to stop a combo player from winning outright and giving you another turn to try and take it, and keep in mind these combo decks typically do not have much board presence up until they win. He stops: Miracles, Freeze Mage, Druid Force Combo, Double rockbitter doomhammer turns, Hunter double Kill command turns.
He also can be used offensively to allow you to over extend your aggro and be safe from board wipes. Any Zoo deck can do this, undertaker decks, probably anything aggro paladin.
Yes he is less than great against warlock zoo and handlock right, but on turn 5 what would be all that much better? is it worth using that other option over Loatheb because of the matchups he is better in?
The thing about Loatheb is that often times your not going to see what he prevented, so sometimes people do not think he is all that good. Very often because of a turn 5 Loatheb, a player may win on turn 10 because of what didn't happen on turn 5. Some people just don't make the connection.
People forget that Loatheb is far from the only card that has an "invisible" effect on the board, and the way your opponent has to go about playing. Sylvanas has the same properties. When you have a Sylvanas on the board, it literally changes everything if your opponent cannot deal with it on his terms - it has effects you can't see on which minions he plays, when he plays them, when and how he trades... There's a word for cards like this, and it's called "disruption".
Hearthstone, in fact, does not have a great deal of disruption (unlike, say, M:TG) and a big part of this has to do with how little you can do when it's your opponent's turn. One of the reasons why Loatheb's battlecry is specifically so good is because it provides disruption, and influence over your opponent's turn, and this allows you to exert much more control than normal over the course of your opponent's turn. It's all a mindgame, too - in Ranked you should have a good idea of just what spells you could/should be limited, and if you're reading ahead properly the advantages to that battlecry are just insane.
The fact that the body is so good is definitely what makes it such a staples, though - pretty much all decks except the most aggro of aggro face-type builds for classes like Hunter or Paladin can make good use of a 5/5 for 5.
edit: Incidentally, one of the things I like is that they are introducing at least some more cards that are a bit deceptively "disruptive". Take Iron Juggernaut - lots of people are unimpressed with this card, but I think it's going to turn out to be fairly underrated. Mainly because it will inevitably effect your opponent's ability to faithfully utilize any sort of draw engine. It will create an immediate probabilistic drawback to *any* card like Acolyte of Pain, Northshire Cleric, Auctioneer, (any sort of cantrip). 10 to the face is no joke.