Losing in HS is depressing as there’s no ”consolation” reward given by participation only.
For instance if HS allowed to farm points by completing in-match achievements to unlock either cosmetics or heroes or cards back losing wouldn’t even be too bad as you’re still moving towards your objectives but not climbing up to the end season rewards.
Or perhaps if you could still have the game put against the overall wins needed to regale your golden hero... instead you lose and gain nothing maybe just the daily quests out of the way.
It's a meaningless game. I'm having fun. No one is going to win every match. You go in knowing this. Regardless it's fun if you win or lose. People are too emotional.
Losing any competitive game / event will always feel more upsetting when you (honestly) feel like you lost more due to random occurrence than by incorrect input of any kind on your own part. Since the decision was taken out of your control, it is human nature to feel that such cirumstances are unfair / biased.
I never gotten really mad or bitter after a loss. I just laugh it off and say "hahahah this fucking guy was lucky". Unlike other games specifically LoL I get really mad after a loss. I guess it's cause you have to rely on the abilities of 4 other teammates. That's why I think Hearthstone is a great game, still don't get how Kripp rages over and over again on a daily basis. RNG is a bad part of the game but what can you do? it's a card game, I still remember the first time i got rank 15 when I was F2P. Topdecked Pyroblast and won, ah.... good times.
I'm not sure if I understand you correctly. You say that due to social media, people have changed in some unspecified way, so now we "care less", and caring less results in emotional distress over losses in Hearthstone... somehow.
This is not exactly intuitive, and definitely requires more of an explanation. I think I would care more, or perhaps too much, if I get upset over Hearthstone. How would this kind of reaction suggest that I care less? Or what would I care less about instead, if a video game causes emotional reactions?
A more intuitive approach would be to say that people developed a more emotional relationship to the machine, and thus respond emotionally to unfortunate events related to the machine. But even that wouldn't add up, starting with that not everyone uses social media, or not to the same degree, and I believe people do differentiate between a medium and the people they interact with via that medium. Likewise, I'm not hating my phone because i had some shitty phone calls. I'm not saying it can't occur that people would feel bad about computers because they were once targeted and traumatized by a shitstorm including death threats on twitter, but it's hopefully not a common phenomenon.
I think the "relationship with your computer"-theory isn't really worth exploring further in this debate. It might be an interesting topic to talk about how the relationship between man and machine has developed and how social interaction over the internet has influenced that, but I'd keep that debate a bit more down-to-earth, instead of talking about "the danger of invention".
As for the whole "salty" thing: Yes, that word is inappropriate, but mostly because it was silly to begin with, and is so overused it has lost what little meaning it used to have.
People speak of "salty" as an allusion to the salty taste of tears. In the context it is used, it generally translates to a sarcastic "boohoo, cry me a river". But in Hearthstone, people use it to describe almost any kind of emotion outside of cold indifference, and mock the slightest hints of anger, frustration or disappointment.
Twitch's infamous subculture has fueled this further by overusing babyrage memes, resulting in that some people genuinely believe that getting upset over... pretty much anything identifies a person as having the emotional maturity of a literal baby. A shame that most of these people never considered the possibility how this kind of smug, condescending chaffing makes them equally immature, only that babies, even the screaming ones, are still more likeable than self-absorbed asshats.
Frustrating things are frustrating, and losing in Hearthstone can be very frustrating. Yes, your opponent drawing his cards in perfect order, or getting the best outcome of a random or a discover effect is all part of the game, and being a mature grown-up, you should just shrug it off or laugh at it. But the fact that it's "just a game" doesn't apply to some people.
Some Hearthstone players are actually passionate and invested in their matches. To them, it can be like watching their favorite football team in an important match. It can be emotional rollercoaster that everyone handles differently. Some people get very quiet, others get very loud. Outsiders wouldn't understand, unless they have experienced something similar. Granted, some people overdo it, and there's no excuse for hostility or even violence, but most people know where they need to stop and will calm down eventually.
Yes. Being a bad / salty / bitter loser is the player's own issue. The same person is likely to poorly overreact to any other slight inconvenience like the rain, or his steak being overcooked. As the person above said, a mature person should be able to deal with frustration maturely.
It's the difference between someone like Kibler, who almost never shows his frustration, laughing it off instead, and Boarcontrol, who loses his fucking mind every time his opponent does something halfway decent.
Kibler is almost 40 and has been playing competitive CCGs for almost 3 decades. And to my knowledge, Boar is a young guy and this is his first major stint at competitive CCGs.
You wrote alot but sorry you missed my first point. I meant we care less now. We are not living in the boomdays of social media anymore. Things were different then, about how 'care' works on the internet.
edit : sorry I should write more...
Social media was booming around the time of Hearthstone release. Words like 'salty' were thrown around alot.
Zuckerberg even got a Facebook Movie and developed a social disorder unique to him only, though I think they talked him out of it.
Losing in HS is depressing as there’s no ”consolation” reward given by participation only.
For instance if HS allowed to farm points by completing in-match achievements to unlock either cosmetics or heroes or cards back losing wouldn’t even be too bad as you’re still moving towards your objectives but not climbing up to the end season rewards.
Or perhaps if you could still have the game put against the overall wins needed to regale your golden hero... instead you lose and gain nothing maybe just the daily quests out of the way.
Given the nature of the game, you're right. I'd just love if everyone would get 10 gold after 3 played games (drop below 15 like in friendly games or play at least 4-5 turns to avoid concede farmers). The winners would be rewarded with the usual wins towards the hero progress if there were platinum/diamond portraits or other kind of reward.
Losing in HS is depressing as there’s no ”consolation” reward given by participation only.
For instance if HS allowed to farm points by completing in-match achievements to unlock either cosmetics or heroes or cards back losing wouldn’t even be too bad as you’re still moving towards your objectives but not climbing up to the end season rewards.
Or perhaps if you could still have the game put against the overall wins needed to regale your golden hero... instead you lose and gain nothing maybe just the daily quests out of the way.
Given the nature of the game, you're right. I'd just love if everyone would get 10 gold after 3 played games (drop below 15 like in friendly games or play at least 4-5 turns to avoid concede farmers). The winners would be rewarded with the usual wins towards the hero progress if there were platinum/diamond portraits or other kind of reward.
The problem here (whilest I do agree with the concept of the gold for playing) is that this sort of system becomes quite susceptible to farming for gold. Any system which allows reward for simply participating will have this problem. The requirement to win games / obey certain criteria is an aid to keeping farming to a minimum.
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I think it's about your relationship with your computer - the monitor and keyboard specifically.
When Facebook launched and other social media's skyrocketed, we changed a bit.
We care less now. Do you think 'salty' isn't a suitable word to use these days? I seems rare or odd to speak of.
We can change VERY quickly. That's the danger of invention.
next level here ! https://soundcloud.com/becauseyeye
I put one of my songs in the OP but it's shithouse so stay on topic and ignore my dumbassery. I mean the post though specifically <3
next level here ! https://soundcloud.com/becauseyeye
Losing in HS is depressing as there’s no ”consolation” reward given by participation only.
For instance if HS allowed to farm points by completing in-match achievements to unlock either cosmetics or heroes or cards back losing wouldn’t even be too bad as you’re still moving towards your objectives but not climbing up to the end season rewards.
Or perhaps if you could still have the game put against the overall wins needed to regale your golden hero... instead you lose and gain nothing maybe just the daily quests out of the way.
Losing in hearthstone can be so bitter because luck is involved. I get a very different feel when I lose in other games
It's a meaningless game. I'm having fun. No one is going to win every match. You go in knowing this. Regardless it's fun if you win or lose.
People are too emotional.
Losing any competitive game / event will always feel more upsetting when you (honestly) feel like you lost more due to random occurrence than by incorrect input of any kind on your own part.
Since the decision was taken out of your control, it is human nature to feel that such cirumstances are unfair / biased.
Luck dictates so much and that’s why. Its much less important how well you play so when you make great plays but lose to topdecks or broken mechanics.
Once you've had so much badluck you honestly fess up to not caring about it.... they call it biting the bullet but I miss something I've lost ....
next level here ! https://soundcloud.com/becauseyeye
I never gotten really mad or bitter after a loss. I just laugh it off and say "hahahah this fucking guy was lucky". Unlike other games specifically LoL I get really mad after a loss. I guess it's cause you have to rely on the abilities of 4 other teammates. That's why I think Hearthstone is a great game, still don't get how Kripp rages over and over again on a daily basis. RNG is a bad part of the game but what can you do? it's a card game, I still remember the first time i got rank 15 when I was F2P. Topdecked Pyroblast and won, ah.... good times.
You can't win against bad card draw.
Depends on how the loss happened "Created by" is the new triggering word
I'm salty when i feel i lost time for not satisfactionary match.
Since I teach myself to autoconcede vs decks i have very low win ratio, i'm not salty anymore.
I'm not sure if I understand you correctly. You say that due to social media, people have changed in some unspecified way, so now we "care less", and caring less results in emotional distress over losses in Hearthstone... somehow.
This is not exactly intuitive, and definitely requires more of an explanation. I think I would care more, or perhaps too much, if I get upset over Hearthstone. How would this kind of reaction suggest that I care less? Or what would I care less about instead, if a video game causes emotional reactions?
A more intuitive approach would be to say that people developed a more emotional relationship to the machine, and thus respond emotionally to unfortunate events related to the machine. But even that wouldn't add up, starting with that not everyone uses social media, or not to the same degree, and I believe people do differentiate between a medium and the people they interact with via that medium. Likewise, I'm not hating my phone because i had some shitty phone calls. I'm not saying it can't occur that people would feel bad about computers because they were once targeted and traumatized by a shitstorm including death threats on twitter, but it's hopefully not a common phenomenon.
I think the "relationship with your computer"-theory isn't really worth exploring further in this debate. It might be an interesting topic to talk about how the relationship between man and machine has developed and how social interaction over the internet has influenced that, but I'd keep that debate a bit more down-to-earth, instead of talking about "the danger of invention".
As for the whole "salty" thing: Yes, that word is inappropriate, but mostly because it was silly to begin with, and is so overused it has lost what little meaning it used to have.
People speak of "salty" as an allusion to the salty taste of tears. In the context it is used, it generally translates to a sarcastic "boohoo, cry me a river". But in Hearthstone, people use it to describe almost any kind of emotion outside of cold indifference, and mock the slightest hints of anger, frustration or disappointment.
Twitch's infamous subculture has fueled this further by overusing babyrage memes, resulting in that some people genuinely believe that getting upset over... pretty much anything identifies a person as having the emotional maturity of a literal baby. A shame that most of these people never considered the possibility how this kind of smug, condescending chaffing makes them equally immature, only that babies, even the screaming ones, are still more likeable than self-absorbed asshats.
Frustrating things are frustrating, and losing in Hearthstone can be very frustrating. Yes, your opponent drawing his cards in perfect order, or getting the best outcome of a random or a discover effect is all part of the game, and being a mature grown-up, you should just shrug it off or laugh at it. But the fact that it's "just a game" doesn't apply to some people.
Some Hearthstone players are actually passionate and invested in their matches. To them, it can be like watching their favorite football team in an important match. It can be emotional rollercoaster that everyone handles differently. Some people get very quiet, others get very loud. Outsiders wouldn't understand, unless they have experienced something similar. Granted, some people overdo it, and there's no excuse for hostility or even violence, but most people know where they need to stop and will calm down eventually.
Yes. Being a bad / salty / bitter loser is the player's own issue. The same person is likely to poorly overreact to any other slight inconvenience like the rain, or his steak being overcooked. As the person above said, a mature person should be able to deal with frustration maturely.
It's the difference between someone like Kibler, who almost never shows his frustration, laughing it off instead, and Boarcontrol, who loses his fucking mind every time his opponent does something halfway decent.
Kibler is almost 40 and has been playing competitive CCGs for almost 3 decades. And to my knowledge, Boar is a young guy and this is his first major stint at competitive CCGs.
@dunscot
You wrote alot but sorry you missed my first point. I meant we care less now. We are not living in the boomdays of social media anymore. Things were different then, about how 'care' works on the internet.
edit : sorry I should write more...
Social media was booming around the time of Hearthstone release. Words like 'salty' were thrown around alot.
Zuckerberg even got a Facebook Movie and developed a social disorder unique to him only, though I think they talked him out of it.
next level here ! https://soundcloud.com/becauseyeye
kinda off topic ... wasn't gonna make a new thread for it but something gr8 just happen
next level here ! https://soundcloud.com/becauseyeye
That's 20 votes and it's 50 || 50 exactly !! WTF
next level here ! https://soundcloud.com/becauseyeye
It's better to be lucky, than good...
Given the nature of the game, you're right. I'd just love if everyone would get 10 gold after 3 played games (drop below 15 like in friendly games or play at least 4-5 turns to avoid concede farmers). The winners would be rewarded with the usual wins towards the hero progress if there were platinum/diamond portraits or other kind of reward.
The problem here (whilest I do agree with the concept of the gold for playing) is that this sort of system becomes quite susceptible to farming for gold.
Any system which allows reward for simply participating will have this problem. The requirement to win games / obey certain criteria is an aid to keeping farming to a minimum.