As you all know, in Rise of Shadows, classes are divided in two sides: Dalaran Defenders and Lesgue of EVIL.
Dalaran Defenders are composed of Mages, Druids, Paladins and Hunters, and present a very classic aesthetic. If we ignore new mechanics and the occasional Dalaran Eye in the artwork, cards like Kirin Tor Tricaster, Keeper Stalladris, Rapid Fire or Duel! have a very plain flavor that wouldn't feel out of place in the Classic set.
Now, EVIL classes are a different story, since each of them callbacks to a specific previous expansion:
Warrior has mechs, wrenches and bombs as a callback to GvG and BDP.
Priest has facelesses, silithids and creatures twisted by the Old Golds to reference WOG.
Rogue has a lot of kobolds, as well as a looter and a pick, as a recall to K&C.
Shaman has a lot of swamp creatures, especially (but not limited to) murlocs, referencing the Witchwood.
However, not a single Warlock card has any thematic relation with League of Explorers. No ancient artifacts, no mysterious curses, no nothing. What's more, there's only one card has something to do with Rafaam at all (besides himself and his scheme): Plot Twist, since Ethereals are good at dimensional traveling.
And... What did Warlock get instead of cool archeology stuff? Demons! And Demons have only been this prevalent in... You guessed! The Classic set!
So, here rests my case. Rafaam is obviously a Dalaran Defender in disguise. We'll see what he's up to.
I didn't think I was the only one to notice the discrepancy that exists with Rafaam and "his" demons, but it's nice to see it acknowledged. He should have mummies, or other undead minions like in his League of Explorers boss fights.
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Disclaimer: don't take this thread seriously.
As you all know, in Rise of Shadows, classes are divided in two sides: Dalaran Defenders and Lesgue of EVIL.
Dalaran Defenders are composed of Mages, Druids, Paladins and Hunters, and present a very classic aesthetic. If we ignore new mechanics and the occasional Dalaran Eye in the artwork, cards like Kirin Tor Tricaster, Keeper Stalladris, Rapid Fire or Duel! have a very plain flavor that wouldn't feel out of place in the Classic set.
Now, EVIL classes are a different story, since each of them callbacks to a specific previous expansion:
However, not a single Warlock card has any thematic relation with League of Explorers. No ancient artifacts, no mysterious curses, no nothing. What's more, there's only one card has something to do with Rafaam at all (besides himself and his scheme): Plot Twist, since Ethereals are good at dimensional traveling.
And... What did Warlock get instead of cool archeology stuff? Demons! And Demons have only been this prevalent in... You guessed! The Classic set!
So, here rests my case. Rafaam is obviously a Dalaran Defender in disguise. We'll see what he's up to.
I like it
I didn't think I was the only one to notice the discrepancy that exists with Rafaam and "his" demons, but it's nice to see it acknowledged. He should have mummies, or other undead minions like in his League of Explorers boss fights.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Well curse of rafaam is a card
That would be a Plot Twist, amirite?
It all comes together.
The goal of all life is death.
He's actually Millhouse Manastorm in disguise, case closed
Also, does anyone else feel like not making Rafaam's callback a curse was a missed opportunity.
You could make it a 2-mana spell that gives your opponent a 2-mana curse that summons two imps for you at the start of their turn.
As a 2-mana play it would be weak, but it would force your opponent to spend 2-mana doing nothing or else give you incredible value over time.
I tried having fun once. It was awful.
I was also waiting for another curse card. Maybe we will get one in the future?
I really hope so it was just such a wasted mechanic with a great premise.
I tried having fun once. It was awful.