as the title says, I think it should have a bit of a re-work. So playing against a bunch of mech hunters, while I was playing secret mage. I found that magnetic allows them to completely bypass any of my secrets I have in play.
So secrets like explosive rune and potion of polymorph will not take effect due to the mech being combined with another minion. But in reality as soon as that minion hits the board my secret show hit it right away before his magnetic even takes even. The game itself is basically treating magnetic like a spell and not a minion being played.
So it’s alomost like a loop while the game mechanics have created for themselves. Cause it’s not treating them like a spell or a minion. So I think this might need to be revised in some since.
Instead of asking to rework an entire mechanic for a fringe matchup that you lost, be happy that you learned how it works and move on. That'd be easier for everyone.
What about no? 1 interaction with certain secret is not enough to change ANYTHING, by any means, lol.
While I may not agree with the OP, this comment is just inflammatory, ignorant, and really makes no sense.
Of course 1 wrongful interaction is enough to change the behavior of a card, Blizzard makes these tweaks and fixes on a regular basis. Voidcaller is an example. His interaction with “certain demon” made it so that he could not pull it. It is 1 interaction, but clearly it warrants a change.
All that being said, it comes down to whether it is actually a wrong interaction. As such, you may consider magnetic as a battlecry in terms of execution order. It will trigger before secrets, and in this case, the minion put into play is gone, and the secret can’t interact with it. Personally, I think it is okay how it is, but I can understand the confusion.
What about no? 1 interaction with certain secret is not enough to change ANYTHING, by any means, lol.
While I may not agree with the OP, this comment is just inflammatory, ignorant, and really makes no sense.
Of course 1 wrongful interaction is enough to change the behavior of a card, Blizzard makes these tweaks and fixes on a regular basis. Voidcaller is an example. His interaction with “certain demon” made it so that he could not pull it. It is 1 interaction, but clearly it warrants a change.
All that being said, it comes down to whether it is actually a wrong interaction. As such, you may consider magnetic as a battlecry in terms of execution order. It will trigger before secrets, and in this case, the minion put into play is gone, and the secret can’t interact with it. Personally, I think it is okay how it is, but I can understand the confusion.
Yeah, but you see, there is 1 problem with what you said. THIS IS INTENDED INTERACTION.
Rollback Post to RevisionRollBack
¯\_(ツ)_/¯
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as the title says, I think it should have a bit of a re-work. So playing against a bunch of mech hunters, while I was playing secret mage. I found that magnetic allows them to completely bypass any of my secrets I have in play.
So secrets like explosive rune and potion of polymorph will not take effect due to the mech being combined with another minion. But in reality as soon as that minion hits the board my secret show hit it right away before his magnetic even takes even. The game itself is basically treating magnetic like a spell and not a minion being played.
So it’s alomost like a loop while the game mechanics have created for themselves. Cause it’s not treating them like a spell or a minion. So I think this might need to be revised in some since.
What about no? 1 interaction with certain secret is not enough to change ANYTHING, by any means, lol.
¯\_(ツ)_/¯
Instead of asking to rework an entire mechanic for a fringe matchup that you lost, be happy that you learned how it works and move on. That'd be easier for everyone.
You didn't list a reason why this is a bad thing. Maybe they want magnetic to be good against secrets?
Completely waste of time - no need for that.
While I may not agree with the OP, this comment is just inflammatory, ignorant, and really makes no sense.
Of course 1 wrongful interaction is enough to change the behavior of a card, Blizzard makes these tweaks and fixes on a regular basis. Voidcaller is an example. His interaction with “certain demon” made it so that he could not pull it. It is 1 interaction, but clearly it warrants a change.
All that being said, it comes down to whether it is actually a wrong interaction. As such, you may consider magnetic as a battlecry in terms of execution order. It will trigger before secrets, and in this case, the minion put into play is gone, and the secret can’t interact with it. Personally, I think it is okay how it is, but I can understand the confusion.
Yeah, but you see, there is 1 problem with what you said. THIS IS INTENDED INTERACTION.
¯\_(ツ)_/¯