Uncreative is the wrong word.Rise of Shadows isn't uncreative or lazy or a rehash. Twinspell, Lackeys, and schemes are new.
But something is missing to make people feel this way.
And that is the WOW factor. Shine. Pizazz. ROS does notnany thing that compares to Old gods or Legendary Quests of other opener expansions.
Rise of Shadows lacks a new array of new build around decks.
The WOW factor is exactly what makes this game unplayable. Look at the disaster created by quests and DK heroes. The result has been a total class unbalance
I don't care much about class disbalance and never will... but overly powerful WOW legendaries were annoying for another reason.
If you play control mage mirror it often came to "whoever will get frostlich jaina first will have a huge advantage) Same with warlock vs warlock (I have Guldan, you don't. I won) The worst offender of that is Kaleseth
WOW cards are good to persuade Timmys to buy packs, they are bad for the competitive side of the game making draw RNG far too important.
Timmys are players too.
You can make a game without Timmy cards. But don't expect Timmys to not whine.
You can make a CCG for just Spikes or just Johnnies. They already exist too. Most are dead or dying though.
Sure. Artifact is a game for Spikes... Didn't end well at all. And cards for Timmys are necessary. But I think KfT (and to lesser extent C&K) broke the balance.
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike
Mind control, ragnaros, king krush, Deathwing, etc from vanilla Hearthstone are Timmy cards.
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike
Timmys don't care about winning all the time. That's why they are Timmys. (I'm a Johnny BTW)
You shouldn't limit your game to one demographic. That's usually why most "Hearthstone killers" are dead or dying. Your Spike and Mel CCGs are too complex to built a fanbase. Your Johnny CCGs get overrun by some broken combo deck. The Timmy CCG and Vorthos CCGs are too simple to be serious. A successful CCG needs cards for every CCG player type to get or stay big.
Rise of Shadows is the FIRST non-adventure Hearthstone expansion without a core set of flashy built-around-me cards that make their completely new decks.
Players who like those types of cards and those types of decks will contain. And rightfully so.
This is the first expansion where there hasn't been a useless legendary. The worst one so far is that Paladin Dragon Legendary, and even that one is going to see some play at some point.
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike
Timmys don't care about winning all the time. That's why they are Timmys. (I'm a Johnny BTW)
You shouldn't limit your game to one demographic. That's usually why most "Hearthstone killers" are dead or dying. Your Spike and Mel CCGs are too complex to built a fanbase. Your Johnny CCGs get overrun by some broken combo deck. The Timmy CCG and Vorthos CCGs are too simple to be serious. A successful CCG needs cards for every CCG player type to get or stay big.
Rise of Shadows is the FIRST non-adventure Hearthstone expansion without a core set of flashy built-around-me cards that make their completely new decks.
Players who like those types of cards and those types of decks will contain. And rightfully so.
Regarding your bolded paragraph, and how do you know that already considering that we still have the majority of cards to be revealed? Do you want me to believe that e.g. Khadgar, Blastmaster Boom or Commander Rhyssa are no build-around cards which require specific decks in order to possibly shine? Sorry mate, but I call BS. There ARE already cards for every type of demographic, such as Kalecgos or Nozari for the Timmys around here (since they prefer to win BIG)
So, if the Timmys can only be pleased by releasing cards such as DKs, Leg weapons, Quests, Old Gods etc. I can't help but wonder how they played this game before the release of WotOG. Surely they must have been bored to death, without all those flashy (*), exciting cards, right? Is it that what you're trying to imply, Timmy players? If so, then all the others should be more than happy that you're not the main target audience.
(*) replace with unbalanced regarding the overall games state in case you're Johnny/Spike
Timmys don't care about winning all the time. That's why they are Timmys. (I'm a Johnny BTW)
You shouldn't limit your game to one demographic. That's usually why most "Hearthstone killers" are dead or dying. Your Spike and Mel CCGs are too complex to built a fanbase. Your Johnny CCGs get overrun by some broken combo deck. The Timmy CCG and Vorthos CCGs are too simple to be serious. A successful CCG needs cards for every CCG player type to get or stay big.
Rise of Shadows is the FIRST non-adventure Hearthstone expansion without a core set of flashy built-around-me cards that make their completely new decks.
Players who like those types of cards and those types of decks will contain. And rightfully so.
Regarding your bolded paragraph, and how do you know that already considering that we still have the majority of cards to be revealed? Do you want me to believe that e.g. Khadgar, Blastmaster Boom or Commander Rhyssa are no build-around cards which require specific decks in order to possibly shine? Sorry mate, but I call BS. There ARE already cards for every type of demographic, such as Kalecgos or Nozari for the Timmys around here (since they prefer to win BIG)
Kind regards, another Johnny
Secret Paladin exists already
Boom 2.0 doesn't do enough or have enough support to really be the focus of the decks.
Minion Mage exists. Khadgar barely changes it.
Etc. There's no Old Gods, Gangs, Legendary Quests, Deathknights, Legendary Weapons, Odd/Even, Legendary spells, or Loa equivalent. It doesn't even have a Shrines or Spellstone equivalent.
Rise of Shadows is mostly support cards and combo enablers. This isn't bad for gameplay and meta. However it will get you complaints.
I guess the cards revealed today completley screw the toughts of the guy who started this topic :)
We have anti-combo and anti-control cards realeased now more than ever....!!!
Huh I woiuldn't say it screwed the thoughts but sure messing up those combo you can see your death within the next turn or few turns up ahead... hopefully we see more
Sure. Artifact is a game for Spikes... Didn't end well at all. And cards for Timmys are necessary. But I think KfT (and to lesser extent C&K) broke the balance.
Mind control, ragnaros, king krush, Deathwing, etc from vanilla Hearthstone are Timmy cards.
Timmys don't care about winning all the time. That's why they are Timmys. (I'm a Johnny BTW)
You shouldn't limit your game to one demographic. That's usually why most "Hearthstone killers" are dead or dying. Your Spike and Mel CCGs are too complex to built a fanbase. Your Johnny CCGs get overrun by some broken combo deck. The Timmy CCG and Vorthos CCGs are too simple to be serious. A successful CCG needs cards for every CCG player type to get or stay big.
Rise of Shadows is the FIRST non-adventure Hearthstone expansion without a core set of flashy built-around-me cards that make their completely new decks.
Players who like those types of cards and those types of decks will contain. And rightfully so.
idk but i like it the cards are very cool imo
I guess the cards revealed today completley screw the toughts of the guy who started this topic :)
We have anti-combo and anti-control cards realeased now more than ever....!!!
No Ben Brode, no creativity, bro!
He was the only guy with ideas, hopefully Blizzard will hire some new programmers , because at the moment the situation is not good at all
This is the first expansion where there hasn't been a useless legendary. The worst one so far is that Paladin Dragon Legendary, and even that one is going to see some play at some point.
Regarding your bolded paragraph, and how do you know that already considering that we still have the majority of cards to be revealed? Do you want me to believe that e.g. Khadgar, Blastmaster Boom or Commander Rhyssa are no build-around cards which require specific decks in order to possibly shine? Sorry mate, but I call BS. There ARE already cards for every type of demographic, such as Kalecgos or Nozari for the Timmys around here (since they prefer to win BIG)
Kind regards, another Johnny
Secret Paladin exists already
Boom 2.0 doesn't do enough or have enough support to really be the focus of the decks.
Minion Mage exists. Khadgar barely changes it.
Etc. There's no Old Gods, Gangs, Legendary Quests, Deathknights, Legendary Weapons, Odd/Even, Legendary spells, or Loa equivalent. It doesn't even have a Shrines or Spellstone equivalent.
Rise of Shadows is mostly support cards and combo enablers. This isn't bad for gameplay and meta. However it will get you complaints.
Huh I woiuldn't say it screwed the thoughts but sure messing up those combo you can see your death within the next turn or few turns up ahead... hopefully we see more