Ladder system is bad and needs a change. There needs to be a promotion/demotion structure with leagues like in SC2. The current structure creates great bottlenecks at certain ranks and the match making system suffers A LOT from that. This is one of the reasons why people play the same opponents so often or face easier opponents at ranks that are lower, but not suffering from the bottlenecks - MMR is not accurate due to the current structure of the ladder system, which promotes grind over skill. And the follow up from this is of course less people aiming Legend rank, because the current rewards don't justify the grind for many of them.
SC2 has a great ladder system. Just copy it in HS, convert the current rank stages to leagues and start promoting/demoting players from these when needed. The leagues could continue to restart on one month basis, but the match making system will greatly improve from such change. It will feel less grindy and one will always face the opponents closest to his real MMR.
The ladder system has always been shit and inaccurate.
Legend rank used to mean something years ago.. now it feels like anyone who puts enough time can get there and it's not a real testament on how good a player is.
Hit the millrogue pit at R9. Dropped back to R10 where I'll struggle to escape with control and combo, in part because of mill. However, HS is not based on MMR for matchmaking, it's a deliberate grind that blizz would encourage, right? Grind is how blizz have always gone, I feel.
You're playing wild right ? You know what's great against Mill ? AGGRO! You really can't lose to those mill decks.
I play since the start of HS and used to go rank 5 regularly. I never pushed further, since i'm to lazy to invest that time. What i'm wondering lately, is how hard it is through the ranks 20-15...maybe its just me, but you only meet super good net decks that are very forgiving and even when you now from the scratch what is comming at you often you cant avoid it depending on your deck or draw. I have basicly a full collection. How the fuck should a new player advance through these ranks?
Ladder system allows you to experiment more without completely screwing up your rank. I enjoy this way better, makes it so I don’t have to run my best deck all the time and still test things in a competitive venue.
I don’t have to run my best deck all the time and still test things in a competitive venue.
This is just a false assumption - you "test things in a competitive venue" when you play vs top MMR players. What you are describing is testing decks you enjoy vs meta decks played by low-skilled players. You can continue to do that in casual mode.
How the fuck should a new player advance through these ranks?
* Speculation *
Maybe the system matches you against AIs, which have the net decks and don't move up in the ladder when they win. The reason is simple: New players should craft a net deck, which is usually not cheap, in order to advance forward.
Ladder system is bad and needs a change. There needs to be a promotion/demotion structure with leagues like in SC2. The current structure creates great bottlenecks at certain ranks and the match making system suffers A LOT from that. This is one of the reasons why people play the same opponents so often or face easier opponents at ranks that are lower, but not suffering from the bottlenecks - MMR is not accurate due to the current structure of the ladder system, which promotes grind over skill. And the follow up from this is of course less people aiming Legend rank, because the current rewards don't justify the grind for many of them.
SC2 has a great ladder system. Just copy it in HS, convert the current rank stages to leagues and start promoting/demoting players from these when needed. The leagues could continue to restart on one month basis, but the match making system will greatly improve from such change. It will feel less grindy and one will always face the opponents closest to his real MMR.
Why would they want to fix what they intentionally broke in the first place?
Free to try and find a game, dealing cards for sorrow, cards for pain.
The ladder system has always been shit and inaccurate.
Legend rank used to mean something years ago.. now it feels like anyone who puts enough time can get there and it's not a real testament on how good a player is.
They broke it a long time ago and back then it may have been the better choice. Now is definitely not.
You're playing wild right ? You know what's great against Mill ? AGGRO! You really can't lose to those mill decks.
Honestly you have a point, but the thing is will blizzard even care to fix it?
I play since the start of HS and used to go rank 5 regularly. I never pushed further, since i'm to lazy to invest that time. What i'm wondering lately, is how hard it is through the ranks 20-15...maybe its just me, but you only meet super good net decks that are very forgiving and even when you now from the scratch what is comming at you often you cant avoid it depending on your deck or draw. I have basicly a full collection. How the fuck should a new player advance through these ranks?
Ladder system allows you to experiment more without completely screwing up your rank. I enjoy this way better, makes it so I don’t have to run my best deck all the time and still test things in a competitive venue.
This is just a false assumption - you "test things in a competitive venue" when you play vs top MMR players. What you are describing is testing decks you enjoy vs meta decks played by low-skilled players. You can continue to do that in casual mode.
* Speculation *
Maybe the system matches you against AIs, which have the net decks and don't move up in the ladder when they win. The reason is simple: New players should craft a net deck, which is usually not cheap, in order to advance forward.
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