I hope you'll find your way through all the trolls who'll bash on you because you don't think the same as they do.
It's always good to have some members on this forum who have a positive look on the game and enjoy it for what it is.
Cheers!
Thanks. I mean shit I understand that to most people this metagame is pretty unappealing with more than half the players playing Warlock Priest or Paladin. I get that, but to have someone say a certain deck is "mindless" or takes no skill upsets me. I shouldnt let it get to me, but screw you trolls. Perhaps I am not as good as you but I am trying hard this season and the funny part is it doesnt matter what deck I use there is always going to be some fool talking out of his ass.
I dont care what anyone says. Control Warlock is NOT a mindless deck. It may not be up there with old Miracle Rogue or Patron Warrior, but you tap one time too many or dont draw your healing vs mage, or your AOE against aggro, might as well concede.
HAHAHAHAHA CONTROL WARLOCK - LOVE THE METAGAME. Man, u never bothered to play ranked 'cause u never made a good deck, now u have a brainless one. Well done
Warlock is OP I know, but it's better to have an OP control deck then an OP aggro.
At least you have more than 4 turns to play the actual game.
Exactly. I swear that aggro decks are run by ppl that dont like playing HS they just want to have a 5 min win and move to the next not enjoying each played match
I liked your post because I'm doing the same; I'm trying to climb legend for the first time since beta... I’ve never been on the Meta as I always liked to create fun and foolish decks. I realized at the beginning of this season that I could create some meta decks so I did it... Currently I'm lv 4-3 with a zoolock deck (which I'm currently adapting to the meta).
don't listen to the majority of people here. most of them are far from ever hitting legend and like to call actual not-curvestone-decks brainless.
i played murloc pally from r5 to legend this season and had a 80,5% wr <- thats what i call brainless.
however i love control lock and it defo needs more skill to play around stuff and manage your resources than these face-is-the-place or let-me-high-roll-to-legend-pl0x (spiteful summoner....)
the same people raging about this are those who raged 24/7 about razakus priest being a legend guarantee, when it had a < 50% WR at ranks 5-Legend... (yeah when you can only play aggro decks and vomit your hand on board 24/7 you will get punished by controlly decks - surprise surprise)
anyway good luck with your climb, when the new expansion hits theres gonna be a huge meta shift , maybe that helps you as another motivation :)
You know someone has never played Cubelock/Control Warlock if they think it's easy to pilot. Just as someone above mentioned, the reason you see pretty much the same deck at rank 10 and in high legend is because the deck requires a really high skill cap to pilot ideally.
Now to the OP, you will probably have a hard time, mainly because the deck you chose to play is slow. Make sure you are completely used to the deck, and that you know what decks can you face and how to counter them. Without that, you will probably get stuck somewhere. If you start losing, take a break, tilt will only lead you to misplays and losses. Even with a 65% winrate (basically winning 2 out of every 3 games) you will need 75-80 games. I'm not trying to discourage you at all, but you should be ready to spend many hours getting there.
And the most important thing, adapt your deck to the meta you see instead of copying the exact list tagged as [LEGEND] and [104% WR].
You know someone has never played Cubelock/Control Warlock if they think it's easy to pilot. Just as someone above mentioned, the reason you see pretty much the same deck at rank 10 and in high legend is because the deck requires a really high skill cap to pilot ideally.
Now to the OP, you will probably have a hard time, mainly because the deck you chose to play is slow. Make sure you are completely used to the deck, and that you know what decks can you face and how to counter them. Without that, you will probably get stuck somewhere. If you start losing, take a break, tilt will only lead you to misplays and losses. Even with a 65% winrate (basically winning 2 out of every 3 games) you will need 75-80 games. I'm not trying to discourage you at all, but you should be ready to spend many hours getting there.
And the most important thing, adapt your deck to the meta you see instead of copying the exact list tagged as [LEGEND] and [104% WR].
Thanks for the advice. The only other deck I have than Control Warlock is Spell Hunter and I cannot stand it. Control Lock is a weird deck for me to play. I either queue into the game and feel very relaxed and comfortable or feel the opposite. Feelings of not having enough life or too many cards in my hand and that makes me play worse. I rarely lose vs aggro. I do good in the mirror match but Cube Lock, Mage, and Big or Combo Priest I just dont play well.
I very much like 2x Gnomeferatu. Burning certain cards can just almost instantly win you the game (played against a Rogue and burned his Kingsbane and he instantly conceded.
I am playing about 10 hours a day. I guess we will see what happens.
I am climbing with a Control Warlock deck and this morning reached rank 5
you are only halfway done then
I am aware of this. The difference of skill between players from ranks around like rank 8 compared to 5 is extremely noticable. I suppose the same is said when comparing rank 5 with 2 or 1. The biggest problem I am having is deciding on having 1 or 2 Possessed Lackey in my deck. When I use 1 I never have my Voidlords in my hand but when I play with 2 they always get in my hand and become useless.
I am climbing with a Control Warlock deck and this morning reached rank 5
you are only halfway done then
I am aware of this. The difference of skill between players from ranks around like rank 8 compared to 5 is extremely noticable. I suppose the same is said when comparing rank 5 with 2 or 1. The biggest problem I am having is deciding on having 1 or 2 Possessed Lackey in my deck. When I use 1 I never have my Voidlords in my hand but when I play with 2 they always get in my hand and become useless.
Keep 2. And there is no noticeable skill difference between 5 and 1-2. You will mostly see aggro decks where the only skill needed is being able to add 1-digit numbers at the start of every turn, and the control players are not significantly better either. Your chances of meeting a good player at rank 5 is the same as at rank 1 (talking from experience).
Ignore the salty players and do your thing man. Hopefully you can hit Legend this month but that first time you try and push from 5 to Legend is a doozy. Expect it to take at least another 5 days or so of playing at least 3-4 hours a day.
My advice is to keep mashing play button when you're on a win streak and take breaks when you lose 3 in a row (or queue into secret mage or big priest over and over again).
In my experience, matchup luck is one huge factor in getting legend. Sometimes, for various and unpredictable reasons, EVERYONE will be playing combo priest or EVERYONE will be queueing dude paladin. Maybe it's a popular streamer. Maybe it's a feature deck on hearthpwn front page, or maybe there's a writeup on competitiveHS, or maybe the VS meta report just came out. But, as a Control Warlock, you want to be playing when all the Paladins are on the ladder.
This isn't backed by data, but after midnight, it feels like greedy control decks are more prevalent. In commuting hours and afternoon it feels like aggro is a little more popular.
I feel like greedy control killer decks like kingsbane rogue and exodia mage are more common at rank floors and then disappear when you get to rank 4. For that reason, I like to play a proactive tempo deck at rank floors.
Guys, meta is not control now. We have only one T1 control deck (cubelock) and the rest are aggro or tempo (Secret Mage, Dudeadin, Murlocadin, Spiteful Priest). The fact is that Cubelock and Control Lock are locking all other control decks, cause they just can t compete with its tempo swings, its value and its heals (infinite 3/9 taunts + infinite doomguards for infinite burn). Just nerf cubelock and SPITEFUL SUMMONER! C'mon, a 4/4 + a 12/12 turn 6? U serious? And Barnes, what about this guy? A 10/10 turn 4? The fact is that our dear Blizzard has printed too many OP cards, killing classes which haven t received one (ex. Warrior, Shaman, and lesser important Rogue, who still have mill rogue (which was born to counter cubelock)). The only way to make viable again ALL classes is Nerfing: Call To Arms, Barnes, Dark Pact, Doomguard (battlecry: discard 2 n gain charge), Spiteful Summoner, Explosive runes (counterspell is ok, you can just play the coin or waste a low cost spell or, if u don t have one, just take the control of the board with minions in order to play your lower cost spell in a dead turn ) AND THEN THE FUCKING DIVINE FAVOUR!!!! I know that s not the salty thread BUT this card is completly OP. It s draw 7 for 3 mana in a control matchup. It value is insane! You can play your whole hand, then this and have again your hand full for 3 mana!! The hell, Arcane Intellect, very powerful card draw, it s draw 2 for 3 mana. Dash is draw 4 for 7 mana. Nourish is draw 3 for 3 mana. BUT THIS!!! IT S DRAW 6/7 FOR 3 MANA
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Just wanted to say that I approve of your Control Warlock choice. Even if I don't play for Legend, it's my favourite deck for the meta.
I can't understand people who call it brainless, but whatever. Maybe it can be easier to play against aggro decks because you just have to survive their waves and then win by exhausting them, but you can argue that EVERY MATCH against aggro is easier to play for every deck (including the aggro decks themselves). However, the matchups against control are pretty complex, they remind me of the old days of Control Warrior mirrors...
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Some people like hitting face and find it fun. I like to CONTROL the game. I like being in control.
Hi dude,
I liked your post because I'm doing the same; I'm trying to climb legend for the first time since beta... I’ve never been on the Meta as I always liked to create fun and foolish decks. I realized at the beginning of this season that I could create some meta decks so I did it... Currently I'm lv 4-3 with a zoolock deck (which I'm currently adapting to the meta).
I wish you GL and HF
don't listen to the majority of people here. most of them are far from ever hitting legend and like to call actual not-curvestone-decks brainless.
i played murloc pally from r5 to legend this season and had a 80,5% wr <- thats what i call brainless.
however i love control lock and it defo needs more skill to play around stuff and manage your resources than these face-is-the-place or let-me-high-roll-to-legend-pl0x (spiteful summoner....)
the same people raging about this are those who raged 24/7 about razakus priest being a legend guarantee, when it had a < 50% WR at ranks 5-Legend... (yeah when you can only play aggro decks and vomit your hand on board 24/7 you will get punished by controlly decks - surprise surprise)
anyway good luck with your climb, when the new expansion hits theres gonna be a huge meta shift , maybe that helps you as another motivation :)
No deck is brainless. I really wish people would stop that ridiculous accusation.
However, some decks are annoying as hell to play against. Control warlock is high on that list, along with Big Priest, Jade druid, and Secret mage.
OP forget all the salt man.
Play what you enjoy and enjoy what you play. Last time I checked that is the reason we play 'games'.
As for the climb to legend get out of rank 5 as that is where people experiment and then try and read the meta and tech as required.
Good luck
You know someone has never played Cubelock/Control Warlock if they think it's easy to pilot. Just as someone above mentioned, the reason you see pretty much the same deck at rank 10 and in high legend is because the deck requires a really high skill cap to pilot ideally.
Now to the OP, you will probably have a hard time, mainly because the deck you chose to play is slow. Make sure you are completely used to the deck, and that you know what decks can you face and how to counter them. Without that, you will probably get stuck somewhere. If you start losing, take a break, tilt will only lead you to misplays and losses. Even with a 65% winrate (basically winning 2 out of every 3 games) you will need 75-80 games. I'm not trying to discourage you at all, but you should be ready to spend many hours getting there.
And the most important thing, adapt your deck to the meta you see instead of copying the exact list tagged as [LEGEND] and [104% WR].
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
Ignore the salty players and do your thing man. Hopefully you can hit Legend this month but that first time you try and push from 5 to Legend is a doozy. Expect it to take at least another 5 days or so of playing at least 3-4 hours a day.
You can make it!
My advice is to keep mashing play button when you're on a win streak and take breaks when you lose 3 in a row (or queue into secret mage or big priest over and over again).
In my experience, matchup luck is one huge factor in getting legend. Sometimes, for various and unpredictable reasons, EVERYONE will be playing combo priest or EVERYONE will be queueing dude paladin. Maybe it's a popular streamer. Maybe it's a feature deck on hearthpwn front page, or maybe there's a writeup on competitiveHS, or maybe the VS meta report just came out. But, as a Control Warlock, you want to be playing when all the Paladins are on the ladder.
This isn't backed by data, but after midnight, it feels like greedy control decks are more prevalent. In commuting hours and afternoon it feels like aggro is a little more popular.
I feel like greedy control killer decks like kingsbane rogue and exodia mage are more common at rank floors and then disappear when you get to rank 4. For that reason, I like to play a proactive tempo deck at rank floors.
Guys, meta is not control now. We have only one T1 control deck (cubelock) and the rest are aggro or tempo (Secret Mage, Dudeadin, Murlocadin, Spiteful Priest). The fact is that Cubelock and Control Lock are locking all other control decks, cause they just can t compete with its tempo swings, its value and its heals (infinite 3/9 taunts + infinite doomguards for infinite burn). Just nerf cubelock and SPITEFUL SUMMONER! C'mon, a 4/4 + a 12/12 turn 6? U serious? And Barnes, what about this guy? A 10/10 turn 4? The fact is that our dear Blizzard has printed too many OP cards, killing classes which haven t received one (ex. Warrior, Shaman, and lesser important Rogue, who still have mill rogue (which was born to counter cubelock)). The only way to make viable again ALL classes is Nerfing: Call To Arms, Barnes, Dark Pact, Doomguard (battlecry: discard 2 n gain charge), Spiteful Summoner, Explosive runes (counterspell is ok, you can just play the coin or waste a low cost spell or, if u don t have one, just take the control of the board with minions in order to play your lower cost spell in a dead turn ) AND THEN THE FUCKING DIVINE FAVOUR!!!! I know that s not the salty thread BUT this card is completly OP. It s draw 7 for 3 mana in a control matchup. It value is insane! You can play your whole hand, then this and have again your hand full for 3 mana!! The hell, Arcane Intellect, very powerful card draw, it s draw 2 for 3 mana. Dash is draw 4 for 7 mana. Nourish is draw 3 for 3 mana. BUT THIS!!! IT S DRAW 6/7 FOR 3 MANA
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
Just wanted to say that I approve of your Control Warlock choice. Even if I don't play for Legend, it's my favourite deck for the meta.
I can't understand people who call it brainless, but whatever. Maybe it can be easier to play against aggro decks because you just have to survive their waves and then win by exhausting them, but you can argue that EVERY MATCH against aggro is easier to play for every deck (including the aggro decks themselves). However, the matchups against control are pretty complex, they remind me of the old days of Control Warrior mirrors...