look.. last night i had my best arena run ever with hunter (10 wins). I attribute my success to a single card... because my deck looked so bad...... Freezing trap! I pulled 2 freezing traps, 1 Snake Trap, 2 Mad Scientists, 2 Eaglehorn bows... this was the core of my deck.. all else was garbage... i had no highmanes.. horible late game.. deck even had murlocs in it cause they were the better choice... I did have a few web spinners that helped out. no hound masters.. and not hardly any beast synergy.
seemed like every game as long as i could get some freezing traps out in the begining it ensured victory... it allowed me to steal turns from my opponent and get an early advantage... and from that point with a hunter deck victory is all but had... the 2 dmg a turn hero power is hard to get threw for most arena decks
I have played arena alot.. and even with a pretty shitty draft i can get 5 wins... and with a decent draft i can get 7-8... never have gone all the way yet though... :( last night.. i thought this hunter deck would maybe see 4-5 wins... oh damn did she put out tho...
I just may start playing hunter more often.... I personally don't think hunter is that easy of a class to play in arena tho.. but can be quite good
Sometimes I don't like how this game is somewhat based around WoW. You have too many people focused on playing their favorite class and then complain when it can't beat something consistently. To me, some of the most fun times in a CCG is finding different strategies to beat something that you currently cannot. Don't get me wrong, I understand hunter is wrong (although I think it's their cycling ability rather than the cards itself)
I really feel like a majority of the mentality is incorrect here. Hunters have counters. Warriors crush them as do miracle rogues. Priests perform decently against them as well. Xixo has even proved recently that shamans can destory hunters if played correctly. My point by all this, is although the hunter is strong, it's not game-breaking strong and you can beat this class with quite a few combos. If you take away a few advantages that it currently has, then you better look at the cards as a whole and do a full balance (which I do not even think is close to needed).
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
Hunter's Mark is only a removal card if you have a minion on the table or one with Charge? True statement. In that Vein, Circle of Healing is also a removal card when you have a SoulPriest on the table. Also, Backstab doesn't even need a minion on the table. And, Soulfire also is a removal card. Heck, Hunter's Mark and Wisp would cost no mana at all. The most broken removal Combo there could ever be! They should nerf wisp too. Let's get rid of all the zero cost spells. Innervate and Coin should cost 1 mana too!
Specifically on Hunter's Mark: There are two cards you might compare it to: Humility, which does the same thing but to attack, and Execute, which also kills any minion combined with at least one damage for something else. Both of those cards cost 1 mana. They're both still good at 1 mana. Hunter's Mark would still be good at 1 mana. On balance, you'd have to say that 0 mana is at best exceptionally good value, at worst broken. It's not exactly insane to suggest this might be part of the reason for Hunter being dominant right now.
The view on Hunter's Mark and its comparison to other cards such as Execute and Humility has some sort of "zoom in".. If we make a "zoom out" to see the entire picture or have a wider view, things may change a bit.
You'll find that most of the classes that has a 1 mana removal actually has AoE, dependable ones (such as ConsecrationEquality, Whirlwind). However, Hunter doesn't have any (except of a played-around-able secret -Explosive Trap-). And that sort of view is basically what makes Hunter's Mark reasonable compared to others.
It's not insane though to have such suggestion, however, increasing the Mark's cost to 1 mana shall not influence the strength of the class in much significant way, and it would be just a bias stab to Hunter again. And the complaints will not stop though. There will be more and more complaints about the other mentioned cards, and players would be encouraged to do that since it would be like Blizzard opened the door wide for such behavior and attitude (like the bold suggestion of another nerf -to Starving Buzzard- the very same day Unleash the Hounds got nerfed).
I don't see how you can 'play around' explosive trap except by never attacking the hunter? (or also being a hunter...) Yes, you try to trigger it before playing more minions, but if we're discussing synergy with hunter's mark, the minion in question is already on the board; so it would be like arguing consecration only works well -after- equality, it has to be assumed. And Unleash the hounds functions much as AOE for the hunter, more importantly, it provides exactly what the hunter needs to utilize hunter's mark effectively. Double more importantly, Whirlwind and Equality have the obvious downside of affecting your minions as well. There's just no reasonable way to argue that the rest of the hunter's removal is so lacking or mana intensive that Hunter's mark has to cost 0 mana to be balanced. It's functionally equivalent to Execute, raising it to one is the -minimum- reasonable change. I could think of more interesting changes, but 1-mana hunter's mark is the baseline.
I see a few people mentioning Webspinners, but others are really not seeing it. A beast that nobody wants to go out of their way to kill, that draws a card off the buzzard or sits in wait for the Hyena to throw at a strong minion... Which replaces itself with a bigger card (or another webspinner) that you now have more mana for. The value in a rush deck is immense. It just combos with anything hunter related. I would have 10 in my deck and be a happy man.
A few weeks earlier all these clever people were explaining us why the warlock hero power is broken and why zoo needs a nerf. Now they are lecturing Blizzard why to nerf hunter. Lol
I barely remember anyone crying for a nerf to the warlock hero power. What I did see was mainly just your typical rant post from someone who just got raped by zoo a few times in a row. Hunter, on the other hand, has been talked about seriously for a while. It needed a slight nerf back before Blizz decided to change UTH, and now it needs another one (again, slight). Most pros agree as well. Just take a look at every single ban-format tournament. 90%+ of the bans are hunter.
Quite a few people made "suggestions" to increase the Warlock Hero Power to 3 mana because 2 mana was too cheap. There were many threads here that contained this not a month ago.
i don't think hunter is overpowered in arena.. or in constructed. i do think mage is not as good as it used to be though..
in my personal opinion i think all the classes can do pretty well in arena.. besides warrior.. i feel warrior is a horrible class for arena.
hunter used to suck in arena but it seems that its not as bad anymore.. i wouldn't say its anywhere near the best though.
as for constructed goes, i dunno... i don't really have that big of a problem playing hunters... they can be pretty strong decks but i have a rather high win percentage against the class as a whole. I don't think the hunter deck is as strong as control warrior or priest.. so i am going to have to say i feel its not overpowered. I would rather be matched up with a hunter than a priest or warrior any day
in all honesty... i doubt there are many playing the hunter decks right now that are going much higher than a 50% win ratio...
look.. last night i had my best arena run ever with hunter (10 wins). I attribute my success to a single card... because my deck looked so bad...... Freezing trap! I pulled 2 freezing traps, 1 Snake Trap, 2 Mad Scientists, 2 Eaglehorn bows... this was the core of my deck.. all else was garbage... i had no highmanes.. horible late game.. deck even had murlocs in it cause they were the better choice... I did have a few web spinners that helped out. no hound masters.. and not hardly any beast synergy.
seemed like every game as long as i could get some freezing traps out in the begining it ensured victory... it allowed me to steal turns from my opponent and get an early advantage... and from that point with a hunter deck victory is all but had... the 2 dmg a turn hero power is hard to get threw for most arena decks
I have played arena alot.. and even with a pretty shitty draft i can get 5 wins... and with a decent draft i can get 7-8... never have gone all the way yet though... :( last night.. i thought this hunter deck would maybe see 4-5 wins... oh damn did she put out tho...
I just may start playing hunter more often.... I personally don't think hunter is that easy of a class to play in arena tho.. but can be quite good
Sometimes I don't like how this game is somewhat based around WoW. You have too many people focused on playing their favorite class and then complain when it can't beat something consistently. To me, some of the most fun times in a CCG is finding different strategies to beat something that you currently cannot. Don't get me wrong, I understand hunter is wrong (although I think it's their cycling ability rather than the cards itself)
I really feel like a majority of the mentality is incorrect here. Hunters have counters. Warriors crush them as do miracle rogues. Priests perform decently against them as well. Xixo has even proved recently that shamans can destory hunters if played correctly. My point by all this, is although the hunter is strong, it's not game-breaking strong and you can beat this class with quite a few combos. If you take away a few advantages that it currently has, then you better look at the cards as a whole and do a full balance (which I do not even think is close to needed).
I don't see how you can 'play around' explosive trap except by never attacking the hunter? (or also being a hunter...) Yes, you try to trigger it before playing more minions, but if we're discussing synergy with hunter's mark, the minion in question is already on the board; so it would be like arguing consecration only works well -after- equality, it has to be assumed. And Unleash the hounds functions much as AOE for the hunter, more importantly, it provides exactly what the hunter needs to utilize hunter's mark effectively. Double more importantly, Whirlwind and Equality have the obvious downside of affecting your minions as well. There's just no reasonable way to argue that the rest of the hunter's removal is so lacking or mana intensive that Hunter's mark has to cost 0 mana to be balanced. It's functionally equivalent to Execute, raising it to one is the -minimum- reasonable change. I could think of more interesting changes, but 1-mana hunter's mark is the baseline.
I see a few people mentioning Webspinners, but others are really not seeing it. A beast that nobody wants to go out of their way to kill, that draws a card off the buzzard or sits in wait for the Hyena to throw at a strong minion... Which replaces itself with a bigger card (or another webspinner) that you now have more mana for. The value in a rush deck is immense. It just combos with anything hunter related. I would have 10 in my deck and be a happy man.
I really want Pirates to be a playable theme.
Not long ago it was "Mage is OP in arena" ... this is getting real boring.
Nobody cared when hunter was weak, now they can't handle it because it's got a couple of new cards ...
I wish there was a Kappa emote on here
Quite a few people made "suggestions" to increase the Warlock Hero Power to 3 mana because 2 mana was too cheap. There were many threads here that contained this not a month ago.
Get with it.
i don't think hunter is overpowered in arena.. or in constructed. i do think mage is not as good as it used to be though..
in my personal opinion i think all the classes can do pretty well in arena.. besides warrior.. i feel warrior is a horrible class for arena.
hunter used to suck in arena but it seems that its not as bad anymore.. i wouldn't say its anywhere near the best though.
as for constructed goes, i dunno... i don't really have that big of a problem playing hunters... they can be pretty strong decks but i have a rather high win percentage against the class as a whole. I don't think the hunter deck is as strong as control warrior or priest.. so i am going to have to say i feel its not overpowered. I would rather be matched up with a hunter than a priest or warrior any day
in all honesty... i doubt there are many playing the hunter decks right now that are going much higher than a 50% win ratio...