I was surprised to notice on my HearthStats dashboard yesterday that Hunter is currently the third best arena class. According to HearthStats, it has a win rate of 51.5%, putting it behind only Mage and Rogue - both well known to be very strong arena classes. Until recently, Hunter appeared to be one of the weakest classes in arena.
To me, this suggests that Hunter has better-than-average class cards. All classes have cards that are great value for their cost. The strength of Hunter in constructed means more people are playing it in arena and this is now shining through for Hunter. Hunter's Mark, Tracking, Animal Companion, Houndmaster and Savannah Highmane particularly stand out as exceptionally good value. These cards, along with others are obviously making an impact - even in arena where beast synergy is relatively weak.
In constructed play, Hunter also has very strong combos as everyone knows. This is largely due to beast synergy which doesn't seem to be properly costed into the cards that use it. Cards like Kill Command, Houndmaster and Starving Buzzard are cheap because they need beasts, not just any minion, to function. But if the Hunter picks a deck entirely of beasts, they pay the 'cost' once, but get it back many times across many different cards.
If on top of that benefit, Hunter has better-than-average class cards - as its sudden strength in arena shows - that's a serious balance problem. The best cards in many slots are beasts anyway(Haunted Creeper, Animal Companion, Savannah Highmane), so not only is beast synergy not fully costed, having to pick beasts is no cost anyway. Then throw in Hunter's Mark, Tracking, Unleash the Hounds and traps.
HearthStats has Hunter at 53.35% win rate in constructed, almost 3% better than any other class, much better than Warlock even at the height of Zoo-mania. Coincidence?
NB: Posted in general rather than arena because it includes discussion of constructed play.
Hunters Mark and Starving Buzzard are two of the most overpowered, if not THE two most overpowered, cards in the entire game. Add on Secrets, Kill Command, Unleash the Hounds, and Savannah Highmane and the class is just too good to exist in its current form. Things will change soon.
Hunter has been good in arena for awhile, I've been getting 10,11,12 wins with hunter consistently since release. Hunter, Mage, Druid are my favorites in arena.
I thin it tells us that more people are paying attention to hunter now than before. The last two season's Hunter decks have done well. And, with the exception of Webspinner, their class cards have always been there. People just never paid attention to it before. When I started playing in June, Hunter was considered one of the weakest classes. And, nobody used Hunter decks in Arena.
Then, a couple of season's ago, Trap Hunter made such a strong showing that people started copying it, and then Belcher Hunter came with the release of Naxx. And, everybody became familiar with Hunter decks. And, with that familiarity came the (greater) understanding of how to play Hunter in Arena. Did Naxx change the Arena meta-game so much that Hunter became that much stronger in Arena? Or was it because people just suddenly realized how strong of a class it has always been?
What strikes me as funny, is back in June through the end of July, every other thread was a complaint about Zoo and how broken it was. Zoo was a not very expensive deck, so was easy for everyone to make. Hunter is the same, not very expensive, and easy for people to make. Now, I'm noticing that every third thread is against Hunter decks. I imagine the trend will continue until it will have as many complaints as Zoo did. Until, some new deck comes out that is easy to play and everyone copies. Then, everyone will hate that one.
Hunters Mark and Starving Buzzard are two of the most overpowered, if not THE two most overpowered, cards in the entire game. Add on Secrets, Kill Command, Unleash the Hounds, and Savannah Highmane and the class is just too good to exist in its current form. Things will change soon.
EDIT: Oh yeah, and Flare........
Case in point. Those cards have been in Hunter since the beginning. Before the middle of July, how come nobody noticed them or complained about them?
It might just be a small personal sample size, but I would much rather see Hunter than Paladin or Shaman when playing arena. The Highmanes and Animal Companion are great value cards but every class has a few of those. I have never had a Hunter draft with enough reasonable beast options to make any realistic combos.
Hunters Mark and Starving Buzzard are two of the most overpowered, if not THE two most overpowered, cards in the entire game. Add on Secrets, Kill Command, Unleash the Hounds, and Savannah Highmane and the class is just too good to exist in its current form. Things will change soon.
EDIT: Oh yeah, and Flare........
Case in point. Those cards have been in Hunter since the beginning. Before the middle of July, how come nobody noticed them or complained about them?
people are going to complain about paladins overpowered consecrate, equality, humility+hero power soon!!! lol
In my opinion, it is not entirely true that Hunter is the same since the beginning. It can seem a little thing, but simple cards like Haunted Creeper and Webspinner fill the curve of the early game (solving a previous problem of the class), while having sticky minions which combo with Houndmaster. In addition to that, another analysis of the meta, people want to try the new secrets (Duplicate and Avenge) and also Mad Scientist, having the possibility of creating consistent decks around secrets, so those people have all the rights to complain about Flare, because that single card negates the existence of those decks. Imo, the fun part of secrets is to play around them, so, I think it's better if no class has the ability to destroy secrets. This is the reason because a lot of people call for the nerf of Flare.
However, as someone said, the entire class need a redesign, because the continuous nerfs since the beginning are like a patch for a broken pipe, it doesn't solve the problem forever.
Now, analysis of the most hated cards:
- Hunter's Mark: the priority, in a game like Hearthstone, is the health of minions and the simple fact that Hunter's Mark costs 0 mana, while Humility costs 1 mana (and attack has a lower priority than health), is absurd. Maybe, increasing the cost to 1 is the right move.
- Starving Buzzard: probably, the idea behind it is something like Gadgetzan Auctioneer and I find it a nice idea. The problem is Unleash the Hounds. They said that they designed this last card to be like a mass removal for hunter, something like Swipe, but the problem is that this tokens are classified as beasts, so they combo well with every hunter's card, especially with Starving Buzzard. So, I think that the only solution is to rework Starving Buzzard, making it really a sort of Gadgetzan of the beasts, drawing only cards when you play beasts from your hand and not "when you summon a beast...". That is more balanced for sure.
- Savannah Highmane: Harvest Golem is 3 mana 2/3 + 2/1 = 4/4, Haunted Creeper is 2 mana 1/2 + 2*1/1 = 3/4 or 3/3 depending on the situation, Nerubian Egg is 2 mana 0/2 + 4/4, but it needs buffs. Savannah Highmane is 6 mana 6/5 + 2*2/2 = 10/9. Can you see the difference? I think that the card is more balanced if it summons only one 2/2 instead of 2 of them.
- Starving Buzzard: probably, the idea behind it is something like Gadgetzan Auctioneer and I find it a nice idea. The problem is Unleash the Hounds. They said that they designed this last card to be like a mass removal for hunter, something like Swipe, but the problem is that this tokens are classified as beasts, so they combo well with every hunter's card, especially with Starving Buzzard. So, I think that the only solution is to rework Starving Buzzard, making it really a sort of Gadgetzan of the beasts, drawing only cards when you play beasts from your hand and not "when you summon a beast...". That is more balanced for sure.
Don't think anyone would ever play starving buzzard again then. It's only there for uth
Hunters Mark and Starving Buzzard are two of the most overpowered, if not THE two most overpowered, cards in the entire game. Add on Secrets, Kill Command, Unleash the Hounds, and Savannah Highmane and the class is just too good to exist in its current form. Things will change soon.
EDIT: Oh yeah, and Flare........
Case in point. Those cards have been in Hunter since the beginning. Before the middle of July, how come nobody noticed them or complained about them?
People have been complaining about them for a long time. But things HAVE changed that made those cards even better. Haunted Creeper babies make having 1 power creatures plentiful for use with Hunter's Mark. Buzzard is way better now that Webspinner is here. The biggest boon of all hasn't even been mentioned yet, though. That would be Mad Scientist. The (playable) hunter cards have just way too much synergy and it keeps getting better.
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
Case in point. Those cards have been in Hunter since the beginning. Before the middle of July, how come nobody noticed them or complained about them?
It's true that these cards were strong before. The reason people weren't complaining about them was because nobody was playing them. That doesn't mean that they were balanced before, just that they weren't in vogue until recently. I think the resurgence of Hunter in the arena proves that. It hasn't suddenly become a lot better, it's just being exploited much better now.
People seem to be forgetting that Naxx gave Hunters 3 potentially useful cards - Mad Scientist, Haunted Creeper and Webspinner. Mad Scientist gives a lot of value if you play a lot of secrets, which is part of why Trap Hunter became so popular. Haunted Creeper is also a valuable cheap minion that is also a beast.
I don't think Hunter is OP in the arena though, just more people are familiar with it. The recent Naxx cards gave the Hunter a pretty meta-breaking change, but that broken meta is starting to fix itself up a bit and people are now playing around the newer Hunter decks.
Wouldn't you say that Naxx gave Mad Scientist and Haunted Creeper to every class. (Granted Mad Scientist only help Hunters, Mages and Paladins) But, almsot every deck archetype is running Mad Creepers now. And, just the Webspinner to Hunters? Comparing Webspinner to other class cards like Dark Cultist, Death's Bite, Duplicate, Avenge. I'd almost say it was an underpowered Class card.
Trap Hunter was doing well before the Mad Scientist wing was released. Mad Scientist helped in someways. But, I don't use them in either of my Hunter Decks. I only use Mad Scientist in Mage and Paladin.
On a different note, meta-breaking is not the same as Game Breaking. A truly broken card does need to be nerfed. But, if a card was truly broken, it would have been utilized well before Naxx was released.
As for Arena, I don't think any class is any more powerful than any other class. IT all depends on which cards you draft. Which is why I love Arena. :)
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
Hunter's Mark is only a removal card if you have a minion on the table or one with Charge? True statement. In that Vein, Circle of Healing is also a removal card when you have a SoulPriest on the table. Also, Backstab doesn't even need a minion on the table. And, Soulfire also is a removal card. Heck, Hunter's Mark and Wisp would cost no mana at all. The most broken removal Combo there could ever be! They should nerf wisp too. Let's get rid of all the zero cost spells. Innervate and Coin should cost 1 mana too!
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
Hunter's Mark is only a removal card if you have a minion on the table or one with Charge? True statement. In that Vein, Circle of Healing is also a removal card when you have a SoulPriest on the table. Also, Backstab doesn't even need a minion on the table. And, Soulfire also is a removal card. Heck, Hunter's Mark and Wisp would cost no mana at all. The most broken removal Combo there could ever be! They should nerf wisp too. Let's get rid of all the zero cost spells. Innervate and Coin should cost 1 mana too!
It's interesting how defensive Hunters get whenever anyone tries to analyse the reasons the class is strong right now. Hunters are clearly the strongest class on the ladder at the moment. There must be a reason for that. Maybe it's because some of their cards are really good? Perhaps? You make it sound like Hunters are tearing up the ladder because... they have no advantages at all?
Specifically on Hunter's Mark: There are two cards you might compare it to: Humility, which does the same thing but to attack, and Execute, which also kills any minion combined with at least one damage for something else. Both of those cards cost 1 mana. They're both still good at 1 mana. Hunter's Mark would still be good at 1 mana. On balance, you'd have to say that 0 mana is at best exceptionally good value, at worst broken. It's not exactly insane to suggest this might be part of the reason for Hunter being dominant right now.
A few weeks earlier all these clever people were explaining us why the warlock hero power is broken and why zoo needs a nerf. Now they are lecturing Blizzard why to nerf hunter. Lol
A few weeks earlier all these clever people were explaining us why the warlock hero power is broken and why zoo needs a nerf. Now they are lecturing Blizzard why to nerf hunter. Lol
I barely remember anyone crying for a nerf to the warlock hero power. What I did see was mainly just your typical rant post from someone who just got raped by zoo a few times in a row. Hunter, on the other hand, has been talked about seriously for a while. It needed a slight nerf back before Blizz decided to change UTH, and now it needs another one (again, slight). Most pros agree as well. Just take a look at every single ban-format tournament. 90%+ of the bans are hunter.
Well i remember tha warlock complaints, I was in heavy discussion. there were a lot of topics about it, some suggesting to nerf the hero power, some suggesting soulfire to always discard something etc. Also people claimed that the ladder is full of it (when in fact I saw very little zoo in legend at that time). These complaint trend will never stop, people will always find a new cheap class to play and then they will criticise it.
To be fair I must say that in this case I agree that hunter needs a nerf, it is not like warlock. It is ridiculous and I feel sorry for my opponents when I win games that I should not be able to.
But I don't want to be biased, I am against all Q.Q. and saltyness and balance discussions in general because people tend to overexaggerate and they complain first instead of learning to play. This is the reason why I commented, because the "nurf hunter" activated my instincts and my guts are revolting against it.
I probably wouldn't mind so much if it wasn't for the fact that hunter is so unbearably agonizing to play against. My enjoyment of hearthstone would go through the roof if I could ban hunter on ladder.
EDIT: For the record, I don't do too badly vs hunter. At least when I play warrior or priest.
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
Hunter's Mark is only a removal card if you have a minion on the table or one with Charge? True statement. In that Vein, Circle of Healing is also a removal card when you have a SoulPriest on the table. Also, Backstab doesn't even need a minion on the table. And, Soulfire also is a removal card. Heck, Hunter's Mark and Wisp would cost no mana at all. The most broken removal Combo there could ever be! They should nerf wisp too. Let's get rid of all the zero cost spells. Innervate and Coin should cost 1 mana too!
Specifically on Hunter's Mark: There are two cards you might compare it to: Humility, which does the same thing but to attack, and Execute, which also kills any minion combined with at least one damage for something else. Both of those cards cost 1 mana. They're both still good at 1 mana. Hunter's Mark would still be good at 1 mana. On balance, you'd have to say that 0 mana is at best exceptionally good value, at worst broken. It's not exactly insane to suggest this might be part of the reason for Hunter being dominant right now.
The view on Hunter's Mark and its comparison to other cards such as Execute and Humility has some sort of "zoom in".. If we make a "zoom out" to see the entire picture or have a wider view, things may change a bit.
You'll find that most of the classes that has a 1 mana removal actually has AoE, dependable ones (such as ConsecrationEquality, Whirlwind). However, Hunter doesn't have any (except of a played-around-able secret -Explosive Trap-). And that sort of view is basically what makes Hunter's Mark reasonable compared to others.
It's not insane though to have such suggestion, however, increasing the Mark's cost to 1 mana shall not influence the strength of the class in much significant way, and it would be just a bias stab to Hunter again. And the complaints will not stop though. There will be more and more complaints about the other mentioned cards, and players would be encouraged to do that since it would be like Blizzard opened the door wide for such behavior and attitude (like the bold suggestion of another nerf -to Starving Buzzard- the very same day Unleash the Hounds got nerfed).
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You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
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I was surprised to notice on my HearthStats dashboard yesterday that Hunter is currently the third best arena class. According to HearthStats, it has a win rate of 51.5%, putting it behind only Mage and Rogue - both well known to be very strong arena classes. Until recently, Hunter appeared to be one of the weakest classes in arena.
To me, this suggests that Hunter has better-than-average class cards. All classes have cards that are great value for their cost. The strength of Hunter in constructed means more people are playing it in arena and this is now shining through for Hunter. Hunter's Mark, Tracking, Animal Companion, Houndmaster and Savannah Highmane particularly stand out as exceptionally good value. These cards, along with others are obviously making an impact - even in arena where beast synergy is relatively weak.
In constructed play, Hunter also has very strong combos as everyone knows. This is largely due to beast synergy which doesn't seem to be properly costed into the cards that use it. Cards like Kill Command, Houndmaster and Starving Buzzard are cheap because they need beasts, not just any minion, to function. But if the Hunter picks a deck entirely of beasts, they pay the 'cost' once, but get it back many times across many different cards.
If on top of that benefit, Hunter has better-than-average class cards - as its sudden strength in arena shows - that's a serious balance problem. The best cards in many slots are beasts anyway (Haunted Creeper, Animal Companion, Savannah Highmane), so not only is beast synergy not fully costed, having to pick beasts is no cost anyway. Then throw in Hunter's Mark, Tracking, Unleash the Hounds and traps.
HearthStats has Hunter at 53.35% win rate in constructed, almost 3% better than any other class, much better than Warlock even at the height of Zoo-mania. Coincidence?
NB: Posted in general rather than arena because it includes discussion of constructed play.
Hunters Mark and Starving Buzzard are two of the most overpowered, if not THE two most overpowered, cards in the entire game. Add on Secrets, Kill Command, Unleash the Hounds, and Savannah Highmane and the class is just too good to exist in its current form. Things will change soon.
EDIT: Oh yeah, and Flare........
Hunter has been good in arena for awhile, I've been getting 10,11,12 wins with hunter consistently since release. Hunter, Mage, Druid are my favorites in arena.
I thin it tells us that more people are paying attention to hunter now than before. The last two season's Hunter decks have done well. And, with the exception of Webspinner, their class cards have always been there. People just never paid attention to it before. When I started playing in June, Hunter was considered one of the weakest classes. And, nobody used Hunter decks in Arena.
Then, a couple of season's ago, Trap Hunter made such a strong showing that people started copying it, and then Belcher Hunter came with the release of Naxx. And, everybody became familiar with Hunter decks. And, with that familiarity came the (greater) understanding of how to play Hunter in Arena. Did Naxx change the Arena meta-game so much that Hunter became that much stronger in Arena? Or was it because people just suddenly realized how strong of a class it has always been?
What strikes me as funny, is back in June through the end of July, every other thread was a complaint about Zoo and how broken it was. Zoo was a not very expensive deck, so was easy for everyone to make. Hunter is the same, not very expensive, and easy for people to make. Now, I'm noticing that every third thread is against Hunter decks. I imagine the trend will continue until it will have as many complaints as Zoo did. Until, some new deck comes out that is easy to play and everyone copies. Then, everyone will hate that one.
Case in point. Those cards have been in Hunter since the beginning. Before the middle of July, how come nobody noticed them or complained about them?
It might just be a small personal sample size, but I would much rather see Hunter than Paladin or Shaman when playing arena. The Highmanes and Animal Companion are great value cards but every class has a few of those. I have never had a Hunter draft with enough reasonable beast options to make any realistic combos.
Ocean madness is no excuse for ocean rudeness.
people are going to complain about paladins overpowered consecrate, equality, humility+hero power soon!!! lol
wait til people tell you how broken paladin is!
In my opinion, it is not entirely true that Hunter is the same since the beginning. It can seem a little thing, but simple cards like Haunted Creeper and Webspinner fill the curve of the early game (solving a previous problem of the class), while having sticky minions which combo with Houndmaster. In addition to that, another analysis of the meta, people want to try the new secrets (Duplicate and Avenge) and also Mad Scientist, having the possibility of creating consistent decks around secrets, so those people have all the rights to complain about Flare, because that single card negates the existence of those decks. Imo, the fun part of secrets is to play around them, so, I think it's better if no class has the ability to destroy secrets. This is the reason because a lot of people call for the nerf of Flare.
However, as someone said, the entire class need a redesign, because the continuous nerfs since the beginning are like a patch for a broken pipe, it doesn't solve the problem forever.
Now, analysis of the most hated cards:
- Hunter's Mark: the priority, in a game like Hearthstone, is the health of minions and the simple fact that Hunter's Mark costs 0 mana, while Humility costs 1 mana (and attack has a lower priority than health), is absurd. Maybe, increasing the cost to 1 is the right move.
- Starving Buzzard: probably, the idea behind it is something like Gadgetzan Auctioneer and I find it a nice idea. The problem is Unleash the Hounds. They said that they designed this last card to be like a mass removal for hunter, something like Swipe, but the problem is that this tokens are classified as beasts, so they combo well with every hunter's card, especially with Starving Buzzard. So, I think that the only solution is to rework Starving Buzzard, making it really a sort of Gadgetzan of the beasts, drawing only cards when you play beasts from your hand and not "when you summon a beast...". That is more balanced for sure.
- Savannah Highmane: Harvest Golem is 3 mana 2/3 + 2/1 = 4/4, Haunted Creeper is 2 mana 1/2 + 2*1/1 = 3/4 or 3/3 depending on the situation, Nerubian Egg is 2 mana 0/2 + 4/4, but it needs buffs. Savannah Highmane is 6 mana 6/5 + 2*2/2 = 10/9. Can you see the difference? I think that the card is more balanced if it summons only one 2/2 instead of 2 of them.
https://soundcloud.com/zenkreyofficial/danny-darko-hurricane-zenkrey-remix
Don't think anyone would ever play starving buzzard again then. It's only there for uth
People have been complaining about them for a long time. But things HAVE changed that made those cards even better. Haunted Creeper babies make having 1 power creatures plentiful for use with Hunter's Mark. Buzzard is way better now that Webspinner is here. The biggest boon of all hasn't even been mentioned yet, though. That would be Mad Scientist. The (playable) hunter cards have just way too much synergy and it keeps getting better.
If I had to pick one hunter card to remove from the game it would have to be Hunter's Mark. Yes, over Buzzard. I am very against having a 0 mana removal card, esp when you can draw into it so easily as hunters always tend to do. Change it to 1mana and I assure you hunters will be right in line with the other classes.
It's true that these cards were strong before. The reason people weren't complaining about them was because nobody was playing them. That doesn't mean that they were balanced before, just that they weren't in vogue until recently. I think the resurgence of Hunter in the arena proves that. It hasn't suddenly become a lot better, it's just being exploited much better now.
Wouldn't you say that Naxx gave Mad Scientist and Haunted Creeper to every class. (Granted Mad Scientist only help Hunters, Mages and Paladins) But, almsot every deck archetype is running Mad Creepers now. And, just the Webspinner to Hunters? Comparing Webspinner to other class cards like Dark Cultist, Death's Bite, Duplicate, Avenge. I'd almost say it was an underpowered Class card.
Trap Hunter was doing well before the Mad Scientist wing was released. Mad Scientist helped in someways. But, I don't use them in either of my Hunter Decks. I only use Mad Scientist in Mage and Paladin.
On a different note, meta-breaking is not the same as Game Breaking. A truly broken card does need to be nerfed. But, if a card was truly broken, it would have been utilized well before Naxx was released.
As for Arena, I don't think any class is any more powerful than any other class. IT all depends on which cards you draft. Which is why I love Arena. :)
Hunter's Mark is only a removal card if you have a minion on the table or one with Charge? True statement. In that Vein, Circle of Healing is also a removal card when you have a SoulPriest on the table. Also, Backstab doesn't even need a minion on the table. And, Soulfire also is a removal card. Heck, Hunter's Mark and Wisp would cost no mana at all. The most broken removal Combo there could ever be! They should nerf wisp too. Let's get rid of all the zero cost spells. Innervate and Coin should cost 1 mana too!
It's interesting how defensive Hunters get whenever anyone tries to analyse the reasons the class is strong right now. Hunters are clearly the strongest class on the ladder at the moment. There must be a reason for that. Maybe it's because some of their cards are really good? Perhaps? You make it sound like Hunters are tearing up the ladder because... they have no advantages at all?
Specifically on Hunter's Mark: There are two cards you might compare it to: Humility, which does the same thing but to attack, and Execute, which also kills any minion combined with at least one damage for something else. Both of those cards cost 1 mana. They're both still good at 1 mana. Hunter's Mark would still be good at 1 mana. On balance, you'd have to say that 0 mana is at best exceptionally good value, at worst broken. It's not exactly insane to suggest this might be part of the reason for Hunter being dominant right now.
A few weeks earlier all these clever people were explaining us why the warlock hero power is broken and why zoo needs a nerf. Now they are lecturing Blizzard why to nerf hunter. Lol
I bring life and BOOOOAHH
I barely remember anyone crying for a nerf to the warlock hero power. What I did see was mainly just your typical rant post from someone who just got raped by zoo a few times in a row. Hunter, on the other hand, has been talked about seriously for a while. It needed a slight nerf back before Blizz decided to change UTH, and now it needs another one (again, slight). Most pros agree as well. Just take a look at every single ban-format tournament. 90%+ of the bans are hunter.
Well i remember tha warlock complaints, I was in heavy discussion. there were a lot of topics about it, some suggesting to nerf the hero power, some suggesting soulfire to always discard something etc. Also people claimed that the ladder is full of it (when in fact I saw very little zoo in legend at that time).
These complaint trend will never stop, people will always find a new cheap class to play and then they will criticise it.
To be fair I must say that in this case I agree that hunter needs a nerf, it is not like warlock. It is ridiculous and I feel sorry for my opponents when I win games that I should not be able to.
But I don't want to be biased, I am against all Q.Q. and saltyness and balance discussions in general because people tend to overexaggerate and they complain first instead of learning to play. This is the reason why I commented, because the "nurf hunter" activated my instincts and my guts are revolting against it.
I bring life and BOOOOAHH
I probably wouldn't mind so much if it wasn't for the fact that hunter is so unbearably agonizing to play against. My enjoyment of hearthstone would go through the roof if I could ban hunter on ladder.
EDIT: For the record, I don't do too badly vs hunter. At least when I play warrior or priest.
The view on Hunter's Mark and its comparison to other cards such as Execute and Humility has some sort of "zoom in".. If we make a "zoom out" to see the entire picture or have a wider view, things may change a bit.
You'll find that most of the classes that has a 1 mana removal actually has AoE, dependable ones (such as Consecration Equality, Whirlwind). However, Hunter doesn't have any (except of a played-around-able secret -Explosive Trap-). And that sort of view is basically what makes Hunter's Mark reasonable compared to others.
It's not insane though to have such suggestion, however, increasing the Mark's cost to 1 mana shall not influence the strength of the class in much significant way, and it would be just a bias stab to Hunter again. And the complaints will not stop though. There will be more and more complaints about the other mentioned cards, and players would be encouraged to do that since it would be like Blizzard opened the door wide for such behavior and attitude (like the bold suggestion of another nerf -to Starving Buzzard- the very same day Unleash the Hounds got nerfed).
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.