So here is my rant.. although I find the compensation good many people are at a huge disadvantage. My coworker and I both opened 50 packs on lunch affected by the bug (before we knew about it)..he was luckier than me. I opened 3 legendary (no tri class) cards but a ton of tri class dups (mostly common and rares) while he opened 12 legendary (10 were tri class and 4 of those were GOLDEN). So now he's at a huge advantage over me because not only does he have all the sweet legendary cards but he can now DE all the legendary dups for a ton more dust. I didn't open a Don Han'Cho but he got 3 and 2 are golden..WTF now I have spend 1600 dust to make one while he can DE his two goldens for 3200 dust? And on top of it he get the same 33% pack compensation that I do? They should've rolled back all the packs open and make everyone start over again..that would have been the only fair thing to do. Blah
It depends on how the system is coded. If the system first selects a rarity, then selects a card, then without the bug your coworker would still have opened 12 legendaries, but they would have been mostly distinct, which would have been a even bigger advantage to him.
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People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
So here is my rant.. although I find the compensation good many people are at a huge disadvantage. My coworker and I both opened 50 packs on lunch affected by the bug (before we knew about it)..he was luckier than me. I opened 3 legendary (no tri class) cards but a ton of tri class dups (mostly common and rares) while he opened 12 legendary (10 were tri class and 4 of those were GOLDEN). So now he's at a huge advantage over me because not only does he have all the sweet legendary cards but he can now DE all the legendary dups for a ton more dust. I didn't open a Don Han'Cho but he got 3 and 2 are golden..WTF now I have spend 1600 dust to make one while he can DE his two goldens for 3200 dust? And on top of it he get the same 33% pack compensation that I do? They should've rolled back all the packs open and make everyone start over again..that would have been the only fair thing to do. Blah
It depends on how the system is coded. If the system first selects a rarity, then selects a card, then without the bug your coworker would still have opened 12 legendaries, but they would have been mostly distinct, which would have been a even bigger advantage to him.
Yeah that's exactly what happened to me. I got 8 legendaries but 4 of them are kazakus (one golden at least) and 2 Don Han'chos, so while I have a ton of dust, disenchanting those 4 extra legendaries only amount to one new legendary, while if they has not been duplicates I'd have 8 different legendaries.
So here is my rant.. although I find the compensation good many people are at a huge disadvantage. My coworker and I both opened 50 packs on lunch affected by the bug (before we knew about it)..he was luckier than me. I opened 3 legendary (no tri class) cards but a ton of tri class dups (mostly common and rares) while he opened 12 legendary (10 were tri class and 4 of those were GOLDEN). So now he's at a huge advantage over me because not only does he have all the sweet legendary cards but he can now DE all the legendary dups for a ton more dust. I didn't open a Don Han'Cho but he got 3 and 2 are golden..WTF now I have spend 1600 dust to make one while he can DE his two goldens for 3200 dust? And on top of it he get the same 33% pack compensation that I do? They should've rolled back all the packs open and make everyone start over again..that would have been the only fair thing to do. Blah
You are opening packs of random cards. Someone will win and someone will lose. It is inevitable. If they rolled pack opens back it would screw over people who got lucky the first time but not the second. If you got a bunch of non-try class legendaries (ie didn't benefit from the bug, just got really lucky) and got far fewer (an potentially worse) legendaries the second time, how would you feel?
You subscribed to randomness. He got better luck then you. Done.
So here is my rant.. although I find the compensation good many people are at a huge disadvantage. My coworker and I both opened 50 packs on lunch affected by the bug (before we knew about it)..he was luckier than me. I opened 3 legendary (no tri class) cards but a ton of tri class dups (mostly common and rares) while he opened 12 legendary (10 were tri class and 4 of those were GOLDEN). So now he's at a huge advantage over me because not only does he have all the sweet legendary cards but he can now DE all the legendary dups for a ton more dust. I didn't open a Don Han'Cho but he got 3 and 2 are golden..WTF now I have spend 1600 dust to make one while he can DE his two goldens for 3200 dust? And on top of it he get the same 33% pack compensation that I do? They should've rolled back all the packs open and make everyone start over again..that would have been the only fair thing to do. Blah
It depends on how the system is coded. If the system first selects a rarity, then selects a card, then without the bug your coworker would still have opened 12 legendaries, but they would have been mostly distinct, which would have been a even bigger advantage to him.
This is pretty much my take on it, depending on the implementation it's possible the people with crazy numbers might just be absurdly lucky with their pulls but because they're a lot of the same thing people are equating the cause of the number to be bug-related. And even if it is related to the bug, as someone who pulled 2 legendaries in 85 packs I think this is absolutely reasonable compensation; the lucky people definitely profit, but at the end of the day this is less about everyone getting equal profit off of the bug and more to do with implementing a solution that is a net positive for everyone involved. Extra packs don't punish anyone, account rollbacks aren't required, and it feels like the customer was compensated more than fairly in this situation for whatever they may (or may not) have lost in opening the bugged packs.
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Articles I suggest every player reads to improve at the game;
So here is my rant.. although I find the compensation good many people are at a huge disadvantage. My coworker and I both opened 50 packs on lunch affected by the bug (before we knew about it)..he was luckier than me. I opened 3 legendary (no tri class) cards but a ton of tri class dups (mostly common and rares) while he opened 12 legendary (10 were tri class and 4 of those were GOLDEN).
12 legendaries out of 50 packs is so insanely lucky, I don't even think there's a number to describe it.
Your friend's advantage over you has nothing to do with the bug.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I had a good list of cards with the bug and happy for my additional packs.
You have to give Blizzard props for addressing the problem so quickly and offering a resolution. Most companies let it drag on and try to ignore the problem.
I dropped out of the game a while back, but this bug was interesting to me - it's interesting because it actively proves that pack contents are even less random than the mechanisms we already know about (aka the pity timer).
The only way this bug can occur in the manner that is has, is if there is a mechanism that weights pack contents on an individual card basis. It could even indicate that there's no randomness in the card distribution at all.
Nihil novi. It was small wonder to me that the occurances are weighed. It’s easy to deduce and quite logical at that. First of all there’s rarities and second – there are class cards and both have to occur in a pack in some proportion.
However, your conclusion that ‘there is a mechanism that weights pack contents on an individual card basis’ cannot be inferred by this bug. It’s quite a stretch to come to this conclusion. One can argue that the only thing this bug does prove is that the occurances are weighed for classes. The system being fed a tri-class card summed up occurance bonuses for all of the classes and made them occur as often as these three classes should occur... at once.
So it’s more likely a class-based occurance bonus (or maybe a a threshold of ‘no less than’ x class cards in each pack.
What was more interesting for me, however, is that the bug finally let me find out whether pack contents are generated on purchase or on opening of a card pack (it was proven to be the latter). I was falsely led to believe that cards were actually generated as whole relative to the sum of all packs purchased at a time (it had seemed to me that the more packs I purchased the more evenly the legendaries were distributed – I stand corrected).
First 10 packs I opened I got 4 Dispatch Kodos and 5 Bruisers!
Shit happens. When you get random cards you will get more of some cards then others. That is how random works. Unless there are widespread reports of this then you almost certainly just got unlucky.
I mean, back when I bought Packs from Old Gods/TGT or even GvG I didnt get such bullshi*t card distributions. With that few Packs you usually got a good distribution of common cards and rare cards and you had lot's of "one of a kind" cards. But now with MSG you get like 4 and 5 times the same card in 10 Packs? They definitely did something on that end.....
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I had a good list of cards with the bug and happy for my additional packs.
You have to give Blizzard props for addressing the problem so quickly and offering a resolution. Most companies let it drag on and try to ignore the problem.
Nihil novi. It was small wonder to me that the occurances are weighed. It’s easy to deduce and quite logical at that. First of all there’s rarities and second – there are class cards and both have to occur in a pack in some proportion.
However, your conclusion that ‘there is a mechanism that weights pack contents on an individual card basis’ cannot be inferred by this bug. It’s quite a stretch to come to this conclusion. One can argue that the only thing this bug does prove is that the occurances are weighed for classes. The system being fed a tri-class card summed up occurance bonuses for all of the classes and made them occur as often as these three classes should occur... at once.
So it’s more likely a class-based occurance bonus (or maybe a a threshold of ‘no less than’ x class cards in each pack.
What was more interesting for me, however, is that the bug finally let me find out whether pack contents are generated on purchase or on opening of a card pack (it was proven to be the latter). I was falsely led to believe that cards were actually generated as whole relative to the sum of all packs purchased at a time (it had seemed to me that the more packs I purchased the more evenly the legendaries were distributed – I stand corrected).
*The tier guide will return*
They haven't fixed anything, they just made it worse. The drop rate for Dispatch Kodo and Second-Rate Bruiser is insane and 5
First 10 packs I opened I got 4 Dispatch Kodos and 5 Bruisers!
This happened to me too, but on EU Server just now. Bought 10 Packs and got 5xShaky Zipgunner 4xAbyssal Enforcer, 5x Red Mana Wyrm and a lot of other cards 3 times...
I mean, back when I bought Packs from Old Gods/TGT or even GvG I didnt get such bullshi*t card distributions. With that few Packs you usually got a good distribution of common cards and rare cards and you had lot's of "one of a kind" cards. But now with MSG you get like 4 and 5 times the same card in 10 Packs? They definitely did something on that end.....