Just throwing out ideas to counter early conceders. Might you suggest an alternate solution rather than merely saying "terrible idea"?
Maybe something like disabling concede until turn 10?
"Counter early conceders"? At the risk of sounding condescending, this is hardly a problem that needs fixing. Especially with such heavy-handed approaches. Some people are going to concede early. Some people are going to play netdecks in casual. Some people are going to play hilarious self-mill suicide decks. The fact that all of these are legitimate approaches for completing one's quests now is IMHO a healthy thing for the game overall and reduces the single-minded "I MUST WIN GAEMS" mentality that quests exhibited prior to this update.
New quests are great. Casual is slightly less of a cesspool. Games are occasionally hilarious and reward you for it. Why some of y'all feel the need to complain about this and suggest frankly silly modifications to it is beyond me...
I do my quests in ranked mode. Am I ruining ranked mode? This is only logical along with my general playing of the game ruining the game according to most users here lol.
Just throwing out ideas to counter early conceders. Might you suggest an alternate solution rather than merely saying "terrible idea"?
Maybe something like disabling concede until turn 10?
Why people shouldn't be able to concede exactly? If they do, you gain gold. You don't lose nothing, i don't see the problem. On the contrary i'd be glad to see more conceders, so it could be easy peasy to farm casual. Unfortunately it rarely happens to me.
Odd as it might sound, some people enjoy playing the game and would rather finish out a game rather than race to merely complete quests by playing the two taunt minions in their deck and then conceding on to the next game.
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Life before death. Strength before weakness. Journey before destination.
Guess what? You're one of the reasons they implemented new quests.
These new quests plus the exorbitant entry fee for Heroic Brawl tell us that Blizzard has decided people have too much gold, and it's affecting their bottom line. After all, people will spend less cash on expansions and adventures if they can get those for free with all the massive piles of gold they are sitting on.
So they dilute the old, easy-to-finish quests that have a lot of double-dipping potential with a huge influx of new quests. Now, not only do you have to play more games to complete each quest (playing 30 class cards is very hard to do in 2 games), but your chances of being able to double-dip are much smaller.
I don't see how the math checks out. On average you need 4 games to get 2 win quest, unless your win rate is significantly higher than 50%. Playing 30 class cards in 4 games isn't particularly difficult.
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People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
I'm not trying to encourage a system that forces people to play a certain way. I would just like to see an environment that encourages playing the game vs achievements.
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Life before death. Strength before weakness. Journey before destination.
Guess what? You're one of the reasons they implemented new quests.
These new quests plus the exorbitant entry fee for Heroic Brawl tell us that Blizzard has decided people have too much gold, and it's affecting their bottom line. After all, people will spend less cash on expansions and adventures if they can get those for free with all the massive piles of gold they are sitting on.
So they dilute the old, easy-to-finish quests that have a lot of double-dipping potential with a huge influx of new quests. Now, not only do you have to play more games to complete each quest (playing 30 class cards is very hard to do in 2 games), but your chances of being able to double-dip are much smaller.
I don't see how the math checks out. On average you need 4 games to get 2 win quest, unless your win rate is significantly higher than 50%. Playing 30 class cards in 4 games isn't particularly difficult.
In casual, my win rate is significantly higher than 50 percent.
Especially nowadays, with all the conceding.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm not trying to encourage a system that forces people to play a certain way. I would just like to see an environment that encourages playing the game vs achievements.
How about a system that gives you bonus gold for actually trying to win?
Something like: "50 gold: Play 10 Pirates. Bonus 25 gold: Play 5 Pirates in a game you win."
So if you play 10 Pirates across any number of games, you get your 50. But if you manage to win a game in which you've played 5 Pirates, you get the extra 25.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This has to be trolling. My quests are play 30 murlocs. In casual, murlocs should SUCK... literally, I had to go to wild and even then, my only saving grace was being able to play Ol' Murk Eye! I was pretty much a free win, playing every murloc card i had. I also played hunter beast and druid beast decks... some more successful than others, but all the meta decks i faced (even in casual) kicked my butt since my deck was just the best beast cards thrown together. I would honestly say, play ranked if you're that bothered by it. If your decks are anywhere competitive, you should be able to beat a murloc/beast deck unless it's face hunter (which really doesn't play enough beasts to get that quest done).
I had play 50 priest cards quest. I played spell priest in casual and rather enjoyed it even though I lost most games. I like the new quests and think they actually encourage MORE casual and play.
In casual, my win rate is significantly higher than 50 percent.
Especially nowadays, with all the conceding.
Mathematically it can't last, since you are being matched up with people who have the same MMR as you. At least, as long as you don't arbitrary select a bunch of games that "doesn't count", and/or you are playing at a high legend level in casual.
How about a system that gives you bonus gold for actually trying to win?
Something like: "50 gold: Play 10 Pirates. Bonus 25 gold: Play 5 Pirates in a game you win."
So if you play 10 Pirates across any number of games, you get your 50. But if you manage to win a game in which you've played 5 Pirates, you get the extra 25.
That would encourage a worse type of behaviour, namely chain conceding to lose MMR, then beat up weak/new players. There's a much bigger incentive than usual since you have to win with subpar decks, unlike the normal win quests. I rather prefer the current system.
I hope these quests and quick concedes will show blizzard that they need to change the meta a lot because lots of people no longer play for enjoyment they play for packs and hoping the next expansions makes the game fun again.
you do realise the meta is mostly shaped by players. blizzard only makes cards to shape a foundation.
I know I'm late, but I want to laugh my ass out loudly and long to this post. Blizzard makes and decides everything, players only test and follow.
Guess what? You're one of the reasons they implemented new quests.
These new quests plus the exorbitant entry fee for Heroic Brawl tell us that Blizzard has decided people have too much gold, and it's affecting their bottom line. After all, people will spend less cash on expansions and adventures if they can get those for free with all the massive piles of gold they are sitting on.
So they dilute the old, easy-to-finish quests that have a lot of double-dipping potential with a huge influx of new quests. Now, not only do you have to play more games to complete each quest (playing 30 class cards is very hard to do in 2 games), but your chances of being able to double-dip are much smaller.
I don't mind that they are taking steps to encourage people to play more games to get the gold. But the unfortunate side effect is that people take Casual games even less seriously than they already did, now that you don't actually have to win. It feels bad when you think you're winning but then you find out you weren't even playing the same game as the opponent who concedes immediately upon playing his 10th Pirate.
While it's flattering to think I'm the target of corporate strategy, I didn't think I was typical of all that many players. Do you have any authoritative statistics that show a large percentage of F2P, casual-only players who consistently maximize gold per game?
At any rate, in terms of marginal incentives, I can't see how this change would cause someone to spend more money. It's inconvenient, but not so much that anyone who wasn't already prepared to buy packs would do so. But the downside of these new quests is, as many have claimed, frivolous or non-competitive play. Sounds like a poor money-grab, if that's indeed what it is.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
"Taking Casual less seriously". Just going to quote that and let it sit there.
As for the new quests, yeah, I feel like they're a great improvement. So what if people play their last two murlocs and then concede? Do you think you're entitled to beat up on someone who has a crap deck made for questing? What fun would that be for anyone involved? I personally play out all of my games with my crap decks made for questing, so I'm not personally contributing to this "problem", but if another person just wants to toss out their last minion needed for a quest and concede, I don't see how that hurts anyone.
After all, it couldn't possibly be happening so frequently that you can't play a single decent match, and even if it was, you're sitting on a mountain of free gold that you did pretty much nothing to get.
Haven't tried to do my quests in casual yet. As I had the play 50 shaman cards and play 20 overload cards, i just went to ranked with mid ranged shaman. But I came across some interesting decks there, including a murloc paladin.
So I'd say these new quests are a great addition, you are now rewarded for playing the game rather than only winning.
I think @ the OP that is just very bad luck and not my experience at all, saying that it would ruin casual seems like it is really overstating the impact.
I don't think it's retarded at all, what's retarded is if you're a player who doesn't just try to complete the quests normally but forces it by playing shit that basically forfeits the game.
Deal with it instead of finding novel ways to bitch about every possible thing.
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Someone mentioned they were facing a bunch of early conceders. I was merely attempting to address it. I don't get why that's such a big deal.
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I see a huge variance of decks nowadays. I think it's a good thing they implemented more / diverse quests.
I do my quests in ranked mode. Am I ruining ranked mode? This is only logical along with my general playing of the game ruining the game according to most users here lol.
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People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
I'm not trying to encourage a system that forces people to play a certain way. I would just like to see an environment that encourages playing the game vs achievements.
Kaladin's RoS Set Review
Join me at Out of Cards!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This has to be trolling. My quests are play 30 murlocs. In casual, murlocs should SUCK... literally, I had to go to wild and even then, my only saving grace was being able to play Ol' Murk Eye! I was pretty much a free win, playing every murloc card i had. I also played hunter beast and druid beast decks... some more successful than others, but all the meta decks i faced (even in casual) kicked my butt since my deck was just the best beast cards thrown together. I would honestly say, play ranked if you're that bothered by it. If your decks are anywhere competitive, you should be able to beat a murloc/beast deck unless it's face hunter (which really doesn't play enough beasts to get that quest done).
I had play 50 priest cards quest. I played spell priest in casual and rather enjoyed it even though I lost most games. I like the new quests and think they actually encourage MORE casual and play.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
#gNOmeferatu
R u saying u want casual to be more serious?
"Taking Casual less seriously". Just going to quote that and let it sit there.
As for the new quests, yeah, I feel like they're a great improvement. So what if people play their last two murlocs and then concede? Do you think you're entitled to beat up on someone who has a crap deck made for questing? What fun would that be for anyone involved? I personally play out all of my games with my crap decks made for questing, so I'm not personally contributing to this "problem", but if another person just wants to toss out their last minion needed for a quest and concede, I don't see how that hurts anyone.
After all, it couldn't possibly be happening so frequently that you can't play a single decent match, and even if it was, you're sitting on a mountain of free gold that you did pretty much nothing to get.
Haven't tried to do my quests in casual yet. As I had the play 50 shaman cards and play 20 overload cards, i just went to ranked with mid ranged shaman. But I came across some interesting decks there, including a murloc paladin.
So I'd say these new quests are a great addition, you are now rewarded for playing the game rather than only winning.
I can only agree... this quests are for retards. gg blizzard for ruining it
I think @ the OP that is just very bad luck and not my experience at all, saying that it would ruin casual seems like it is really overstating the impact.
I don't think it's retarded at all, what's retarded is if you're a player who doesn't just try to complete the quests normally but forces it by playing shit that basically forfeits the game.
Deal with it instead of finding novel ways to bitch about every possible thing.
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