im free to play and im rank 11 now, i play since january.
every week i only play to complete my quest (always reroll to get better reward) and grinding in brawl because sometime the brawl is easy to win when you have the cards to win the brawl.
and in the end of the week i spend all my gold to play arena im targetting atleast 3 win, if you lucky you can get 2 packs!
im free to play and im rank 11 now, i play since january.
every week i only play to complete my quest (always reroll to get better reward) and grinding in brawl because sometime the brawl is easy to win when you have the cards to win the brawl.
and in the end of the week i spend all my gold to play arena im targetting atleast 3 win, if you lucky you can get 2 packs!
This guy gets it, he will eventually get even better at Arena and start targeting 7 wins instead of 3, in a couple of months he'll be hitting Ranks 5+ with the cards and knowledge he gained trough perseverance and consistent play.
If you don't have the human qualities to be competitive it's just not going to happen no matter how much time you spend hitting your head against a wall OP.
We don't let grand master chess players show up at the 6th grade elementary school tournament for a reason. I know a few of you clearly want to see some adult take a pint size trophy from a child throw it on the floor, light it on fire and have him say fuck you, got mine and moonwalk out of the gymnasium... But I'm merely advocating towards a way to keep a very unethical practice is creating a rank 20 situation where new players are quitting before they can ever get enjoyment out of the game. Casual has more than its fair share of people doing the same thing because "easy wins". So instead of suggesting casual or arena suggest how a better system could be made for new players to reasonably enter the pool of players without it looking like the beaches of Normandy afterwards.
Not the best analogy. Chess is a game where being older actually has an advantage as more developed brains can think better obviously whereas Hearthstone is pretty low skill cap and rng plays a much more prominent role. That being said, Hearthstone is a game and those who are new should be able to understand that they will not instantly have the best cards or the right technique. If they can't, they probably shouldn't be anyway. All of us started at the the bottom someway or another.
I just started a secondary F2P account to see how good I was, and if I could climb ladder using the basic set, and whatever cards I was lucky enough to grab from my first few packs. So far I've been able to get to 17, so I do think that it's possible to make some headway as a new player, you just need to make sure you are doing your quests and grabbing those packs.
I felt that when I first started playing this game and reached Rank 20. Hell, it was terrible to build an average deck that could get past 20.
A solution could be blocking players from losing stars once they win 20-30 times in a rank, up until Rank 15, I guess.
How does that fix anything? It just moves Ladder Hell to rank 15-12.
The only real solution to this would be adding a 3rd Ranked option called Baby Ranked where you can only play with premade basic decks, can't earn gold or golden portraits and as a Legend reward you get a cute Baby Legend cardback.
Oh, you also shouldn't be able to loose Ranks on Baby Ranked so nobody gets too upset.
This argument always seem to me to be more rooted in bias than reality. The reason is that for every win these hypothetical Freeze Mage win farmers get, they give a free win right back to another legit noobie. You only remember those games where you actually played straight up against the farmer and had no chance. You probably thought that those games where you get a concede up front were due to disconnects.
Also, I think it's nearly a mathmatical impossibility for somebody to be stuck on Rank 20. Do you know what win-loss rate you'd need to be stuck there? Hint, it's a lot lower than 50%. With even a 50% win rate, you will eventually hit a win streak long enough to climb to 19, where there are ostensibly no farmers. And that is also true for win rates well below 50%, due to not being able to lose stars. So with a group of farmers who need to maintain a 50% win rate to stay at Rank 20, you have a 50% win rate against them, and you will eventually climb into the higher ranks, even if it's true that you are only facing farmers (which I doubt). If your win rate against them added to your win rate against actual players still isn't high enough to get 19, then you will probably stay below Rank 20 each season in the first place.
Bottom line, Blizzard has already fixed this problem with the way they have implemented win streak bonus stars. People just need to stop complaining when they hit an opponent with an actual deck on Rank 20, as if it's a fundamental injustice.
I started playing in beta and took over a year off before starting to play again in December. Prior to that I had never been higher than 15. I've made 4 twice this year. I have spent a ton of money on the game and I pretty much have every card I want.
Just for fun, last week, I made a new account to try the F2P experience. I unlocked all the classes, run up to the Duelist quest in order to get the Old Gods rewards. I built a budget Zoo deck:
and I'm currently sitting at rank 15. I've only opened a few packs from the gold I got for the initial quests, the Old God rewards and my free arena run. I dusted all the golds and some of the others I won't use in order to craft several of the cards and I am having a blast.
Maybe it's because my expectations were much lower, but considering the account is a week old, I consider rank 15 with an 800 dust deck to be really good. I just don't buy that you can't have a good experience in F2P. There's no reason you can't grind out the cards you want eventually. You just have to have reasonable expectations.
I'm playing HS for over a year now and still consider myself a noob. I unlocked all adventures, have a good set of different cards to compete with the upper ranks. And the best: All for free. The problem is, I suck. No, really... I am really bad at this game. Sure, I can't put a single top tier deck together, even thoug i own some really nice cards already. I'd say, a good player could make it to legend with my account, while i have problems climbing to rank 10 or so. No amount of money can buy skill though, that's why I'll continue to play for free.
Rank 10 is in the top 10% of all HS players. If you can make it there, you dont "suck" at this game.
People are hilarious...gamers get so tunnel-visioned on the in-game achievements that they seem to forget...we are playing a game. Just play the game. If you dont enjoy playing games at rank 20-15, you're not going to suddenly enjoy them anymore at rank 5-1.
I have a decent collection, and I just play in lower ranks because I dont have a ton of time to invest, and I dont want to play FOTM decks. I play my shitty priest deck, get some wins, get some losses, but at the end of the day I am aware that I am simply playing a game, with the object being to have some fun.
People tunnel-visioning, wanting that "achievement" of being legend, I think need to take a second and evaluate what you're doing. What is your real motivation.
I started this season late, and it took me 3 days to get past rank 19. I played 7 golden zoolocks and 5 golden aggro shamans, all the complete decklists
I'm playing HS for over a year now and still consider myself a noob. I unlocked all adventures, have a good set of different cards to compete with the upper ranks. And the best: All for free. The problem is, I suck. No, really... I am really bad at this game. Sure, I can't put a single top tier deck together, even thoug i own some really nice cards already. I'd say, a good player could make it to legend with my account, while i have problems climbing to rank 10 or so. No amount of money can buy skill though, that's why I'll continue to play for free.
Rank 10 is in the top 10% of all HS players. If you can make it there, you dont "suck" at this game.
Rank 10 is not the top 10% of all HS players, it's the top 10% of Ranked HS players who played that season, keep in mind most Ranked players only get the cardback, are newbies on 25-20 and even more newbies who're attempting to ladder with sub-par decks.
I do not think the competition around rank 20 is that bad for a new FTP deck. However, I found that the quality of decks at rank 18 was much higher than it was before rotation. I have not had much time to try ranking up this season, however.
Long version.
I just set up a new account after rotation so I could play challenge matches against my kids. The 13 free packs helped a lot; I got a Twin Emperor in them, so I have half decent C'Thun decks.
I found that the competition was somehwat stronger in ranks 25-20 than I remember. The free packs have allowed people to build decks with a finisher, which Basic cards could not do before. (Wild was particularly rough, which is not too surprising.) I used to be able to get up to rank 20 with just the Basic prebuilt decks, but that would be harder now.
Once I hit rank 20, it was much harder, but I did not see a lot of players that seemed to be farmers. The experienced players had decent decks, but not particularly overpowered. (The decks might scare a newer player, since they would be less familiar with the cards.) Casual had much better match ups, so I am now doing the quests there.
Since I was wasting a lot of time on that secondary account, I played very little on my main account this month, which has a fairly strong collection. I am finding that it has been much harder to rank up, I hit a wall of Control Warriors at Rank 18 last week. Since I was trying to learn how to play Freeze Mage, I did not get very far. Based on my experience, it would be a real fight to take a new F2P deck beyond rank 18 (although it may get easier closer to the end of the season).
I recommend grinding hard if you want to keep playing free. Keep doing the quests and make use of the free card pack given with tavern brawl. As soon as you get 1000 gold, invest in 10 packs. If you keep playing to the gold limit daily, there's no reason you can't make 10 packs about every 10 days in addition to 4 tavern packs per month. That's about 34 packs a month ideally, more than enough to start catching up to the meta.
Farmers should receive lifetime bans from the game. Hearthstone is much better off without those predatory scumbags.
Agreed, but they're also not an unbeatable obstacle.
There will always be scumbags like that, it's up to us play around it, the system is not ideal but it's also not unfair.
They are not. However it certainly is a deterrent for new players. It also kind of defeats the purpose of a gold portrait, which is supposed to reward getting a ton of wins in real matches not preying on the worst and least experienced players in the game. It is for people who have no lives (I mean seriously grinding against players with no chance for hours to get a dumb portrait?) and/or revel in the suffering of others.
I'm a F2P player too and i must say that now is not a bad time for F2P players, introducing standard format helped a lot, much less cards are needed for a competitive deck.
New players should choose max 2-3 constantly good decks and build toward them, preferably cheaper aggro decks like shaman or zoo that can finish game faster. Watching streamers playing these decks plus reading guides and tutorials are necessary too to become a good player.
Arena is risky for newer players, because skill and experience is needed to be successful and it takes time to reach a level where you make profit in arena.
im free to play and im rank 11 now, i play since january.
every week i only play to complete my quest (always reroll to get better reward) and grinding in brawl because sometime the brawl is easy to win when you have the cards to win the brawl.
and in the end of the week i spend all my gold to play arena im targetting atleast 3 win, if you lucky you can get 2 packs!
Farmers should receive lifetime bans from the game. Hearthstone is much better off without those predatory scumbags.
I felt that when I first started playing this game and reached Rank 20. Hell, it was terrible to build an average deck that could get past 20.
A solution could be blocking players from losing stars once they win 20-30 times in a rank, up until Rank 15, I guess.
I just started a secondary F2P account to see how good I was, and if I could climb ladder using the basic set, and whatever cards I was lucky enough to grab from my first few packs. So far I've been able to get to 17, so I do think that it's possible to make some headway as a new player, you just need to make sure you are doing your quests and grabbing those packs.
This argument always seem to me to be more rooted in bias than reality. The reason is that for every win these hypothetical Freeze Mage win farmers get, they give a free win right back to another legit noobie. You only remember those games where you actually played straight up against the farmer and had no chance. You probably thought that those games where you get a concede up front were due to disconnects.
Also, I think it's nearly a mathmatical impossibility for somebody to be stuck on Rank 20. Do you know what win-loss rate you'd need to be stuck there? Hint, it's a lot lower than 50%. With even a 50% win rate, you will eventually hit a win streak long enough to climb to 19, where there are ostensibly no farmers. And that is also true for win rates well below 50%, due to not being able to lose stars. So with a group of farmers who need to maintain a 50% win rate to stay at Rank 20, you have a 50% win rate against them, and you will eventually climb into the higher ranks, even if it's true that you are only facing farmers (which I doubt). If your win rate against them added to your win rate against actual players still isn't high enough to get 19, then you will probably stay below Rank 20 each season in the first place.
Bottom line, Blizzard has already fixed this problem with the way they have implemented win streak bonus stars. People just need to stop complaining when they hit an opponent with an actual deck on Rank 20, as if it's a fundamental injustice.
Rank 20 / 19 is a pit full of snakes and farmers.
I started playing in beta and took over a year off before starting to play again in December. Prior to that I had never been higher than 15. I've made 4 twice this year. I have spent a ton of money on the game and I pretty much have every card I want.
Just for fun, last week, I made a new account to try the F2P experience. I unlocked all the classes, run up to the Duelist quest in order to get the Old Gods rewards. I built a budget Zoo deck:
Maybe it's because my expectations were much lower, but considering the account is a week old, I consider rank 15 with an 800 dust deck to be really good. I just don't buy that you can't have a good experience in F2P. There's no reason you can't grind out the cards you want eventually. You just have to have reasonable expectations.
People are hilarious...gamers get so tunnel-visioned on the in-game achievements that they seem to forget...we are playing a game. Just play the game. If you dont enjoy playing games at rank 20-15, you're not going to suddenly enjoy them anymore at rank 5-1.
I have a decent collection, and I just play in lower ranks because I dont have a ton of time to invest, and I dont want to play FOTM decks. I play my shitty priest deck, get some wins, get some losses, but at the end of the day I am aware that I am simply playing a game, with the object being to have some fun.
People tunnel-visioning, wanting that "achievement" of being legend, I think need to take a second and evaluate what you're doing. What is your real motivation.
I started this season late, and it took me 3 days to get past rank 19. I played 7 golden zoolocks and 5 golden aggro shamans, all the complete decklists
Short version
I do not think the competition around rank 20 is that bad for a new FTP deck. However, I found that the quality of decks at rank 18 was much higher than it was before rotation. I have not had much time to try ranking up this season, however.
Long version.
I just set up a new account after rotation so I could play challenge matches against my kids. The 13 free packs helped a lot; I got a Twin Emperor in them, so I have half decent C'Thun decks.
I found that the competition was somehwat stronger in ranks 25-20 than I remember. The free packs have allowed people to build decks with a finisher, which Basic cards could not do before. (Wild was particularly rough, which is not too surprising.) I used to be able to get up to rank 20 with just the Basic prebuilt decks, but that would be harder now.
Once I hit rank 20, it was much harder, but I did not see a lot of players that seemed to be farmers. The experienced players had decent decks, but not particularly overpowered. (The decks might scare a newer player, since they would be less familiar with the cards.) Casual had much better match ups, so I am now doing the quests there.
Since I was wasting a lot of time on that secondary account, I played very little on my main account this month, which has a fairly strong collection. I am finding that it has been much harder to rank up, I hit a wall of Control Warriors at Rank 18 last week. Since I was trying to learn how to play Freeze Mage, I did not get very far. Based on my experience, it would be a real fight to take a new F2P deck beyond rank 18 (although it may get easier closer to the end of the season).
I recommend grinding hard if you want to keep playing free. Keep doing the quests and make use of the free card pack given with tavern brawl. As soon as you get 1000 gold, invest in 10 packs. If you keep playing to the gold limit daily, there's no reason you can't make 10 packs about every 10 days in addition to 4 tavern packs per month. That's about 34 packs a month ideally, more than enough to start catching up to the meta.
I'm a F2P player too and i must say that now is not a bad time for F2P players, introducing standard format helped a lot, much less cards are needed for a competitive deck.
New players should choose max 2-3 constantly good decks and build toward them, preferably cheaper aggro decks like shaman or zoo that can finish game faster. Watching streamers playing these decks plus reading guides and tutorials are necessary too to become a good player.
Arena is risky for newer players, because skill and experience is needed to be successful and it takes time to reach a level where you make profit in arena.