U are correct. I am consistant casual f2p player. I am reaching 5th ranks cuz i dont feel like grinding to legend. F2P casuals can survive, and game will be more healthy and fun.
Adventure is 3400 Gold, thats 34 Booster which is something about 60% of a set?! cant remember the math from TGT. But anyways its still not that much more expensive since you dont play all the cards from 1 set anyways.
Also its still a hard dissadvantage for f2ps. But that was quiet obvious to come.
The difference is that so far, it has always been offset, we've always had an Adventure following an Expansion and vise versa. It doesn't sound like we'll have that anymore. Not entirely sure what this means for Standard though, if we'll end up with more or less cards in the format at any one point.
I always liked Adventures more because they're guaranteed legendary for 700 gold. But Expansions contains more legendaries so it's always fun to collect them, as long as they're good.
What matters more is the number of cards in the expansions. (The upcoming set was hinted to be larger than GvG.) If there's a lot of cards, it will be harder to get good coverage of commons and rares without opening a bunch of packs. As for Epics and Legendaries, there's only a few playable ones out of each set, and set size will probably not affect that. You will likely end up crafting them, since the odds of pulling them are relatively low (unless you are opening lots of packs).
For a new FTP account, It is a lot easier to craft a card than it is to plot through several wings of an Adventure to get a good card. (E.g., Flamewaker.)
I the long run, keeping up with Standard will not be too hard. If you focus your purchases on the upcoming expansions, the first two rotations will remove the old expansions that you did not buy much of from Standard.
I like the change because I've always felt that not enough new cards were released in Hearthstone relative to "real" TCGs/CCGs like Magic, Pokemon, or Yugioh!
Kripparrian said 50 packs would be enough to get many of the commons and rares for an expansion. So 2*50=100 packs for the 2 expansions per year. That is 10,000 gold. Add 1 adventure that is 3500 gold. So to be able to keep up u will need 13500 gold per year. With sets rotating out, u won't be able to rely on old cards to make decks.
This will substantially increase the paywall. The first week or so when whales buy their 100 packs or the adventure all at once, ftp players will have it rough.
imagine a casual player doing something like 5,6 games (= daily quest) every day trying to abandon every 40gold quest ->60 gold a day-> 60x365=21900 gold ... 3500 for the adventure so 18400 for packs, 92 packs for each expansion, not bad for such a casual player
wrong, here more precise numbers.
average gold earned by day from quests. 47.75
total gold from quests only in a year = 17429
in summa expansions are really bad. way to much to keep the pace.
in fact f2p players are screwed. by the time they have saved enough gold the next standard season will already be beginning.
Why would it be too much? Are you looking to collect everything or just play the game? Collecting everything's never been feasible for a F2P, and you only need 1 good deck to play the game.
imagine a casual player doing something like 5,6 games (= daily quest) every day trying to abandon every 40gold quest ->60 gold a day-> 60x365=21900 gold ... 3500 for the adventure so 18400 for packs, 92 packs for each expansion, not bad for such a casual player
wrong, here more precise numbers.
average gold earned by day from quests. 47.75
total gold from quests only in a year = 17429
in summa expansions are really bad. way to much to keep the pace.
in fact f2p players are screwed. by the time they have saved enough gold the next standard season will already be beginning.
This cant be factoring in the 10 gold you get if you go ahead and get the third win. I never get less than 50 gold in a day other than the one day i get the free card pack, but just as often as i get the free pack quest, i get the 100 gold for 7 wins quest which is 120 and evens out the day i get the free pack back over 50 gold. 47.75 only makes sense if someone is doing the bare minimum and only getting 2 wins for 40 gold quest, or dont go get three wins when they get quest like deal 100 damage to enemy heroes or play 40 minions of a certain cost. I always get three wins, so i even get at least 10 gold on days i get the free pack.
did you read the link i posted ?
47.75 is from only the quests if you always reroll 40 quests. this is the average you will get.
quoting the article:
Completing Quests Efficiently
In general, you’ll always want to complete your daily quests as efficiently as possible. Here’s a simple algorithm for maximizing your Gold income through quests:
Always re-roll 40 Gold quests.
Always complete a quest when your quest log is full.
If you’re an uber-casual player, you don’t even have to complete your non-40 Gold quests on the day you get them. You can wait until your quest log is full. It’s pretty simple isn’t it?
Personally, I like to do my daily quests on ranked ladder so I can climb for ranked rewards while I earn my daily quests. Many players I know do this as well, and climb to Rank 5 each season just to receive the Golden Epic as a reward.
Calculating Yearly Gold and Dust Income
According to this post from the official Hearthstone forums, the expected odds for receiving each quest is as follows:
Using this formula from Reddit to calculate the expected Gold value of each quest with a re-roll, I’ve found that this is what you can expect to earn each year in Gold, assuming the player completes whichever quest they re-roll each day. The minutes per day row assumes a 50% winrate at 8 minutes per game.
In addition, I’ve also calculated the expect number of Expert packs earned from quests each year and the expected Dust income from that as well, assuming each pack yields approximately 102.82 Dust.
The previous section dovetails nicely into our next section where we’ll analyze exactly how much Gold and Dust we need to keep pace with Blizzard’s expansion schedule. I’m making an assumption here (which may not be true in the future) that Blizzard will continue releasing new cards every 4 months — alternating between single-player adventure and expansion.
Personally, I feel like a 75% complete collection from an expansion is each to fulfill the requirements for our minimally viable collection, with the remaining dust from duplicates used to craft critical cards missing from the packs you opened. Thus, we get the table below.
Note an even year means it’s a year with 2 expansions and 1 adventure, whereas an odd year is a year with 2 adventures and 1 expansion. For a Goblins vs Gnomes sized expansion, 100 packs should yield you about 75% of the cards.
This shows that on even years we’ll have a budget deficit, which should be covered by the surplus from odd years. Between both years, the extra Gold we should have left after a 2 year cycle is approximately ~1000 Gold, which may cover some variance in our calculations.
Now, let’s move onto our projected dust costs. We’re going to make some fuzzier calculations here though. If we use the amount of dust we earn from opening Expert packs from Tavern Brawl and “Watch and Learn” quests in our calculation, and estimate that every 100 packs we open will yield approximately ~2500 Dust in duplicates, this shows that we can craft 2 Legendaries, 6 Epics, and 2 Rares from each Goblins vs Gnomes sized expansion in the future, with plenty of room to spare.
Where do you find the info as to what is being released and when?
Tried looking at a few different sites, but is there a definitive source that releases exactly what is coming out and when? Is there going to be a pre-sale thing like they sometimes do?
imagine a casual player doing something like 5,6 games (= daily quest) every day trying to abandon every 40gold quest ->60 gold a day-> 60x365=21900 gold ... 3500 for the adventure so 18400 for packs, 92 packs for each expansion, not bad for such a casual player
wrong, here more precise numbers.
average gold earned by day from quests. 47.75
total gold from quests only in a year = 17429
in summa expansions are really bad. way to much to keep the pace.
in fact f2p players are screwed. by the time they have saved enough gold the next standard season will already be beginning.
I just read the article, and im gonna assume you skimmed it. This articles actually explains that you can keep a competitive deck by playing for free but you will just basically have the absolute minimum number of legenderies needed the compete. The best of the best legendaries, such as archmage antonidas, Justicar Trueheart, Dr.Boom, etc.
Furthermore it actually states that 58.24 is the average gold earned per day. Your number of 47.75 is just from the dailies and does not factor in the 10 gold per three wins. This article is factoring that a f2p player with an average of 3.15 wins a day, which is very doable. And the amount of gold earned a year being 21260. It show that the 2/1 and 1/2 realease of adventures and expansions rotating every year, one year you would have a deficit and one a surplus but it would even out. You can have a competitive deck for free.
Advice is the save your gold so you can open as many packs as possible when the expansions first release to keep up with the "whales" that will buy 50-70 packs with cash at the expansions release.
Also if you site a source, please read it and dont twist what it says for your own agenda.
you got it wrong. i just sayd 47.75 only for quests because the wrong formula posted.
it was just to correct it.
yes total gold is 58.25 per day average.
and yes it SHOULD even out. but with the 2 expansions and 1 adventure you will have DEFICT of -2240 every year.
As a regular F2P player I'm not concerned. I play daily at least to finish my quests and maybe do one Arena run per day. It only takes about 50 packs to get most of an expansion and critical cards can be crafted. I've never had a problem getting the 3500 gold for each adventure. Grinding a bit more gold shouldn't be an issue. I'm usually able to buy 30-50 packs at the release of an expansion plus I will grind another 15-20 in Arena over the month or two following a release. I would rather have an expansion than an adventure as you get more cards for the gold spent, you get dust, and you at least have the option to craft the cards you need. I am constantly holding at least 3K dust at anytime just for that reason.
I like their initiative to create a bunch of new cards regularly. Not too much of a difference as they already do it but it is a lot easier for f2p players to get cards from an expansion rather than an adventure.
No.If anything it's too little.I would prefer 2 exp and 2 adventures per year Hearthstone gets boring when it gets stale so the longer the time between new content is the less enjoyment I get from the game.
What's with all the complain about "It's to much money, I won't be able to catch up" lately? I have only paid for adventures, in the time between them I save gold (and that's only the gold from dailies and winning I don't play arena like since after GvG launch) and get 60-80 packs on the each new expansion with it, granted I don't have all the cards but I have all the playable ones. Most of the time I play only to complete my daily and I already have 6.5k gold saved for the next expansion.
It kinda depends on amoount of cards they decide to print per year.
So far we had 120 card and 132 card expansions. To me it feels that two 120+ card expansions per year is a bit too much in terms of money/effort needed to collect all or most of them. 90-100 card expansions, however, can be more manageable in this regard.
Rollback Post to RevisionRollBack
"Infinite" doen't mean "big" - it can be small and have no end.
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Title says it all. Will only rich and try hard F2P survive? RIP casuals?
2014: Game released, 1 adventure, 1expansion.
2015: 2 Adventures, 1 expansion.
2016+: 2 expansions, 1 adventure.
Doesn't seem too different to me.
Valar Morghulis
U are correct. I am consistant casual f2p player. I am reaching 5th ranks cuz i dont feel like grinding to legend. F2P casuals can survive, and game will be more healthy and fun.
I would agree, 300 cards is a lot to collect for 1 year. I started last may, spent money, and still don't have every good card from GVG and TGT.
Adventure is 3400 Gold, thats 34 Booster which is something about 60% of a set?! cant remember the math from TGT. But anyways its still not that much more expensive since you dont play all the cards from 1 set anyways.
Also its still a hard dissadvantage for f2ps. But that was quiet obvious to come.
I always liked Adventures more because they're guaranteed legendary for 700 gold. But Expansions contains more legendaries so it's always fun to collect them, as long as they're good.
What matters more is the number of cards in the expansions. (The upcoming set was hinted to be larger than GvG.) If there's a lot of cards, it will be harder to get good coverage of commons and rares without opening a bunch of packs. As for Epics and Legendaries, there's only a few playable ones out of each set, and set size will probably not affect that. You will likely end up crafting them, since the odds of pulling them are relatively low (unless you are opening lots of packs).
For a new FTP account, It is a lot easier to craft a card than it is to plot through several wings of an Adventure to get a good card. (E.g., Flamewaker.)
I the long run, keeping up with Standard will not be too hard. If you focus your purchases on the upcoming expansions, the first two rotations will remove the old expansions that you did not buy much of from Standard.
I like the change because I've always felt that not enough new cards were released in Hearthstone relative to "real" TCGs/CCGs like Magic, Pokemon, or Yugioh!
Kripparrian said 50 packs would be enough to get many of the commons and rares for an expansion. So 2*50=100 packs for the 2 expansions per year. That is 10,000 gold. Add 1 adventure that is 3500 gold. So to be able to keep up u will need 13500 gold per year. With sets rotating out, u won't be able to rely on old cards to make decks.
This will substantially increase the paywall. The first week or so when whales buy their 100 packs or the adventure all at once, ftp players will have it rough.
average gold earned by day from quests. 47.75
total gold from quests only in a year = 17429
in summa expansions are really bad. way to much to keep the pace.
in fact f2p players are screwed. by the time they have saved enough gold the next standard season will already be beginning.
for a more detailed info read this article:
http://hearthstoneplayers.com/maintaining-minimally-viable-hearthstone-collection/
Why would it be too much? Are you looking to collect everything or just play the game? Collecting everything's never been feasible for a F2P, and you only need 1 good deck to play the game.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
47.75 is from only the quests if you always reroll 40 quests. this is the average you will get.
quoting the article:
Where do you find the info as to what is being released and when?
Tried looking at a few different sites, but is there a definitive source that releases exactly what is coming out and when? Is there going to be a pre-sale thing like they sometimes do?
you got it wrong. i just sayd 47.75 only for quests because the wrong formula posted.
it was just to correct it.
yes total gold is 58.25 per day average.
and yes it SHOULD even out. but with the 2 expansions and 1 adventure you will have DEFICT of -2240 every year.
As a regular F2P player I'm not concerned. I play daily at least to finish my quests and maybe do one Arena run per day. It only takes about 50 packs to get most of an expansion and critical cards can be crafted. I've never had a problem getting the 3500 gold for each adventure. Grinding a bit more gold shouldn't be an issue. I'm usually able to buy 30-50 packs at the release of an expansion plus I will grind another 15-20 in Arena over the month or two following a release. I would rather have an expansion than an adventure as you get more cards for the gold spent, you get dust, and you at least have the option to craft the cards you need. I am constantly holding at least 3K dust at anytime just for that reason.
I like their initiative to create a bunch of new cards regularly. Not too much of a difference as they already do it but it is a lot easier for f2p players to get cards from an expansion rather than an adventure.
No.If anything it's too little.I would prefer 2 exp and 2 adventures per year Hearthstone gets boring when it gets stale so the longer the time between new content is the less enjoyment I get from the game.
What's with all the complain about "It's to much money, I won't be able to catch up" lately?
I have only paid for adventures, in the time between them I save gold (and that's only the gold from dailies and winning I don't play arena like since after GvG launch) and get 60-80 packs on the each new expansion with it, granted I don't have all the cards but I have all the playable ones.
Most of the time I play only to complete my daily and I already have 6.5k gold saved for the next expansion.
@OP
It kinda depends on amoount of cards they decide to print per year.
So far we had 120 card and 132 card expansions. To me it feels that two 120+ card expansions per year is a bit too much in terms of money/effort needed to collect all or most of them. 90-100 card expansions, however, can be more manageable in this regard.
"Infinite" doen't mean "big" - it can be small and have no end.