Naturalize is a bad form of removal unless you plan to fatigue your opponent which you don't.
You have 4 cards that Oaken Summons and Grizzled Guardian can pull. This means that if your Tiger gets silenced/stolen your entire strategy falls apart.
You have Branching Paths. Why? You can't utilize damage (you';re not going wide enough), you don't need armor/card draw.
I would rather run Witchwood Grizzly than Rotten Applebaum. It is a better card in general and it enables your Witching Hour (otherwise it is a dead card until an 8drop dies)
You want x2 Ultimate Infestation just so that you actually draw it.
### Astral Tiger
# Class: Druid
# Format: Standard
# Year of the Raven
#
# 2x (1) Lesser Jasper Spellstone
# 2x (1) Naturalize
# 2x (2) Wild Growth
# 2x (2) Wrath
# 2x (3) Witching Hour
# 2x (4) Astral Tiger
# 2x (4) Branching Paths
# 2x (4) Ironwood Golem
# 2x (4) Oaken Summons
# 2x (4) Swipe
# 2x (5) Carnivorous Cube
# 2x (5) Nourish
# 2x (5) Rotten Applebaum
# 2x (8) Grizzled Guardian
# 1x (9) Hadronox
# 1x (10) Ultimate Infestation
#
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#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I want to know how to improve my deck for ranked matchups like to hear your opinion
Naturalize is a bad form of removal unless you plan to fatigue your opponent which you don't.
You have 4 cards that Oaken Summons and Grizzled Guardian can pull. This means that if your Tiger gets silenced/stolen your entire strategy falls apart.
You have Branching Paths. Why? You can't utilize damage (you';re not going wide enough), you don't need armor/card draw.
I would rather run Witchwood Grizzly than Rotten Applebaum. It is a better card in general and it enables your Witching Hour (otherwise it is a dead card until an 8drop dies)
You want x2 Ultimate Infestation just so that you actually draw it.
I ended up with this: