Sorry that "completely destroying your opponent's deck and forcing them to resign" isn't your idea of OP, but it is mine.
OTK decks have always existed, which have very few counterplays (such as the Wild Malygos Druid that has almost no weakness).
Rin, however, is so easily countered, you just have to put enough pressure on the board that your opponent can't afford to spend 5 mana summoning measly 2/2s or 3/3s from the seals.
Or of course, you just silence it...being a silence meta and all.
If you can't do either of these, I'd say it's a fairly justifiable win for your opponent.
Anything that can guarantee the win, no matter how much it costs or when you pull it is overpowering.
By your logic Uther of the Ebon Blade is also problematic, since he can give an automatic win to the paladin player for the mere cost of 8 mana (4x HP).
Dude, the cost you have to pay for a card really does determine how powerful it is and not. Since the seals alone cost 30 mana, since playing Azari means waiting yet another turn, you don't only commit mana crystals to that combo, but also time. And how does the following card description sound to you? - 5 mana summon a plain 2/2 or 3/3 body. Like a tempo loss. You give your opponent a lot of opportunities to strike back, if they aren't doing it at that time.
I have played Asmo's fatigue warlock and I have to admit, that he was right about her in some instances. When I face a Rin player, I try to make a threatening board, so that they will prioritize and I delay them from playing the seals. If they do, I almost always have enough damage on the board to push for lethal.
In other words playing Rin is not a win on its own. You have to a) invest a lot of mana crystals for the end result, b) logically to invest a lot of rounds, c) you have to play her from a safe position, aka behind walls. Don't evaluate the card just by looking at its effect - this is delusional.
I'd say the best part about the card is that it changes the way your opponent plays. They may make the mistake of trying to draw their deck rather than putting pressure on you. They may use a silence or transform effect on it, which means one less to target your cubes and big demons with.
I think it's fairly rare that you get Azari off in time to really change the outcome of the game, but between the extra resources and the implication of it, I think it's worthwhile to include in control lock.
They may use a silence or transform effect on it, which means one less to target your cubes and big demons with.
I've actually seen quite a few Cubelocks using Rin lately, I can't fathom why. They seem genuinely surprised when the skull summons Azari, the Devourer from their hand without triggering the battlecry. It also works quite badly with Bloodreaver, as you're likely going to be bringing back some vanilla Felhunters in place of Doomguards and Voidlords.
They may use a silence or transform effect on it, which means one less to target your cubes and big demons with.
I've actually seen quite a few Cubelocks using Rin lately, I can't fathom why. They seem genuinely surprised when the skull summons Azari, the Devourer from their hand without triggering the battlecry. It also works quite badly with Bloodreaver, as you're likely going to be bringing back some vanilla Felhunters in place of Doomguards and Voidlords.
I agree. I also don't think Rin, the First Disciple is a card that fits Cubelock. Her sole purpose is in control warlock to win attrition matchups, i.e. control Warlock mirror, control priest, dead man's hand warrior and control mage. And there she is useful. I anyway have enough flexible slots to warrant her.
For every other matchup, she (or her demons) is just a bait for a silence or a suboptimal option when the opponent doesn't put much pressure on the board.
By your logic Uther of the Ebon Blade is also problematic, since he can give an automatic win to the paladin player for the mere cost of 8 mana (4x HP).
Dude, the cost you have to pay for a card really does determine how powerful it is and not. Since the seals alone cost 30 mana, since playing Azari means waiting yet another turn, you don't only commit mana crystals to that combo, but also time. And how does the following card description sound to you? - 5 mana summon a plain 2/2 or 3/3 body. Like a tempo loss. You give your opponent a lot of opportunities to strike back, if they aren't doing it at that time.
I have played Asmo's fatigue warlock and I have to admit, that he was right about her in some instances. When I face a Rin player, I try to make a threatening board, so that they will prioritize and I delay them from playing the seals. If they do, I almost always have enough damage on the board to push for lethal.
In other words playing Rin is not a win on its own. You have to a) invest a lot of mana crystals for the end result, b) logically to invest a lot of rounds, c) you have to play her from a safe position, aka behind walls. Don't evaluate the card just by looking at its effect - this is delusional.
Here's two options for wild:
### Control Warlock
# Class: Warlock
# Format: Wild
#
# 2x (1) Dark Pact
# 2x (1) Kobold Librarian
# 2x (1) Mistress of Mixtures
# 1x (1) Mortal Coil
# 2x (2) Defile
# 2x (2) Plated Beetle
# 2x (3) Stonehill Defender
# 2x (4) Hellfire
# 2x (4) Lesser Amethyst Spellstone
# 1x (4) Spellbreaker
# 2x (5) Possessed Lackey
# 1x (6) Rin, the First Disciple
# 1x (6) Siphon Soul
# 2x (8) Twisting Nether
# 2x (9) Voidlord
# 1x (10) Bloodreaver Gul'dan
# 1x (10) N'Zoth, the Corruptor
# 2x (12) Mountain Giant
#
AAEBAf0GBvIFxAjMCOCsApfTAtjnAgzbBrYH4QebwgLexALnywLy0AL40AKI0gL85QLq5gLo5wIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Find the deck on https://hsreplay.net/decks/mHRpoAn6WwjI0rAdthXmzf/
### Control Warlock
# Class: Warlock
# Format: Wild
#
# 2x (1) Dark Pact
# 2x (1) Kobold Librarian
# 2x (1) Mistress of Mixtures
# 1x (1) Mortal Coil
# 2x (2) Defile
# 2x (2) Dirty Rat
# 1x (2) Plated Beetle
# 2x (3) Stonehill Defender
# 1x (4) Barnes
# 2x (4) Hellfire
# 2x (4) Lesser Amethyst Spellstone
# 1x (4) Spellbreaker
# 2x (5) Possessed Lackey
# 1x (6) Rin, the First Disciple
# 1x (6) Siphon Soul
# 2x (8) Twisting Nether
# 2x (9) Voidlord
# 1x (10) Bloodreaver Gul'dan
# 1x (10) N'Zoth, the Corruptor
#
AAEBAf0GCPIFxAjMCOCsAoW4ApfTAurmAtjnAgvbBrYHm8IC3sQC38QC58sC8tAC+NACiNIC/OUC6OcCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Find the deck on https://hsreplay.net/decks/NKS66t1znG3kxo98v1r3Rc/
Congrats, now you can craft a C2A
I'd say the best part about the card is that it changes the way your opponent plays. They may make the mistake of trying to draw their deck rather than putting pressure on you. They may use a silence or transform effect on it, which means one less to target your cubes and big demons with.
I think it's fairly rare that you get Azari off in time to really change the outcome of the game, but between the extra resources and the implication of it, I think it's worthwhile to include in control lock.
I love how those wild decks are 100% standard cards. Not even a Mal'ganis :X