10 mana card that has Divine Shield as part of it's text.
Starting to think I should have made a spell. A bit underwhelming for Lothar IMO.
Next: Something that goes well in a high-level Dragon deck (something you would bring to a tournament or reach legend with). Specifically, something that would fit in a deck with Deathwing and Galakrond:
Next: Something that goes well in a high-level Dragon deck (something you would bring to a tournament or reach legend with). Specifically, something that would fit in a deck with Deathwing and Galakrond.
Next: something to make Dragon Paladin more viable
Noted, GreenSting, I should have refreshed the page first. Following my recent Death Knight class obsession, here's what I came up with, following the ideology I've been using for my other DK (crew) cards as of late.
Because it's a good source of art. Very few of us can make our own art, so there is a limited supply to use. We take what we can that fits the cards we're making.
Also, is Hearthcards.net not working for anyone else? I've been trying to make a card for like 10 minutes, but it won't go. Here is the Murloc synergy card, anyway:
Next: A card with an effect that chains between minions somehow.
This only Freezes under certain circumstances, but I really like the idea:
The effects are based on what 'element' the totems you have belong to. If you control a Water totem (Healing Totem, Mana Tide Totem), you Freeze the minion. If you control an Air totem (Wrath of Air Totem), you Silence the minion. If you control a fire totem (Flametongue Totem, Searing Totem), the minion takes 1 damage at the end of turn. If you control an Earth totem (Stoneclaw Totem), you give it -1 attack. Each effect can only be applied once per cast of Totemic Blast (having two Stoneclaw Totems still means the attack is reduced by just 1), but you can get all of the effects applied at once if you have every element type of totem. Totem Golem counts towards increasing the damage, but it doesn't have an element so it doesn't apply an effect. Also, I don't know what element Vitality Totem is supposed to represent?
A non-Death Knight minion. Give it Stealth and Charge.
Next: Indulge me. A balanced early-game Death Knight minion that makes use of either Stealth, Freeze... or both!
Click here to check out my Custom Cards!
Next: A card to support Varian Wrynn.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
A card to support Varian Wrynn.
Next: A someone from the Scourge.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
10 mana card that has Divine Shield as part of it's text.
Starting to think I should have made a spell. A bit underwhelming for Lothar IMO.
Next: Something that goes well in a high-level Dragon deck (something you would bring to a tournament or reach legend with). Specifically, something that would fit in a deck with Deathwing and Galakrond:
.
Next: Something that goes well in a high-level Dragon deck (something you would bring to a tournament or reach legend with). Specifically, something that would fit in a deck with Deathwing and Galakrond.
Next: something to make Dragon Paladin more viable
Molly, start reading the previous posts, people. I did the 10-mana Pala card first. e_e
Noted, GreenSting, I should have refreshed the page first. Following my recent Death Knight class obsession, here's what I came up with, following the ideology I've been using for my other DK (crew) cards as of late.
Next: Murloc Synergy
why take magics art!?!?!?!?!?!?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Wanted to do murloc synergy and a card like beneath the grounds, so I did both!
Next: A finisher for Dragon Paladin.
This only Freezes under certain circumstances, but I really like the idea:
The effects are based on what 'element' the totems you have belong to. If you control a Water totem (Healing Totem, Mana Tide Totem), you Freeze the minion. If you control an Air totem (Wrath of Air Totem), you Silence the minion. If you control a fire totem (Flametongue Totem, Searing Totem), the minion takes 1 damage at the end of turn. If you control an Earth totem (Stoneclaw Totem), you give it -1 attack. Each effect can only be applied once per cast of Totemic Blast (having two Stoneclaw Totems still means the attack is reduced by just 1), but you can get all of the effects applied at once if you have every element type of totem. Totem Golem counts towards increasing the damage, but it doesn't have an element so it doesn't apply an effect. Also, I don't know what element Vitality Totem is supposed to represent?
Next: A card that creates several unique tokens.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
ok, makes sense
how do i show my card in this talk?
how do i post my cards?
Go to page 146. First and second posts explain how.
By Jove! That's a splendid card isn't it, what? Jolly good show, old chap! *slurps tea*
A card that creates several (unique) tokens.
Sorry but it was simply too hard to find matching artworks for unique tokens. Gave up after searching for 15min.
Next: An epic minion with discover.
Next: An epic minion with discover.
kept it on par with Dark Peddler stat-wise.
Next: Something with a unique Deathrattle.