One of my favorite cards from this week. I like the art, the wording, the effect and the more I think of it: maybe 6 mana 4/5 was good too.
Thanks man, glad you liked it :D. Also before I submitted I waffled between 4/4 and 4/5 for a little while, but went with 4/4 so it's a little less appealing to play raw since it would die to shredder. 4/5 probably would have worked but I have a bad history of making my cards too strong so erred on the side of caution for this one.
Seriously, think about it. Turn 6, drop her, play Circle of Healing twice..... wtf??? All minions gain +8 health, including her. Next turn play Confuse. OTK turn 7, even 6 with the coin.... sounds OP to me. Not to say I don't love the concept, but seem sway too powerful to me.
Sorry for the late reply to this one. I did consider exactly that combo when making the card but as a priest main it's very rare that you can actually manage to keep both circles into turn 6 and have a decent board to use this with. Even in midrange priest my circle's were often burned in more aggressive matchups with Auchenai Soulpriest to reset the board. So while this combo is undeniably powerful I thought it was enough of an outlier situation to where it wouldn't really affect the balance of the card to an unreasonable degree.
Hi Guys, i made a card to make the "control" Hunter a bit stronger. Maybe a bit to slow but the card effects the earlymid and mid game because of the Deathrattle.
Hey guys, I submitted this guy some time ago, but I was wondering if I could get some feedback on him, out of curiosity.
It seems super wierd. I dont get why this would exist in a first place or at least with such wording. I think that what u want this to do is give u coins when it attacks right? Or give coin instead of dmg to whomever it attacks. But it having 4hp, your opponent can decide to get like 2-3 coins out of it for free and it wont even damage him, cause attack dmg is transfered into recieved coins right?
I just dont see, why i would waste a deck slot, pay 2 mana for a minion that does literally nothing for me (ok mby attack myself once and get one coin, woo-hoo big value :D), but helps a lot to my opponent. Sorry if im being to harsh on u, since u seem to be new to this kind of thing, but mby u will be able to explain to me your thought process, cause i dont see any reason for me to put this card in my deck, ever (mby some wierd mill deck, but even then, u just givin your opponent coins = mana to play more stuff and avoid being milled).
Awwww... you didn't comment on Barrier Generator :-(
Missed it when posting. Probably you submitted it after I opened the topic. Okay. Barrier Generator is kind of "hey, don't kill me right away" and lasts 2 turns, gaining taunt for +9 protection. A whole lot I must say, but does nothing if there's a lethal waiting on board. Decent, although I'd make it 0/9 taunt right off the bat with a battlecry "All minions having Charge lose it for the next opponent's turn". This way the taunt will stand 1 turn for sure, could be silenced to remove the taunt, but the battlecry will remain in effect.
Yeah, I did actually revise him, but put the wrong link in. Eventually left him e stealthed for only 1 turn, so he can tech against aggro and not solely against Patron. But honestly, never thought about the possibility of battlecry instead. I made him turn a 6 play because I think that is the fundamental turn against Patron and Aggro. If they already have lethal set up by then, chances are you're not coming back. But if you've kinda staved them off and are at half healthI fugured this would give you the time needed to recover. And Patron really kicks off around turn 7.
With Loatheb in mind, a card that was teched in to counter Miracle Rogue, and failed miserably. I think that the battlecry would have to last for more than 1 turn if it were to efficiently effect the Patron's gameplan.
Maybe, if he drops the stealth, he should become a 5 drop with taunt and battlecry. Might do better as an all round anti-aggro tech?
Rollback Post to RevisionRollBack
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Hey guys, I submitted this guy some time ago, but I was wondering if I could get some feedback on him, out of curiosity.
It seems super wierd. I dont get why this would exist in a first place or at least with such wording. I think that what u want this to do is give u coins when it attacks right? Or give coin instead of dmg to whomever it attacks. But it having 4hp, your opponent can decide to get like 2-3 coins out of it for free and it wont even damage him, cause attack dmg is transfered into recieved coins right?
I just dont see, why i would waste a deck slot, pay 2 mana for a minion that does literally nothing for me (ok mby attack myself once and get one coin, woo-hoo big value :D), but helps a lot to my opponent. Sorry if im being to harsh on u, since u seem to be new to this kind of thing, but mby u will be able to explain to me your thought process, cause i dont see any reason for me to put this card in my deck, ever (mby some wierd mill deck, but even then, u just givin your opponent coins = mana to play more stuff and avoid being milled).
Well since the idea of the contest was to make a legendary that was supposed to partecipate in the tournament, I just made a dumb goblin "knight" that shoots money on people faces. Just a dumb card. I see what you mean tho, thanks.
Hey guys, I submitted this guy some time ago, but I was wondering if I could get some feedback on him, out of curiosity.
It seems super wierd. I dont get why this would exist in a first place or at least with such wording. I think that what u want this to do is give u coins when it attacks right? Or give coin instead of dmg to whomever it attacks. But it having 4hp, your opponent can decide to get like 2-3 coins out of it for free and it wont even damage him, cause attack dmg is transfered into recieved coins right?
I just dont see, why i would waste a deck slot, pay 2 mana for a minion that does literally nothing for me (ok mby attack myself once and get one coin, woo-hoo big value :D), but helps a lot to my opponent. Sorry if im being to harsh on u, since u seem to be new to this kind of thing, but mby u will be able to explain to me your thought process, cause i dont see any reason for me to put this card in my deck, ever (mby some wierd mill deck, but even then, u just givin your opponent coins = mana to play more stuff and avoid being milled).
Well since the idea of the contest was to make a legendary that was supposed to partecipate in the tournament, I just made a dumb goblin "knight" that shoots money on people faces. Just a dumb card. I see what you mean tho, thanks.
well ok, this contest is definetly created to have fun ... i just always judge the entries on at least semi-viability, to be able to put them in at least some deck, your card just hurts u and helps your opponent even in the best case scenario, so i doubt even the most crazy decks would play it :)
U mean like cant be played from hand? SUUUUUUUUUUUUUUUPER bad. if i want to play useless Ancestrals Call i might as well put in the field something like Malygos and not 6/7 nothing :O
U mean like cant be played from hand? SUUUUUUUUUUUUUUUPER bad. if i want to play useless Ancestrals Call i might as well put in the field something like Malygos and not 6/7 nothing :O
I think he meant that it can't be summoned from Tuskarr Totemic or Mind Games, but it can still be played from hand of course :P I guess his idea is to add some strong totem for a totem synergy deck ;)
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
U mean like cant be played from hand? SUUUUUUUUUUUUUUUPER bad. if i want to play useless Ancestrals Call i might as well put in the field something like Malygos and not 6/7 nothing :O
I think he meant that it can't be summoned from Tuskarr Totemic or Mind Games, but it can still be played from hand of course :P I guess his idea is to add some strong totem for a totem synergy deck ;)
OK that would be much better, but doubt it can ever replace Fire Elemental, even in totem decks :/
So it is a Boulderfist Ogre that doesn't come back when you use Reincarnate or Ancestral Spirit and can not be brought to the board if you kill an opponent Deathlord. Why is it not 7/7 at least? i mean... if u want to buff it as being a totem, just get a bunch of small S!@#$ and Bloodlust instead.
well ok, this contest is definetly created to have fun ... i just always judge the entries on at least semi-viability, to be able to put them in at least some deck, your card just hurts u and helps your opponent even in the best case scenario, so i doubt even the most crazy decks would play it :)
Yeah I went with the flavour aspect of the card and nothing more, although I also had in mind some mill shenanigans. Thanks for your feedback!
Still, with the current description, it's kind of ambiguous as to what your intent is:
Can it only be brought in play by cards that randomly summon a Totem?
Can it only be brought in play by playing it from your hand?
In both cases, the minion is summoned though... As it is now, your card would only get on the board by transforming another minion (by e.g.: playing Recombobulator).
And as others have mentioned: it could use a minor stat buff to compensate for the awkwardness.
As a matter of fuct... Every minion that comes into board has a "summon" step, it doesn't matter which way it does... for example, if you polymorph something with a Warsong Commander besides it, the chicken will gain charge, because it was summoned! same goes for recombob transformations. But i think that he ment that everything that is not played from hand is a "summon" in this case. Which tottaly destroy this card compared to any other card. It's just a drawback, UNLESS in the scenario where this is your strongest minion and your opponent uses Mindgames.
It seems like this week was a success! ^^ On top of my head this must have been the most active week this season, right?
Thanks man, glad you liked it :D. Also before I submitted I waffled between 4/4 and 4/5 for a little while, but went with 4/4 so it's a little less appealing to play raw since it would die to shredder. 4/5 probably would have worked but I have a bad history of making my cards too strong so erred on the side of caution for this one.
Sorry for the late reply to this one. I did consider exactly that combo when making the card but as a priest main it's very rare that you can actually manage to keep both circles into turn 6 and have a decent board to use this with. Even in midrange priest my circle's were often burned in more aggressive matchups with Auchenai Soulpriest to reset the board. So while this combo is undeniably powerful I thought it was enough of an outlier situation to where it wouldn't really affect the balance of the card to an unreasonable degree.
Hi Guys, i made a card to make the "control" Hunter a bit stronger. Maybe a bit to slow but the card effects the earlymid and mid game because of the Deathrattle.
Hey guys, I submitted this guy some time ago, but I was wondering if I could get some feedback on him, out of curiosity.
It seems super wierd. I dont get why this would exist in a first place or at least with such wording. I think that what u want this to do is give u coins when it attacks right? Or give coin instead of dmg to whomever it attacks. But it having 4hp, your opponent can decide to get like 2-3 coins out of it for free and it wont even damage him, cause attack dmg is transfered into recieved coins right?
I just dont see, why i would waste a deck slot, pay 2 mana for a minion that does literally nothing for me (ok mby attack myself once and get one coin, woo-hoo big value :D), but helps a lot to my opponent. Sorry if im being to harsh on u, since u seem to be new to this kind of thing, but mby u will be able to explain to me your thought process, cause i dont see any reason for me to put this card in my deck, ever (mby some wierd mill deck, but even then, u just givin your opponent coins = mana to play more stuff and avoid being milled).
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Only feedback I got on this guy was there was too much writing, am hoping for a bit more maybe :
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Missed it when posting. Probably you submitted it after I opened the topic. Okay. Barrier Generator is kind of "hey, don't kill me right away" and lasts 2 turns, gaining taunt for +9 protection. A whole lot I must say, but does nothing if there's a lethal waiting on board. Decent, although I'd make it 0/9 taunt right off the bat with a battlecry "All minions having Charge lose it for the next opponent's turn". This way the taunt will stand 1 turn for sure, could be silenced to remove the taunt, but the battlecry will remain in effect.
There is a lot of steak here...
Hey buddy, thanks for the comment :-)
Yeah, I did actually revise him, but put the wrong link in. Eventually left him e stealthed for only 1 turn, so he can tech against aggro and not solely against Patron. But honestly, never thought about the possibility of battlecry instead. I made him turn a 6 play because I think that is the fundamental turn against Patron and Aggro. If they already have lethal set up by then, chances are you're not coming back. But if you've kinda staved them off and are at half healthI fugured this would give you the time needed to recover. And Patron really kicks off around turn 7.
With Loatheb in mind, a card that was teched in to counter Miracle Rogue, and failed miserably. I think that the battlecry would have to last for more than 1 turn if it were to efficiently effect the Patron's gameplan.
Maybe, if he drops the stealth, he should become a 5 drop with taunt and battlecry. Might do better as an all round anti-aggro tech?
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Or how about this guy??
I believe that all we need is to breathe and feed and breed and when you feel the need feel free to feel free. Gimpusoid#2403
Well since the idea of the contest was to make a legendary that was supposed to partecipate in the tournament, I just made a dumb goblin "knight" that shoots money on people faces. Just a dumb card. I see what you mean tho, thanks.
This idea came too late sadly:
well ok, this contest is definetly created to have fun ... i just always judge the entries on at least semi-viability, to be able to put them in at least some deck, your card just hurts u and helps your opponent even in the best case scenario, so i doubt even the most crazy decks would play it :)
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U mean like cant be played from hand? SUUUUUUUUUUUUUUUPER bad. if i want to play useless Ancestrals Call i might as well put in the field something like Malygos and not 6/7 nothing :O
- Click Here To Join Us On Discord! -
I think he meant that it can't be summoned from Tuskarr Totemic or Mind Games, but it can still be played from hand of course :P
I guess his idea is to add some strong totem for a totem synergy deck ;)
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
OK that would be much better, but doubt it can ever replace Fire Elemental, even in totem decks :/
- Click Here To Join Us On Discord! -
So it is a Boulderfist Ogre that doesn't come back when you use Reincarnate or Ancestral Spirit and can not be brought to the board if you kill an opponent Deathlord. Why is it not 7/7 at least? i mean... if u want to buff it as being a totem, just get a bunch of small S!@#$ and Bloodlust instead.
Yeah I went with the flavour aspect of the card and nothing more, although I also had in mind some mill shenanigans. Thanks for your feedback!
As a matter of fuct... Every minion that comes into board has a "summon" step, it doesn't matter which way it does... for example, if you polymorph something with a Warsong Commander besides it, the chicken will gain charge, because it was summoned! same goes for recombob transformations. But i think that he ment that everything that is not played from hand is a "summon" in this case. Which tottaly destroy this card compared to any other card. It's just a drawback, UNLESS in the scenario where this is your strongest minion and your opponent uses Mindgames.
This thread is now locked! Make sure to check out the finalists and keep the discussion going in the Poll Topic.
You can find me here! Good luck everyone!