Like a cooler Soulfire with a more random effect more of a gamble would of been OP if only one card but works in the sameish way as a backwards Naturlise
The reflection in the mirror of Inner Rage, great for buffing a taunt or reducing an enemy minion's Attack to get it in the range of SWs, Cabal or anything similar
i thought i´d do something with the paladin´s core mechanic "divine shield" and give it some other value that might come in handy. notice that this also affects your opponent´s minions as well. don´t forget you can use this with any minion using "hand of protection" (if you want to be fancy you can use hand of protection on a minion you need to get to hiding behind a taunt -> bringing it to the frontlines, so you can kill it and/or "the black knight" says hi :) and in some cases "argent protector" if you need to get a taunt minion out. hope you like the idea :)
some other uses with the card include if you used your divine shield up on your minions, you can give them extra value giving them taunt afterwards as well.
PS: this effect will overwrite the "divine shield" card text ability. for example an "argent squire" now just reads "taunt" (in case there was some confusion)
I thought I might challenge myself and make a minion, not just a spell. I honestly have not much to comment about it. Maybe the wording is a little off. For clarification, when opponent ends his turn and for example did only use hero power and had 10 mana to use, and you play this, it becoms 8/10 but you lose 5 mana crystals (assuming you have 10 mana as well), please note it's a LEGENDARY, so you can have only one per deck. Could be probably quite OP against / as Druid.
it is not a spell.
in off topic :
Dont discuss here about cards only in discussing thread.
This card is suppose to be like a combination of Ancestral Healing and Reincarnate but without taunt and triggering deathrattle. It's an answer to silence. But it won't work if you want to bring your Blessing of Kings back or any minion buff.
The optimal target is of course, a silenced Tirion Fordring. It seems OP, but it's too situational and rarely gets full value. You can also use it on a friendly minion under Equality's effect.
The newer version of it is a 3 mana spell that has the same effect on all friendly minions.
This was actually a 1 mana spell at first, but it fits the 0 mana theme pretty well. That means that TalentedFrostboltis a 3 mana 3 damage AOE and that a Talented Fireball is a 5 mana 6 damage AOE. Not incredible value but finally gives the tool for Mage to combat early Agression.
Flavour text : Some people have no talent, some have too much. What a sad world we live in.
Activation effect ( when you use the damage spell ) : Same as a Flamestrike, in the color of the spell ( meaning that Frostbolt is blue, fireball is red, Darkbomb is purple, etc...
Since Pally have maaaaaany weapons but no way to "buff" them and also no 0 drop card i thought why not this little thing here
This could improve every weapon so much, but i don't think its too op because you must have a weapon equipped or this is a dead card. But whats your opinion on this ? Would love to hear some opinions in the discussion thread.
What is the site/place where you are creating the custom cards? Whenever I use achievementgem.com page/tool it gives me a URL code when I'm done creating but I can't link it into my post so the card shows up like all of yours (without the attachment click)..and yes, I am clicking on the little tree icon up above the comment box.
What site are you using to create them and how are you linking the full size card in here?
In case it is not clear, big game hunter goes to the opponent's hand; not summoning it to the board. It has the exact same wording with King Mukla.
So the idea is to force your opponent to spend 3 mana on a big game hunter, while you use 0 mana For example, you can use it on the same turn as highmane at turn 6. It can also work as a kill command enabler.
Or if you want, you can throw it back to your hand with a brewmaster and play it as a 5-5 beast with stealth while your opponent gains a big game hunter that is probably not very useful since you do not use another bgh target in your deck. Since that is not a playstyle a hunter favors, you get 1 mana discount.
Hey don't look at me like that. Undertaker is nerfed and this card makes you gain tempo at the cost of card advantage. It's not all that cancer :D
I thought I would try based on something that i saw in the discussion thread for rogue.
It is kind of like innervate but dependent on your opponent's play. I had some issue with the wording because I didn't want it to work like innervate and allow the rogue to play above curve. It is still probably OP, but I thought it is nice to give a mana tempo card to rogue that fits the class thematically by stealing the mana crystals your opponent just leaves lying on the other side of the board there. Would be hilarious if it had a similar visual effect to Conceal as the crystals swapped for a little classic misdirection.
Also known as "Race", but Blizzard seems to prefer "Type" word.
Basically, all minions that are on the board (including yours) will stop being Murlocks, Mechs, Totems, Beasts etc.
It's not a silence, so it won't remove the Houndmaster's buff, if it's already on the minion. But if Hunter tries to use Houndmaster on affected minion after, he won't be able to - it's not a beast anymore.
Already applied constant Buffs stay, but race-based Auras will stop working for affected minions.
Had to limit this card heavily when I thought about interaction with Unbound Elemental . I believe the mechanics are in place if you look at Preparation (which discounts ALL your spells until you play 1)
Only stronger than an Innervate if you play 3 cards.
Like a cooler Soulfire with a more random effect more of a gamble would of been OP if only one card but works in the sameish way as a backwards Naturlise
The reflection in the mirror of Inner Rage, great for buffing a taunt or reducing an enemy minion's Attack to get it in the range of SWs, Cabal or anything similar
mfw his Yogg steals my win
here´s my entry for this week´s competition
i thought i´d do something with the paladin´s core mechanic "divine shield" and give it some other value that might come in handy. notice that this also affects your opponent´s minions as well. don´t forget you can use this with any minion using "hand of protection" (if you want to be fancy you can use hand of protection on a minion you need to get to hiding behind a taunt -> bringing it to the frontlines, so you can kill it and/or "the black knight" says hi :) and in some cases "argent protector" if you need to get a taunt minion out. hope you like the idea :)
some other uses with the card include if you used your divine shield up on your minions, you can give them extra value giving them taunt afterwards as well.
PS: this effect will overwrite the "divine shield" card text ability. for example an "argent squire" now just reads "taunt" (in case there was some confusion)
Sometimes you just need that stoneskin totem twice
lol and then he said "well played"
it is not a spell.
in off topic :
Dont discuss here about cards only in discussing thread.
This card is suppose to be like a combination of Ancestral Healing and Reincarnate but without taunt and triggering deathrattle. It's an answer to silence. But it won't work if you want to bring your Blessing of Kings back or any minion buff.
The optimal target is of course, a silenced Tirion Fordring. It seems OP, but it's too situational and rarely gets full value. You can also use it on a friendly minion under Equality's effect.
The newer version of it is a 3 mana spell that has the same effect on all friendly minions.
there is only one entry.
Since Pally have maaaaaany weapons but no way to "buff" them and also no 0 drop card i thought why not this little thing here
This could improve every weapon so much, but i don't think its too op because you must have a weapon equipped or this is a dead card. But whats your opinion on this ? Would love to hear some opinions in the discussion thread.
My submission: Revealing Strike
(Removed the 1 extra damage and made it target enemy minions only)
What is the site/place where you are creating the custom cards? Whenever I use achievementgem.com page/tool it gives me a URL code when I'm done creating but I can't link it into my post so the card shows up like all of yours (without the attachment click)..and yes, I am clicking on the little tree icon up above the comment box.
What site are you using to create them and how are you linking the full size card in here?
Thank you!
In case it is not clear, big game hunter goes to the opponent's hand; not summoning it to the board. It has the exact same wording with King Mukla.
So the idea is to force your opponent to spend 3 mana on a big game hunter, while you use 0 mana For example, you can use it on the same turn as highmane at turn 6. It can also work as a kill command enabler.
Or if you want, you can throw it back to your hand with a brewmaster and play it as a 5-5 beast with stealth while your opponent gains a big game hunter that is probably not very useful since you do not use another bgh target in your deck. Since that is not a playstyle a hunter favors, you get 1 mana discount.
Hey don't look at me like that. Undertaker is nerfed and this card makes you gain tempo at the cost of card advantage. It's not all that cancer :D
I thought I would try based on something that i saw in the discussion thread for rogue.
It is kind of like innervate but dependent on your opponent's play. I had some issue with the wording because I didn't want it to work like innervate and allow the rogue to play above curve. It is still probably OP, but I thought it is nice to give a mana tempo card to rogue that fits the class thematically by stealing the mana crystals your opponent just leaves lying on the other side of the board there. Would be hilarious if it had a similar visual effect to Conceal as the crystals swapped for a little classic misdirection.
My submission - A Mage Spell.
It could even grab The Coin!
MRGGLRGLGLGLGLLGLRLGLRGRLGLGL
MRRRRRRRRRGLGLGGGLGLGLGL!!!
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
If you Hex a Murloc... it really isn't much of a change, is it?
Also known as "Race", but Blizzard seems to prefer "Type" word.
Basically, all minions that are on the board (including yours) will stop being Murlocks, Mechs, Totems, Beasts etc.
It's not a silence, so it won't remove the Houndmaster's buff, if it's already on the minion. But if Hunter tries to use Houndmaster on affected minion after, he won't be able to - it's not a beast anymore.
Already applied constant Buffs stay, but race-based Auras will stop working for affected minions.
We will persevere!
Had to limit this card heavily when I thought about interaction with Unbound Elemental . I believe the mechanics are in place if you look at Preparation (which discounts ALL your spells until you play 1)
Only stronger than an Innervate if you play 3 cards.
>> 25%
>> 5%
>> 30%
>> 25%
>> 15%
If you can deal lethal wtih Birt's Leg you win at life.
Galavant Animation
"I feel like I've seen you somewhere before..."