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    posted a message on Shivarra

    I disagree with the above, it's actually a touch on the weak side.  When calculating the price of a windfury minion, you typically multiply the cost of the attack by 1.5.

    5 x 1.5 = 7.5

    A 7.5/6 minion is worth just a touch over 6-mana. Since class cards typically get a discount I would normally price this card at 6 mana, but given the concerns above, I think 7 is reasonably if pricey.

    It used to have charge as well as windfury before it was edited.

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #2 - [Ended]

    My submission: Revealing Strike

    (Removed the 1 extra damage and made it target enemy minions only)

     

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #1 - [Ended]

    Hero powers were a nice topic. There were great submissions that really convinced me that this was a good idea. I think the problem lies with Hearthstone itself. There aren't that many mechanics that can work too well with hero powers at the moment and it's really hard considering blizzard already did some cool ones (Steamwheedle Sniper or Auchenai Soulpriest. I'm actually curious to find out if someone would've thought of the Steamwheedle Sniper effect if this competition started before GvG.

    Posted in: Fan Creations
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    posted a message on 2 Paladin card and 1 Rogue card

    Pretty cool concept, but I have a few ideas:

    Holy Shield: It can be a very good situational card, but it could be pretty weak in most cases. People usually run Argent Protector but I don't see anybody run Hand of Protection. This spell has the potential of some pretty crazy trades and, as someone mentioned, could be used with a blood knight :O. Personally my favorite card out of the three.

    Spirit Knight: As mentioned before, it's very weak compared to Argent Protector. I think a 3/4 or a 4/3 might be balanced, because it could turn out as a really good card, similar to Dark Cultist (3 health for priests is arguably more powerful than a divine shield for deathrattle, but both are strong when used right).

    Chest: I really like the idea, but it could be very hard to utilize. It feels really weak compared to a Nerubian Egg, it could turn out way better or way worse. I still like the idea and it might work, but it's too weird.

    Great cards and keep up the good work, I'd like to see more cards like these :D

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #1 - [Ended]

    Third Card: Copycat (...-.-)

    I didn't want to make its effect "Use your hero power" because I wanted to make it so that it doesn't use up your hero power, it just uses the same effect. What this card does is use your hero power for you (for Druid, your hero gains 1 attack this turn and 1 armor, not the minion. For warlocks, your hero takes the 2 damage, not the minion....and so on). It's a below average card with a weak effect for some classes, but I was scared that it could be too strong for Hunters and Warlocks, so I had to make sure its stats were bad for the cost. It's a card with a neat and gimmicky effect, but I don't think it's a great card.

    Awful quality again, sorry.

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #1 - [Ended]

    Second Card: Dark Neophyte (not the best name either):

    The way this card works is that when you Life Tap, you won't take damage from that tap as well as other self-damaging abilities for your turn only (Flame Imps, Pit Lords, Hellfire, Ysera Awakens, etc). This is only when you use Life Tap, I don't want Jaraxxus to become immune and kill minions for free :( . This card probably won't work for zoo because it might be too slow, and it won't work for handlock because handlocks wouldn't waste turn 4 playing this instead of a huge drake or mountain. For that reason, it might turn out to be one of those "useless" warlock cards, but I think it has its own spot.

    I'm not sure what happens if you kill off the neophyte after you gain the immunity, I think you keep it until the end of the turn.

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #1 - [Ended]

    First Card: Reckless Guardian (couldn't think of a good name):

    I wanted to try giving a warrior a weird shield synergy which includes armor synergy, so far it's only shield slam. This card costs 5 mana because I felt like this would be the perfect mana cost. If I change it to 4 mana or less, then it might be pretty strong with a shield maiden. If I change it to 6 mana or more, then it loses the cool potential of a shield block and hero power. I also want to give this card some room for armorsmith combos after playing this card, and 5 mana sounds right. This is not the greatest card but I would really like to see some more aggressive shield synergy for warriors.

    Not sure how this would work, but I think the card needs to be played and then start armoring up. I don't think there's another card like this, so the interaction might be strange. For example, if you shield block and draw this card, I don't think he will gain that 5 armor.

    Also, sorry for the bad quality :P

    Posted in: Fan Creations
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    posted a message on Weird bug

    It's possible, but I've never had this problem before and nothing from my side changed. I just thought others might have had the same problem.

    If it matters, one of the warlocks played succubus and another played shattered sun cleric, can't remember the rest.

    Posted in: General Discussion
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    posted a message on Weird bug

    This started happening to me since the last patch:

    When I play against a warlock, sometimes the game randomly stops when he's about to play a card. I can still interact with the board and point at the cards, but nothing happens. I wait for a long time and still nothing happens. I also tried conceding but nothing happens, which forces me to restart hearthstone through alt+f4 or task manager. When I reconnect, the game counts as a loss.

    Posted in: General Discussion
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