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    posted a message on One Card to Rule Them All: Round 4 *Completed*

    @BerserkMidget08

    Wouldn't Novice Defender be too good since it gets a new shield on your every turn? Once condition is met, it will stay forever...

    Play it with Inner Rage on turn 2, and enemy won't be able to get anything done until turn 5-ish.

    Posted in: Fan Creations
  • 0

    posted a message on One Card to Rule Them All: Round 4 *Completed*

    Sharpshooting Cannon - would be better if it wasn't a mech IMO, too high potential in mech mage.

    Novice Defender - if you do get it to 1 HP, it gets too strong, because it would regain the shield each turn after losing it in attack. Dangerous with Mage. I think it would be better if the shield was obtained at the start of the turn instead - easier to remove.

    Sand Scarab - should be reworded to "shuffle", I guess? But it makes your deck endless, not very good. Malorne is legendary, at least, and can be stopped with a silence. But using silence on 2-mana minion is such a waste. This minion would simply destroy mill decks.

    Gravity Disrupter - how exactly would it change location? Would it be a battlecry that you need to target twice?

    Posted in: Fan Creations
  • 0

    posted a message on Propose Future Card Creation Competition Ideas Here!

    New Hero Powers 

    Hero Power changing cards

    Cards that alter the visuals on the board like Nozdormu does.

    Well, the contest about Hero Powers was already done.

    As for visuals, it would be very hard to explain them (without awesome photoshop skills to actually show how it looks), and it's not something that gets in card text.

    Posted in: Fan Creations
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    posted a message on One Card to Rule Them All Round #3 *Completed*
    Quote from Buhadog »
    Quote from Thiron_ »

    Sindragosa - you're kidding with those numbers, right? With freeze or weapon, It should already be 7/7 for 9, not 9/9 for 7. Hell, neutral weapon and neutral mass freeze are both "yellow card" penalty. Overall you have a body above mana cost, and very strong battlecry, and very strong deathrattle - all thrown together.

    Forest Drake - bad battlecry, since you won't use that empty crystal this turn, but your opponent will.

    Marsh Drake could be a bit too good in control decks, especially priest. Still, seems interesting. I'd say best one here.

    Water drake - hm, depends if you count the crystals you used to play it or not. But 2 attack is pretty limiting.

    Rest seems OK, but not very interesting. I'd rather have some more 9-mana 8/8 legendaries with interesting effect.

     

    Thank you for your thoughts, however I think you misread the deathrattle of Sindragosa. The enemy hero equips the weapon.

    Oh, I did, true.

    Still doesn't justify being 9/9+frost nova for 7.

    Posted in: Fan Creations
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    posted a message on New Mage Card Idea, Chilly

    Feels too strong - it completely removes action on opponent's part. You'll always be the one who decides the trades, and can often wait a turn for them. And then you can add some extra freeze with spells.

    It even disables charge.

    It either needs to be more easily removed with spells (3-4 hp tops, 5 is too much for this), last only one turn (like Loatheb), or, for example, freeze only first summoned minion per turn.

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #5 - [Ended]

    The secrets aren't taken from your deck or hand - simply 3 random mage secrets + frost nova in one card. Seemingly high value is compensated by total randomness in secrets. Of course you still can't get same secret twice. Fits frost mage, and fits the way Ring of Frost works in WoW.

    Posted in: Fan Creations
  • 0

    posted a message on One Card to Rule Them All Round #3 *Completed*

    Sindragosa - you're kidding with those numbers, right? With freeze or weapon, It should already be 7/7 for 9, not 9/9 for 7. Hell, neutral weapon and neutral mass freeze are both "yellow card" penalty. Overall you have a body above mana cost, and very strong battlecry, and very strong deathrattle - all thrown together.

    Forest Drake - bad battlecry, since you won't use that empty crystal this turn, but your opponent will.

    Marsh Drake could be a bit too good in control decks, especially priest. Still, seems interesting. I'd say best one here.

    Water drake - hm, depends if you count the crystals you used to play it or not. But 2 attack is pretty limiting.

    Rest seems OK, but not very interesting. I'd rather have some more 9-mana 8/8 legendaries with interesting effect.

     

    Posted in: Fan Creations
  • 0

    posted a message on Propose Future Card Creation Competition Ideas Here!
    Quote from SluRRRpEEE »
    Quote from oyo4444 »

    I think this game needs a STUN mechanic. Stunned minions cannot deal its attack to the attacker for a turn.

    Neutral cards, spawns in middle of the board randomly and rarely in every game, attacks random characters or gives some buffs/cards etc. to its killer. Yes it would be hard to balance but would be really fun.


    Sounds like freeze or am I missing something? :D


    I think his stun would mean no retaliation damage - it would be same as lower attack to 0 until start of turn

    Posted in: Fan Creations
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    posted a message on Propose Future Card Creation Competition Ideas Here!

    I'd like to see cross-class mechanics, like a warlock card with overload, or hunter with choose one.

    It's interesting because it definitely won't be in game.

    Posted in: Fan Creations
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    posted a message on minions ideas: Flesh giant , druid minion, dragon.

    Giant a too good in rush decks. Should probably cost 12-ish.

    Worgen - OP. Dream cards are very strong, and getting them on turn 6 is big.

    Proto-drake is OK, probably should be "enemy minion".

    Posted in: Fan Creations
  • 0

    posted a message on One Card to Rule Them All, Round #2 (Completed)

    So you say "one card to rule them all", but it seems that it should actually read "one minion"?

    Or will you have some rounds with comparing minions, spells and weapons together?

    Regarding the cards, Guruk seems most interesting here. Rest would hardly fit any deck like the theme says - actually would only fit just a few...

    Posted in: Fan Creations
  • 0

    posted a message on disechanter

    I'd rather take Acidic Swamp Ooze. The only weapon that would be better silenced than removed is Powermace - and even that not always.

    Posted in: Fan Creations
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    posted a message on dragons time! new dragon cards .

    Drakonid is too good. It's a new un-nerfed Leeroy.

    5/1 charge should cost 5 - without the added benefit of being able to heal.

    Posted in: Fan Creations
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    posted a message on Weekly Design Competition #4 - [Ended]

    Simple, small, powerful.

    It is, obviously, not a turn 1 minion, but rather a spell damage combo enabler.

    Currently, cheapest spell damage minion is 2 mana. This one is made to change that, and create some interesting new plays. I think current mage decks would at least consider it as an option.

    Posted in: Fan Creations
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    posted a message on New Legendary for each hero [9 New Cards]

    For 10 mana (and all your armor) - might as well.

    It could get that charge anyway if you have warsong commander alive.

    Posted in: Fan Creations
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