A murderer's on the loose! Shady figures lurk in the shadows, sleazy dealings in dank and unlit alleyways, and no one knows a thing? Stormwind's Royalty has enlisted the aid of renowned Detective Grey to solve the case, but there's no way he'll be able to do it alone, and it's only a matter of time until the murderer strikes again. Will you be able to close the case before anyone else gets hurt?
Mechanics
To fit with the secretive atmosphere of the expansion, we've made a new keyword. Hidden essentially means that all information about the card is hidden from your opponent (except the Mana Cost for obvious reasons) until it attacks, takes damage, or is interacted with by a card or hero. All Hidden cards have a Cost ranging anywhere from 2 to 5, with a variety of effects in each grouping, reinforcing the overarching theme of Stormwind After Dark—to use stealth, trickery and psychological warfare to come out on top.
There will also be two other side mechanics. We have ideas for them, but finding the correct place for them is proving to be difficult, so we're holding off on unveiling them until we're confident with how they are designed.
The Cards (90/135)
Neutral Commons (20/22)
Neutral Rares (8/9)
Neutral Epics (5/9)
Neutral Legendaries (4/5)
Druid (6/10)
Hunter (5/10)
Mage (8/10)
Rogue (8/10)
Paladin (9/10)
Priest (4/10)
Shaman (5/10)
Warlock (4/10)
Warrior (4/10)
F.A.Q. (No one actually asked, I just want to clarify some things)
Q: What year is this part of? A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted.
Q: What sets influence Stormwind After Dark's balance? A: This set is balanced with our previous project "Azeroth's Most Wanted". In addition, the Year of the Viper exists at a point in time after the Year of the Mammoth has been rotated out of standard. When pointing out potentially really strong combos, keep in mind that the power level of Wild is by default much higher than that of Standard. Considering this, we also plan on periodically updating this, as well as the other Viper sets, as expansions come out for the next year, as all these sets exist side-by-side with them.
Q: What are the full plans for this project? A: We aim to grow our team to include a variety of other jobs, and hopefully improve the quality of our work as time goes on. Right now, our current goal is to just finish all the cards and go through a set-wide balance check. Afterward, we plan on hosting all these cards on a dedicated website and include the names of all the artists (Or at least the ones we've been able to find the names of), flavor texts, and art sources. In addition, the website will include deck recipes and the lore of the expansion (Yes, we have lore). We also eventually want to get voice acting as well!
Q: How can I help the project? A: If you wanna help with the expansion, shoot me (Dezitronix) a private message and tell me what you wanna help with! Currently, we don't need card designers, but we'd love to have people with experience with editing photos, people who can do basic art (Like a logo and an expansion banner), composers (Very short tunes for Legendary minions and stuff), and voice actors. If you think you have skills that I could use that I forgot to include here, be sure to let me know and I'll get to you as soon as possible! Beyond that, even just spreading the word and showing your friends can help. Thanks for showing interest!
The Fanciful and Fantastic Dev Team
Dezitronix - Project Lead, Sound Mixer, Writer Nerdtron - Dez's Right Hand Man Cyclick - Meta Expert Spindan - Card Designer Daffyth Scoot - Card Designer Chivi - Front-end Developer
Just wanted to update the page so it didn't seem like we abandoned the project. It's definitely not abandoned, it's just the some of the mechanics we're messing with have proven to be a bit more difficult to create than the ones we've made for Azeroth's Most Wanted. We wanna make sure they're executed well, so we're holding off on revealing cards relating to that specific mechanic until we're satisfied with how it's made.
Another smaller update. This update is just to make clear that the Defias Brotherhood is definitely going to play a role as one of the factions that are present. Is one of the Defias members the murderer? Maybe. Maybe not. Still, they're Defias, and someone's gotta bring them to justice all the same.
Another update. This time around, he finally decided to give Hunter and Priest some cards, since they were sorely lacking them. Hopefully next update will have much more cards now that we have some sort of direction for all the classes! Stay tuned for bigger updates to come!
I love Royal Factor Bathrilor. It could potentially make certain OTK decks very powerful, like APM Priest, but I love the idea.
Very cool designs, and I like the Hunter legendary!
I'm glad you like Bathrilor! You're definitely right about APM Priest wanting a card like that, but that's fine IMO. I'm slightly biased because APM Priest is undisputably awesome, but this card definitely wouldn't break the deck because of how expensive and slow it is. Great addition, and it would definitely buff the deck, but I'd be surprised if it made the deck even Tier 3.
And yes, Worgenhood is awesome. I got super lucky with the art haha
seems really unfun to play against, its kind of like secrets but way more possible things for it to be
Actually it's not that bad. Since there's only between 4-6 per Cost, and you always know the Cost of the Hidden card played. Combine that if the fact the generally, one or two of those Hidden cards are usually class exclusive, there are actually fewer cards to play around.
Update 1/1/19 - Happy New Year! Have a bunch of cards!
Added 1 Neutral Common - Drakemonger Added 1 Neutral Rare - Evidence Cataloguer Added 1 Neutral Epic - Sanctum Enchanter Added 1 Druid Legendary - Celestine of the Harvest (+5 Tokens, Celestine's Seed, Treant of Winter, Treant of Spring, Treant of Summer, Treant of Autumn) Added 1 Hunter Rare - Filet Minion Added 2 Paladin Commons - Libram of Might, Shadowy Vindicator Added 1 Paladin Rare - Sunray Added 1 Rogue Epic - Dark Mortician Added 1 Warrior Rare - Axe of Omens
Added 1 F.A.Q. Section so I could clarify some things about the expansion.
Added Chivi to the dev team. He's the front-end developer, and will host the project's website when it's finished.
Changed Rallying Call
- Mana Cost to (4) (from 3)
Rallying Call was clearly overtuned, potentially being a 3-Mana +6/+6. This is particularly problematic with Odd Paladin—though that archetype is not particularly strong right now, the upgraded Paladin Hero Power is one of the strongest Hero Powers available and it certainly wouldn't take much for it to come back to relevancy.
Changed Know Your Enemy
- Changed text to "Copy your opponent's Hero Power for one use only."
Previously, the card copied your opponent's original Hero Power. I then realized Death Knights would rotate out before this expansion was finished and stopped balancing around it. As such, Know Your Enemy now has much more potential application as a tech card, particularly against Odd Decks, or decks that run Dr. Boom, Mad Genius or Hagatha the Witch.
Changed Rain Spirit
- Mana Cost to (3) (from 2) - Attack to 2 (from 1)
It was way too strong in its current iteration. After some thought, I realized 2 Overloaded Mana Crystals wasn't nearly as bad as not being able to attack like Nerubian Egg. On top of that, cards like Likkim also have to be taken into account with this sort of card.
- Changed text to "Hidden. Poisonous while Hidden."
Originally, Kaldorei Huntress was balanced with Venomizer in mind. However, I later changed my mind on the idea as I believe 2-Mana destroy effects should be very situational, or at least restricted to classes that need it. As such, Kaldorei Huntress will now only ever be able to Poison one minion before losing the cloak.
Changed Bonechill Bandit
- Attack changed to 6 (from 5). - Changed text to "Battlecry: Discover a card that Freezes."
Since this expansion is being built with the fact that the Year of the Mammoth has rotated out of Standard, a lot of Freeze cards will no longer be available. With such a limited pool of cards (2 from Un'Goro and 3 from KFT), and I decided it would be better if Bonechill Bandit was able to discover all cards that were capable of Freezing minions, extending the effect to Water Elemental, Frost Elemental, and Glaciarium Protector.
Tripletrifler was kinda out of place, and I felt like the class had too many Combo cards, considering I had no desire to push an archetype based on the keyword. Furthermore, it was pretty polarizing—really good if your opponent didn't have AoE, and really bad if they did. Shank Collector moved in to replace it, and I like that card a lot more.
Changed Dark Mortician
- Changed text to "Battlecry: Choose a friendly minion. When it dies, its Deathrattles will trigger twice."
This is just a small quality of life change. Maybe you don't wanna target a minion with Deathrattle. The previous text also required it to target a Deathrattle minion if possible, which would include enemy ones. So... Yeah, nothing really changed, it's just a change so the card is less annoying to use.
Fixed Lock'n'Load Crossbow being erroneously Neutral instead of Hunter.
We're making astounding progress on this expansion, and I'm loving it! Our previous project, Azeroth's Most Wanted, took around 5 months to complete all the cards, and this page hasn't been up for even 2 months yet! Soon, we'll get our website up and running and we'll be able to host all our additional stuff, like pre-made Whizbang decks, theorycrafted decks from the dev team (Including me, the masterful Wild player), voice lines, flavor text, and even expansion lore! Thanks for sticking around, it's been a lot of fun even though no one really seems all that interested in my little nerdy project haha
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Coming Soon --- The Halls of Brawl
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Introduction
A murderer's on the loose! Shady figures lurk in the shadows, sleazy dealings in dank and unlit alleyways, and no one knows a thing? Stormwind's Royalty has enlisted the aid of renowned Detective Grey to solve the case, but there's no way he'll be able to do it alone, and it's only a matter of time until the murderer strikes again. Will you be able to close the case before anyone else gets hurt?
Mechanics
To fit with the secretive atmosphere of the expansion, we've made a new keyword. Hidden essentially means that all information about the card is hidden from your opponent (except the Mana Cost for obvious reasons) until it attacks, takes damage, or is interacted with by a card or hero. All Hidden cards have a Cost ranging anywhere from 2 to 5, with a variety of effects in each grouping, reinforcing the overarching theme of Stormwind After Dark—to use stealth, trickery and psychological warfare to come out on top.
There will also be two other side mechanics. We have ideas for them, but finding the correct place for them is proving to be difficult, so we're holding off on unveiling them until we're confident with how they are designed.
The Cards (90/135)
Neutral Commons (20/22)
Neutral Rares (8/9)
Neutral Epics (5/9)
Neutral Legendaries (4/5)
Druid (6/10)
Hunter (5/10)
Mage (8/10)
Rogue (8/10)
Paladin (9/10)
Priest (4/10)
Shaman (5/10)
Warlock (4/10)
Warrior (4/10)
F.A.Q. (No one actually asked, I just want to clarify some things)
Q: What year is this part of?
A: This exists in its own "Year of the Viper", together with Azeroth's Most Wanted.
Q: What sets influence Stormwind After Dark's balance?
A: This set is balanced with our previous project "Azeroth's Most Wanted". In addition, the Year of the Viper exists at a point in time after the Year of the Mammoth has been rotated out of standard. When pointing out potentially really strong combos, keep in mind that the power level of Wild is by default much higher than that of Standard. Considering this, we also plan on periodically updating this, as well as the other Viper sets, as expansions come out for the next year, as all these sets exist side-by-side with them.
Q: What are the full plans for this project?
A: We aim to grow our team to include a variety of other jobs, and hopefully improve the quality of our work as time goes on. Right now, our current goal is to just finish all the cards and go through a set-wide balance check. Afterward, we plan on hosting all these cards on a dedicated website and include the names of all the artists (Or at least the ones we've been able to find the names of), flavor texts, and art sources. In addition, the website will include deck recipes and the lore of the expansion (Yes, we have lore). We also eventually want to get voice acting as well!
Q: How can I help the project?
A: If you wanna help with the expansion, shoot me (Dezitronix) a private message and tell me what you wanna help with! Currently, we don't need card designers, but we'd love to have people with experience with editing photos, people who can do basic art (Like a logo and an expansion banner), composers (Very short tunes for Legendary minions and stuff), and voice actors. If you think you have skills that I could use that I forgot to include here, be sure to let me know and I'll get to you as soon as possible! Beyond that, even just spreading the word and showing your friends can help. Thanks for showing interest!
The Fanciful and Fantastic Dev Team
Dezitronix - Project Lead, Sound Mixer, Writer
Nerdtron - Dez's Right Hand Man
Cyclick - Meta Expert
Spindan - Card Designer
Daffyth Scoot - Card Designer
Chivi - Front-end Developer
My Other Fan Projects
Azeroth's Most Wanted! - (85% Complete)
Coming Soon --- The Halls of Brawl
Update 11/30/18 - Small 7-card Update
- Added 1 Neutral Rare - Unsuspecting Parkstroller
- Added 1 Neutral Epic - Unseen Guardian
- Added 1 Neutral Legendary - Royal Factor Bathrilor
- Added 1 Druid Epic - Blood and Fury
- Added 1 Rogue Common - Trifletripler
- Added 1 Paladin Rare - Rallying Call
- Added 1 Warrior Legendary - Lilliam Sparkspindle (+3 Tokens, Sparkspindle Steelbender, Sparkspindle Supersizer, and Sparkspindle Salvoslinger)
Just wanted to update the page so it didn't seem like we abandoned the project. It's definitely not abandoned, it's just the some of the mechanics we're messing with have proven to be a bit more difficult to create than the ones we've made for Azeroth's Most Wanted. We wanna make sure they're executed well, so we're holding off on revealing cards relating to that specific mechanic until we're satisfied with how it's made.
Coming Soon --- The Halls of Brawl
Wow! That's heck of a presentation! Good luck with the rest of the Card Rumble.
Help me with my HS Custom Card Pack Expansion Knights of the Tainted Seas. Because you are Awesome.
~Long John Silver~
Update 12/11/18 - The Defias join the fray!
- Added 2 Neutral Commons - Defias Envoker, Rowdy Vandal
- Added 1 Neutral Rare - Underwyrm
- Added 1 Druid Rare - Razorpine Leviathan
- Added 1 Mage Common - Mana Surge
- Added 1 Mage Epic - Cold-Hearted Frostweaver
- Added 1 Rogue Common - Defias Deckhand
- Added 1 Rogue Rare - Bedlam
- Removed 1 Warlock Rare - Overflowing Fel
Another smaller update. This update is just to make clear that the Defias Brotherhood is definitely going to play a role as one of the factions that are present. Is one of the Defias members the murderer? Maybe. Maybe not. Still, they're Defias, and someone's gotta bring them to justice all the same.
Coming Soon --- The Halls of Brawl
Update 12/22/18 - Villains and Vigilantes
Added 1 Neutral Rare - Lunarfall Champion
Added 1 Druid Common - Barkbiter
Added 1 Hunter Legendary - Worgenhood (+token)
Added 1 Mage Rare - Tricknician (+token)
Added 1 Paladin Epic - Plankbreaker
Added 1 Priest Common - Know Your Enemy
Added 1 Priest Legendary - Surgeon Gashweld
Added 1 Warlock Common - Blood Fortune
Removed 1 Neutral Rare - Sanctum Professor
Another update. This time around, he finally decided to give Hunter and Priest some cards, since they were sorely lacking them. Hopefully next update will have much more cards now that we have some sort of direction for all the classes! Stay tuned for bigger updates to come!
I LOVE worgenhood. Really cool design, and fits quite well into control hunter. nice cards, eager to see more!
That's Incredible!
Thanks, glad you like it! Just give us 10 more expansions and we'll make Control Hunter viable haha
Coming Soon --- The Halls of Brawl
Hidden doesnt seem like a good mechanic
I'm glad you like Bathrilor! You're definitely right about APM Priest wanting a card like that, but that's fine IMO. I'm slightly biased because APM Priest is undisputably awesome, but this card definitely wouldn't break the deck because of how expensive and slow it is. Great addition, and it would definitely buff the deck, but I'd be surprised if it made the deck even Tier 3.
And yes, Worgenhood is awesome. I got super lucky with the art haha
Coming Soon --- The Halls of Brawl
What's wrong with the mechanic, do you think?
Coming Soon --- The Halls of Brawl
seems really unfun to play against, its kind of like secrets but way more possible things for it to be
Actually it's not that bad. Since there's only between 4-6 per Cost, and you always know the Cost of the Hidden card played. Combine that if the fact the generally, one or two of those Hidden cards are usually class exclusive, there are actually fewer cards to play around.
Coming Soon --- The Halls of Brawl
Update 1/1/19 - Happy New Year! Have a bunch of cards!
Added 1 Neutral Common - Drakemonger
Added 1 Neutral Rare - Evidence Cataloguer
Added 1 Neutral Epic - Sanctum Enchanter
Added 1 Druid Legendary - Celestine of the Harvest (+5 Tokens, Celestine's Seed, Treant of Winter, Treant of Spring, Treant of Summer, Treant of Autumn)
Added 1 Hunter Rare - Filet Minion
Added 2 Paladin Commons - Libram of Might, Shadowy Vindicator
Added 1 Paladin Rare - Sunray
Added 1 Rogue Epic - Dark Mortician
Added 1 Warrior Rare - Axe of Omens
Added 1 F.A.Q. Section so I could clarify some things about the expansion.
Added Chivi to the dev team. He's the front-end developer, and will host the project's website when it's finished.
Changed Rallying Call
- Mana Cost to (4) (from 3)
Rallying Call was clearly overtuned, potentially being a 3-Mana +6/+6. This is particularly problematic with Odd Paladin—though that archetype is not particularly strong right now, the upgraded Paladin Hero Power is one of the strongest Hero Powers available and it certainly wouldn't take much for it to come back to relevancy.
Changed Know Your Enemy
- Changed text to "Copy your opponent's Hero Power for one use only."
Previously, the card copied your opponent's original Hero Power. I then realized Death Knights would rotate out before this expansion was finished and stopped balancing around it. As such, Know Your Enemy now has much more potential application as a tech card, particularly against Odd Decks, or decks that run Dr. Boom, Mad Genius or Hagatha the Witch.
Changed Rain Spirit
- Mana Cost to (3) (from 2)
- Attack to 2 (from 1)
It was way too strong in its current iteration. After some thought, I realized 2 Overloaded Mana Crystals wasn't nearly as bad as not being able to attack like Nerubian Egg. On top of that, cards like Likkim also have to be taken into account with this sort of card.
Coming Soon --- The Halls of Brawl
Can Stormwind Elite give buffs to himself?
Nah
Coming Soon --- The Halls of Brawl
Update 1/9/19 - Halfway Done!
Added 4 Neutral Commons - Devilish Lookout, Wicked Jailer, Tracking Fox, Level 20 Rogue
Added 1 Neutral Epic - Stormwind Gondolier
Added 1 Hunter Common - Lock'n'Load Crossbow
Added 1 Hunter Rare - Hunting Season
Added 1 Mage Rare - Cold Snap
Added 1 Mage Legendary - Kalecgos, Aspect of Magic
Added 1 Shaman Epic - Mysterious Idol
Added 1 Warrior Epic - Rip and Tear
Changed Kaldorei Huntress
- Changed text to "Hidden. Poisonous while Hidden."
Originally, Kaldorei Huntress was balanced with Venomizer in mind. However, I later changed my mind on the idea as I believe 2-Mana destroy effects should be very situational, or at least restricted to classes that need it. As such, Kaldorei Huntress will now only ever be able to Poison one minion before losing the cloak.
Changed Bonechill Bandit
- Attack changed to 6 (from 5).
- Changed text to "Battlecry: Discover a card that Freezes."
Since this expansion is being built with the fact that the Year of the Mammoth has rotated out of Standard, a lot of Freeze cards will no longer be available. With such a limited pool of cards (2 from Un'Goro and 3 from KFT), and I decided it would be better if Bonechill Bandit was able to discover all cards that were capable of Freezing minions, extending the effect to Water Elemental, Frost Elemental, and Glaciarium Protector.
Coming Soon --- The Halls of Brawl
Update 1/15/19 - Dead Things and Dirty Dealings
Added 2 Neutral Commons - Steelshaper, Wildhammer Envoy
Added 1 Neutral Epic - Pompous Caster
Added 1 Neutral Legendary - Remi Two-Times
Added 1 Paladin Epic - Oath of Solidarity
Added 1 Paladin Legendary - Grayson Shadowbreaker
Added 2 Priest Commons - Lightweaver, Tombraiser
Added 1 Rogue Common - Shank Collector
Added 2 Rogue Rares - SI:7 Operative, From the Gallows
Added 1 Shaman Common - Charging Strike
Removed Tripletrifler
Tripletrifler was kinda out of place, and I felt like the class had too many Combo cards, considering I had no desire to push an archetype based on the keyword. Furthermore, it was pretty polarizing—really good if your opponent didn't have AoE, and really bad if they did. Shank Collector moved in to replace it, and I like that card a lot more.
Changed Dark Mortician
- Changed text to "Battlecry: Choose a friendly minion. When it dies, its Deathrattles will trigger twice."
This is just a small quality of life change. Maybe you don't wanna target a minion with Deathrattle. The previous text also required it to target a Deathrattle minion if possible, which would include enemy ones. So... Yeah, nothing really changed, it's just a change so the card is less annoying to use.
Fixed Lock'n'Load Crossbow being erroneously Neutral instead of Hunter.
Coming Soon --- The Halls of Brawl
Update 1/17/19 - Rapid Fire Card Design
Added 4 Neutral Commons - Lightforged Vindicator, Dragonblight Consort, Waxmancer, Ironforge Ambassador
Added 1 Neutral Rare - Snare Setter
Added 1 Neutral Epic - Vedette
Added 1 Neutral Legendary - Binky the Burglar
Added 1 Hunter Epic - Moon Stalker
Added 1 Paladin Common - Sacred Mythos
Added 1 Rogue Epic - Sneaky Slink
We're making astounding progress on this expansion, and I'm loving it! Our previous project, Azeroth's Most Wanted, took around 5 months to complete all the cards, and this page hasn't been up for even 2 months yet! Soon, we'll get our website up and running and we'll be able to host all our additional stuff, like pre-made Whizbang decks, theorycrafted decks from the dev team (Including me, the masterful Wild player), voice lines, flavor text, and even expansion lore! Thanks for sticking around, it's been a lot of fun even though no one really seems all that interested in my little nerdy project haha
Coming Soon --- The Halls of Brawl