It's not unnecessarily complicated because dormant already exists in the game on Sherazin. It has flavor because Old Gods have mind control mechanics, and it costs 4 mana, so that Rogues can still get use out of their Hero Power turns 1-3. Mind Control also costs 10-mana so getting the effect twice on a 4 cost weapon with a condition made plenty of sense to me. It also acts as a buffer in the event that your C'thun is deleted by hard removal like Hex if you didn't play it for lethal. This competition has just become very insular and people look for regulars or advertise their cards on this forum. Thanks for the feedback though.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
@ShadowsOfSense
It's not unnecessarily complicated because dormant already exists in the game on Sherazin. It has flavor because Old Gods have mind control mechanics, and it costs 4 mana, so that Rogues can still get use out of their Hero Power turns 1-3. Mind Control also costs 10-mana so getting the effect twice on a 4 cost weapon with a condition made plenty of sense to me. It also acts as a buffer in the event that your C'thun is deleted by hard removal like Hex if you didn't play it for lethal. This competition has just become very insular and people look for regulars or advertise their cards on this forum. Thanks for the feedback though.
Final Poll is now up!
You can find me here! Good luck everyone!