The effect is pretty powerful, but the downside can be even greater. This card doesn't win games on its own, quite the contrary, but with the right tools could be a game changer.
It's a combo / control oriented card. On 10 mana you can combo this with Lord Jaraxxus for an immediate health stabilization, you can also combo this with cards giving immunity to your hero.
It's pretty interesting that discarding cards can actually help you lower the overall life cost.
Flavor Text: "Cast Living Mana with Blood Magic" they said. "What could go wrong?" they said.
I probably went overboard with the stats for a minion you discard. I wanted stats that went with the picture, and good luck making this look like a 3/3. Its design is supposed to be sort of like an "End my suffering" thing.
A card I would kill to have in heathstone (ps: i won't ;) ). The card is pretty self-explanatory but yeah, it Discard your last drawn card, a little like destroy but with the discard synergy but without the randomness. without Power Overwhelming in standard the card is pretty well balanced and should be interesting :)
Pretty straight forward card for Miracle Rogue, with an obvious drawback: Your opponent knows exactly what's coming.
To clarify, only your CURRENT hand when you play All In is revealed and discounted, cards you draw after you play this card will not be revealed nor discounted.
I've only been at this for two weeks now, but I will try my best to provide strictly Shaman-based cards for each competition. So, for this week's theme, here is my submission. Seems like a good card for some wacky, Miracle Shaman-esque Hallazeal the Ascended set ups.
Its deathrattle will permanently reduce the cost of one of your cards by 4 but it will always be the card with the highest cost if for example yo have a malygos it will become a 5 cost cardonly if all the other cards in your hand are 8 or lower cost. if you have a 10-cost spell that spell will take the reduction. If there is a tie the target is random.
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I am a witness of yogg-saron my lord and savior. I pray to him as he is the god and protector of RNG to bless me with is power and grant me the luck i need to win my games. May yogg be with you, and your cards.
This card has a heavy stat penalty, as it would be pretty powerful in a beast hunter build.
It would be a nice addition to hunter because it might lead to some bigger, more interesting beasts being included in beast master decks, rather than having the need to be so aggressive. The idea here is that removal of this card has to come from other minions or strong aoe. Ideal play would be behind a taunt. Dream play would involve Unleash the Hounds.
Flavor Text: Here I go! I might need some help ...
Cost reduction cards shine in combo decks like rogue or silence priest, I thought of making one that would help combo decks, but has a down side of increasing your minion costs to prevent it in being used in control or other deck types.
"Oh, not quite what you asked for?"
The effect is pretty powerful, but the downside can be even greater. This card doesn't win games on its own, quite the contrary, but with the right tools could be a game changer.
It's a combo / control oriented card. On 10 mana you can combo this with Lord Jaraxxus for an immediate health stabilization, you can also combo this with cards giving immunity to your hero.
It's pretty interesting that discarding cards can actually help you lower the overall life cost.
Really excited with what I came up with. After playing around on the discussion topic this is my final form:
Can be used as a one time discount in combo decks. Can also be used to pull out a big minion for a good tempo swing.
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
It would be nice to have Lord Jaraxxus for 8 again. Also, could make Sense Demons and Illidan Stormrage viable.
inspired by "lock and load" and "stampede", rogue spell that continously reduce manacost in your hand in one turn.
reduction effect is permanent.
Hi there..
Flavor Text: "Cast Living Mana with Blood Magic" they said. "What could go wrong?" they said.
I probably went overboard with the stats for a minion you discard. I wanted stats that went with the picture, and good luck making this look like a 3/3. Its design is supposed to be sort of like an "End my suffering" thing.
Flavor: She is such a Beastmaster!
http://imgur.com/a/mnHN0
A card I would kill to have in heathstone (ps: i won't ;) ). The card is pretty self-explanatory but yeah, it Discard your last drawn card, a little like destroy but with the discard synergy but without the randomness. without Power Overwhelming in standard the card is pretty well balanced and should be interesting :)
-gl to the other!
YoU fAcE jArAxXuS eReDaR lOrD oF tHe BuRnInG lEgIoN MUAHAHAHAHAHA
Pretty straight forward card for Miracle Rogue, with an obvious drawback: Your opponent knows exactly what's coming.
To clarify, only your CURRENT hand when you play All In is revealed and discounted, cards you draw after you play this card will not be revealed nor discounted.
If you thought that 'Heroes of Warcraft' subtitle being dropped from Hearthstone was an accident, guess what:
If you are not the flame, you're the fuel.
Mod Please Delete, someone posted the idea of this card in Discussion thread before me.
I've only been at this for two weeks now, but I will try my best to provide strictly Shaman-based cards for each competition. So, for this week's theme, here is my submission. Seems like a good card for some wacky, Miracle Shaman-esque Hallazeal the Ascended set ups.
Its deathrattle will permanently reduce the cost of one of your cards by 4 but it will always be the card with the highest cost if for example yo have a malygos it will become a 5 cost cardonly if all the other cards in your hand are 8 or lower cost. if you have a 10-cost spell that spell will take the reduction. If there is a tie the target is random.
I am a witness of yogg-saron my lord and savior. I pray to him as he is the god and protector of RNG to bless me with is power and grant me the luck i need to win my games. May yogg be with you, and your cards.
This card has a heavy stat penalty, as it would be pretty powerful in a beast hunter build.
It would be a nice addition to hunter because it might lead to some bigger, more interesting beasts being included in beast master decks, rather than having the need to be so aggressive. The idea here is that removal of this card has to come from other minions or strong aoe. Ideal play would be behind a taunt. Dream play would involve Unleash the Hounds.
Flavor Text: Here I go! I might need some help ...
Cost reduction cards shine in combo decks like rogue or silence priest, I thought of making one that would help combo decks, but has a down side of increasing your minion costs to prevent it in being used in control or other deck types.
For my fellow Wild players!
REMOVED