So, I came up with what I think is an interesting concept for a card. Here it is:
Now, I know what you're thinking. "This card is shit. These Dragon Stone things better be good." Well, the dragon stones aren't good. But what they bring you IS good. Let me explain. These are the Dragon Stones:
(forgive text inconsistencies, I'm not good with the memory and the grammar and the durr)
The first thing you'll notice about the stones is that they have no mana cost. That's because you can't cast them. You literally can't. Try and pull them from your hand as much as you want, they're staying there. Of course, you could discard them via Warlock cards, but otherwise, they're pretty much immovable.
If you have 1, 2, or 3 stones in your hand, then all they are are space-cloggers. If you manage to get all four of them, though, that's when the REAL fun begins. If you get the fourth stone at any time, even during the enemy turn, the four stones are discarded and, as promised, your hero is replaced with a dragon.
You remember the first Nefarian boss battle, in the first phase of BRM? He got 30 health AND thirty armor. Well, this is sort of the same - as a dragon, you get 20 health AND 20 armor. So that's great, right off the bat. However, you also get a brand new hero power. Or rather, hero POWERS.
When you become a dragon randomly gain one of the 4 above hero powers. When you use it, it will transform into another in the set, similar to the boss-hero-power tavern brawl. As you might guess, this helps if you have an Inspire minion, but more importantly, these effects stack. You could potentially get all of them in a single turn, if you did nothing but use your hero power.
I... don't really know how to feel about this. It's a crazy powerful win condition, but adds 3 dead draws to your deck (it would be 4, but the fourth one you draw is anything but a dead draw). It's like Elise but the Map isn't a 2 mana cycle, and there isn't a 4 mana 6/6 taunt involved. Plus the initiation to the combo is 7 mana, which means you have fewer turns to draw the 4 cards before an average game would be over.
I guess it would be good in fatigue decks that don't care about up to 3 cards in their hands being unplayable. I don't know if I'd play it in-game unless fatigue was only a few cards away, because 1 dead card is better than 3, or if I desperately needed to to survive, but this 7 mana 6/6 doesn't save you from much except fatigue.
Oh, I just noticed after writing the second paragraph that the 6/6 can't attack. That's absolute garbage, it would never see play in any deck, sorry. Might be good getting it from the Golden Monkey near fatigue, otherwise absolutely awful. I'm fairly sure that a 7 mana 6/6 that can't attack and adds a few bad draws to your deck can afford to have taunt without a need for an activator; that just makes it a worse Chillmaw, I suppose.
I think it is interesting. But I also think that in the present form it is severely underpowered. And I don't mean the Dragon itself (although I don't know what sense "Dragon Wings" would have in a non-weapon/attack class), but the condition to arrive there. I don't think it would even work in a fatigue deck. Your turn 7 is useless (you play a minion which can't do anything withut activator). 3 other draws are dead and clogging up your hand so it is more difficult to reliably get your removals. And due to that you might be forced to play Cards without value because otherwise you start burning your Cards (and god forbid the missing dragon stone). I think this concept is much, much (probably another two muchs) too slow for hearthstone. It looks like even a control warrior will regualrly outtempo you.
I think you could give the dragon stones some sort of effect and make them playable. I don't know, but maybe something like a 2-mana spell that reads "If you play your fourth Dragon Stone, become a Dragon. Silence your Stone dragon". Or give your Stone Dragon taunt. Or "give your Stone Dragon: at the beginning of your turn attack a random enemy". Something that at least the Stone dragon becomes usable.
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So, I came up with what I think is an interesting concept for a card. Here it is:
Now, I know what you're thinking. "This card is shit. These Dragon Stone things better be good." Well, the dragon stones aren't good. But what they bring you IS good. Let me explain. These are the Dragon Stones:
(forgive text inconsistencies, I'm not good with the memory and the grammar and the durr)
The first thing you'll notice about the stones is that they have no mana cost. That's because you can't cast them. You literally can't. Try and pull them from your hand as much as you want, they're staying there. Of course, you could discard them via Warlock cards, but otherwise, they're pretty much immovable.
If you have 1, 2, or 3 stones in your hand, then all they are are space-cloggers. If you manage to get all four of them, though, that's when the REAL fun begins. If you get the fourth stone at any time, even during the enemy turn, the four stones are discarded and, as promised, your hero is replaced with a dragon.
You remember the first Nefarian boss battle, in the first phase of BRM? He got 30 health AND thirty armor. Well, this is sort of the same - as a dragon, you get 20 health AND 20 armor. So that's great, right off the bat. However, you also get a brand new hero power. Or rather, hero POWERS.
When you become a dragon randomly gain one of the 4 above hero powers. When you use it, it will transform into another in the set, similar to the boss-hero-power tavern brawl. As you might guess, this helps if you have an Inspire minion, but more importantly, these effects stack. You could potentially get all of them in a single turn, if you did nothing but use your hero power.
What do you guys think? OP? No?
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
I... don't really know how to feel about this. It's a crazy powerful win condition, but adds 3 dead draws to your deck (it would be 4, but the fourth one you draw is anything but a dead draw). It's like Elise but the Map isn't a 2 mana cycle, and there isn't a 4 mana 6/6 taunt involved. Plus the initiation to the combo is 7 mana, which means you have fewer turns to draw the 4 cards before an average game would be over.
I guess it would be good in fatigue decks that don't care about up to 3 cards in their hands being unplayable. I don't know if I'd play it in-game unless fatigue was only a few cards away, because 1 dead card is better than 3, or if I desperately needed to to survive, but this 7 mana 6/6 doesn't save you from much except fatigue.
Oh, I just noticed after writing the second paragraph that the 6/6 can't attack. That's absolute garbage, it would never see play in any deck, sorry. Might be good getting it from the Golden Monkey near fatigue, otherwise absolutely awful. I'm fairly sure that a 7 mana 6/6 that can't attack and adds a few bad draws to your deck can afford to have taunt without a need for an activator; that just makes it a worse Chillmaw, I suppose.
I think it is interesting. But I also think that in the present form it is severely underpowered. And I don't mean the Dragon itself (although I don't know what sense "Dragon Wings" would have in a non-weapon/attack class), but the condition to arrive there. I don't think it would even work in a fatigue deck. Your turn 7 is useless (you play a minion which can't do anything withut activator). 3 other draws are dead and clogging up your hand so it is more difficult to reliably get your removals. And due to that you might be forced to play Cards without value because otherwise you start burning your Cards (and god forbid the missing dragon stone). I think this concept is much, much (probably another two muchs) too slow for hearthstone. It looks like even a control warrior will regualrly outtempo you.
I think you could give the dragon stones some sort of effect and make them playable. I don't know, but maybe something like a 2-mana spell that reads "If you play your fourth Dragon Stone, become a Dragon. Silence your Stone dragon". Or give your Stone Dragon taunt. Or "give your Stone Dragon: at the beginning of your turn attack a random enemy". Something that at least the Stone dragon becomes usable.