Every Clash effect will involve two minions who fight for supremacy. The one with lower Attack will be destroyed while the stronger will suffer no damage. In a tie, neither is destroyed, and Poisonous does nothing in Clashes-they don't actually attack each other, it's just a comparison of their stats, like jousting.
Rend would be like poison but slower and it would do X damage at the end of the turn to whomever was attacked, but could only be applied to weapons. Does that make sense? Example below.
Hidden: Minion's identity is not known to your enemy before specific amount of turns or other requirement (just looks like card back on the battlefield, while being immune and unable to perform any actions).
Hidden (2) for example hides the minion for two turns and then reveals it. Hidden (Spell) reveals the minion after your opponent plays a spell (so for example it wouldn't be frozen after Frost Nova).
Parry: The first this minion takes damage from another minion, it instead attacks a character to its left or right, at random.
This is kinda like divine shield, but slightly better, but, divine shield triggers before parry. So if a minion has divine shield AND parry, divine shield will trigger first.
This word would be mostly used in TGT, because parry is in swordplay, but It CAN appear in other expansions.
Because of the card's wording, if a character that had a parry atacked another minion, the attacked minion would deal damage to one of its adjacent minions, the minion with parry takes no damage, and attacks the attacked minion.
also, I dont know how to add a image, so I attached it. I know most people dont want to click on a link, but I think its a good idea
The inspiration here is the idea behind Choose One. The alternating effects kinda mitigate cost a little. I'd say that it's actual value is adding one mana, then the two effects under it share the same budget to swap between. So it gives quite a bit of extra value when made the right distribution. Dread Knight is not the right distrobution, being a sloppy showcase card. Tricksy Blademaster follows the helpful guess for value linked in the primer with minimal shenanigans.
Next: Possession
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Not percentage based, mind you. Just a raw number.
Next Keyword: Clash
Every Clash effect will involve two minions who fight for supremacy. The one with lower Attack will be destroyed while the stronger will suffer no damage. In a tie, neither is destroyed, and Poisonous does nothing in Clashes-they don't actually attack each other, it's just a comparison of their stats, like jousting.
Next: Grow
Grow: Each turn this is in your deck, it gains +1/+1 and costs (1) more until it costs (10).
Next Keyword: Mastery
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Mastery: When a card with mastery is played, trigger the mastery effect once for each card with the same name you have played this game.
Next keyword: Suffocate
Next Keyword: Fortify
Note it says Play, not Summon.
Next Keyword: Desolate
Rend would be like poison but slower and it would do X damage at the end of the turn to whomever was attacked, but could only be applied to weapons. Does that make sense? Example below.
Next keyword: Spiritwalk
You guys need to start hosting the cards on imgur or something, hearthcards does not host cards for very long
Next keyword: Excavate
Next: Bloodsworn
lol looks like you just responded to Page one. Welp, I already created a Fee card. Sorry, Insight.
Fee (X): Choose to spend X additional mana for an extra effect (provided you have enough mana to do it)
Next Keyword: Link
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )
Getting damaged or trying to do something they can't (like the example below) will cause them to reveal their true nature.
Next Keyword: Pierce.
Pierce: Whenever this minion attacks, deal 2 dmg to the enemy hero
Example: Wretched Tiller
Or Knuckles' effect, I don't know which one is better
Next keyword: Peace
http://www.hearthpwn.com/decks/902771-renolock-deck
http://www.hearthpwn.com/decks/924648-secret-yogg-n-load-control-reno-hunter-next-lvl
Gale- When this minion does more than 1 attack in a turn activate this abilitiy.
Next do hidden
Hidden: Minion's identity is not known to your enemy before specific amount of turns or other requirement (just looks like card back on the battlefield, while being immune and unable to perform any actions).
Hidden (2) for example hides the minion for two turns and then reveals it.
Hidden (Spell) reveals the minion after your opponent plays a spell (so for example it wouldn't be frozen after Frost Nova).
Next: Deserter
f2p btw
Deserter: When another friendly minion leaves play, also leave play.
this would introduce mercenary-type minions into the game similiar to Venture Co. Mercenary that have booseted stats, but are best when played alone.
next: timewarp (make it good, I'm looking for an idea to base half of a custom expansion off of involving lot's of mechs)
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"The Slayer" custom class
"The Great Thaw" expansion competition finalist
then do this one somebody:
Parry
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Parry: The first this minion takes damage from another minion, it instead attacks a character to its left or right, at random.
This is kinda like divine shield, but slightly better, but, divine shield triggers before parry. So if a minion has divine shield AND parry, divine shield will trigger first.
This word would be mostly used in TGT, because parry is in swordplay, but It CAN appear in other expansions.
Because of the card's wording, if a character that had a parry atacked another minion, the attacked minion would deal damage to one of its adjacent minions, the minion with parry takes no damage, and attacks the attacked minion.
also, I dont know how to add a image, so I attached it. I know most people dont want to click on a link, but I think its a good idea
Next idea: Double-Stance
The inspiration here is the idea behind Choose One. The alternating effects kinda mitigate cost a little. I'd say that it's actual value is adding one mana, then the two effects under it share the same budget to swap between. So it gives quite a bit of extra value when made the right distribution. Dread Knight is not the right distrobution, being a sloppy showcase card. Tricksy Blademaster follows the helpful guess for value linked in the primer with minimal shenanigans.
Next: Possession