It is really difficult to stop even shaman with any other decks except with burn secret mage and Reno decks.
Aggro decks like even shaman shouldn't be given such low cost enchantments removal tool that renders voidcallers, voidlords, convincing infiltrators, magnetically buffed minions and murloc warleaders useless. Just because of devolve this deck can easily beat the decks that use above mentioned cards, that's unfair, really really unfair!!!!!!!!!!
i am playing wild a lot and yeah, every single deck has an overpowered combination (quest druid, big priest, secret mage, etc.etc.)... that's wild, it's supposed to be like that.
the only thing i find really unfair is mechathun combo in warlock, that' s always an autowin.
they should nerf the spell: destroy all minions AND THEN discard your hand.
It is really difficult to stop even shaman with any other decks except with burn secret mage and Reno decks.
Aggro decks like even shaman shouldn't be given such low cost enchantments removal tool that renders voidcallers, voidlords, convincing infiltrators, magnetically buffed minions and murloc warleaders useless. Just because of devolve this deck can easily beat the decks that use above mentioned cards, that's unfair, really really unfair!!!!!!!!!!
i am playing wild a lot and yeah, every single deck has an overpowered combination (quest druid, big priest, secret mage, etc.etc.)... that's wild, it's supposed to be like that.
the only thing i find really unfair is mechathun combo in warlock, that' s always an autowin.
they should nerf the spell: destroy all minions AND THEN discard your hand.
Play bomb warrior, use mojomaster zihi in aggro decks or play hakkar the soulflayer. That should do it :)
i am playing wild a lot and yeah, every single deck has an overpowered combination (quest druid, big priest, secret mage, etc.etc.)... that's wild, it's supposed to be like that.
the only thing i find really unfair is mechathun combo in warlock, that' s always an autowin.
they should nerf the spell: destroy all minions AND THEN discard your hand.
Play bomb warrior, use mojomaster zihi in aggro decks or play hakkar the soulflayer. That should do it :)
Dirty rat or unseen saboteur can also be good.
Don't get me wrong, I am fine with the card mechathun and not saying is unbeatable, but if for priest or druid you still need some effort, to collect the right combo in hand and empty the hand yourself, for warlock you can have whatever cards or number of cards in hand. it doesn't matter, you just have to draw and heal and forget about everything else.
it's way too easy do it. you just need 3 cards and free to fill the deck with whatever.
that spell was designed for discard warlock not to cheat mechathun, they should fix it in my opinion. (is not even a nerf, card keep doing exactly the same, just fix mechathun interaction)
I mean its probably too good buz there are like 20 more problematic cards in wild like vargoth, mechwarper, divine favour, thing from below. Wild really has other problems atm
I mean its probably too good buz there are like 20 more problematic cards in wild like vargoth, mechwarper, divine favour, thing from below. Wild really has other problems atm
At least these cards are fine as they are situation dependent but devolve is like win condition against certain decks, multifunctional and can be used in most situation. And on top it's low cost makes it easier to use and build your board simultaneously, which is op.
Oh look, the Cubelock player thought he was safe behind his Voidlords that he cheated out for less than their cost and is now complaining.
Well shudderwork shaman has at least more power than cubelocks so it's fair to cheat out voidlord against it but aggro even shaman should should be made to destroy the cheated out voidlord with cheated out sea giants and not spend 2 Mana to remove it. I hope this is fair.
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It is really difficult to stop even shaman with any other decks except with burn secret mage and Reno decks.
Aggro decks like even shaman shouldn't be given such low cost enchantments removal tool that renders voidcallers, voidlords, convincing infiltrators, magnetically buffed minions and murloc warleaders useless. Just because of devolve this deck can easily beat the decks that use above mentioned cards, that's unfair, really really unfair!!!!!!!!!!
It's cost must be increased to 3 or 4.
I have to agree. It's still a no doubt include at 3 mana.
nerf devolve and buff evolve then we have a deal.
Dead but dreaming
Can we throw in buffing the Thrall deathknight?
So I talked to the guys down at Blizzard, and we kicked this thread around for a few minutes.
Then they said no.
Nerf your obnoxious posts!
Then is it just fair to transform enemy taunt minion and pass through it with two Mana??
It's so unfair to destroy so many taunt minions with two Mana aoe!!!!
Typical Blizzard. Thanks for trying though
i am playing wild a lot and yeah, every single deck has an overpowered combination (quest druid, big priest, secret mage, etc.etc.)... that's wild, it's supposed to be like that.
the only thing i find really unfair is mechathun combo in warlock, that' s always an autowin.
they should nerf the spell: destroy all minions AND THEN discard your hand.
We'd rather just nerf you instead.
Play bomb warrior, use mojomaster zihi in aggro decks or play hakkar the soulflayer. That should do it :)
Dirty rat or unseen saboteur can also be good.
Don't get me wrong, I am fine with the card mechathun and not saying is unbeatable, but if for priest or druid you still need some effort, to collect the right combo in hand and empty the hand yourself, for warlock you can have whatever cards or number of cards in hand. it doesn't matter, you just have to draw and heal and forget about everything else.
it's way too easy do it. you just need 3 cards and free to fill the deck with whatever.
that spell was designed for discard warlock not to cheat mechathun, they should fix it in my opinion. (is not even a nerf, card keep doing exactly the same, just fix mechathun interaction)
I played that deck too, i felt unfair ahaha
In all fairness, Mass Dispel also draws a card, which is generally worth around 2 mana...
I mean its probably too good buz there are like 20 more problematic cards in wild like vargoth, mechwarper, divine favour, thing from below. Wild really has other problems atm
aren't you a little late to the party?
nobody ever talked about devolve being a problem, even when it was brandnew
At least these cards are fine as they are situation dependent but devolve is like win condition against certain decks, multifunctional and can be used in most situation. And on top it's low cost makes it easier to use and build your board simultaneously, which is op.
2 mana remove enemy taunts?
4 mana give your minions +2 attack(vessina)
yeah please nerf devolve
Oh look, the Cubelock player thought he was safe behind his Voidlords that he cheated out for less than their cost and is now complaining.
Well shudderwork shaman has at least more power than cubelocks so it's fair to cheat out voidlord against it but aggro even shaman should should be made to destroy the cheated out voidlord with cheated out sea giants and not spend 2 Mana to remove it. I hope this is fair.