Oh look, the Cubelock player thought he was safe behind his Voidlords that he cheated out for less than their cost and is now complaining.
Well shudderwork shaman has at least more power than cubelocks so it's fair to cheat out voidlord against it but aggro even shaman should should be made to destroy the cheated out voidlord with cheated out sea giants and not spend 2 Mana to remove it. I hope this is fair.
I mean its probably too good buz there are like 20 more problematic cards in wild like vargoth, mechwarper, divine favour, thing from below. Wild really has other problems atm
At least these cards are fine as they are situation dependent but devolve is like win condition against certain decks, multifunctional and can be used in most situation. And on top it's low cost makes it easier to use and build your board simultaneously, which is op.
They can still make lot of money by improving Baron as this guy can be obtained by purchasing adventure also.
This guy will work like crazy, if they make the necessary changes, with Necrium blade.Turn 2 play nerubian egg, on the next turn play Necrium blade and hit and finally on turn 4 destroy the blade and summon 4x nerubians.
This seems like a salt thread. Did you just lose to a deathrattle deck? Umbra and Rivendare are not part of any issue related to Hearthstone
No. I just want them to improve these cards so I can build more fun decks like turning Necrium blade into Necrium vial, woodcutter's axe can become val'anyr, double benefits from val'anyr and so on.
Let's say you play thekal on turn 4 and the molten Giants are in the deck. The next turn you play call to arms provided Giants are still in the deck, will the 0 cost Giants get recruited?
i am playing wild a lot and yeah, every single deck has an overpowered combination (quest druid, big priest, secret mage, etc.etc.)... that's wild, it's supposed to be like that.
the only thing i find really unfair is mechathun combo in warlock, that' s always an autowin.
they should nerf the spell: destroy all minions AND THEN discard your hand.
Play bomb warrior, use mojomaster zihi in aggro decks or play hakkar the soulflayer. That should do it :)
It is really difficult to stop even shaman with any other decks except with burn secret mage and Reno decks.
Aggro decks like even shaman shouldn't be given such low cost enchantments removal tool that renders voidcallers, voidlords, convincing infiltrators, magnetically buffed minions and murloc warleaders useless. Just because of devolve this deck can easily beat the decks that use above mentioned cards, that's unfair, really really unfair!!!!!!!!!!
Equality was a busted card. I think the possible reason behind the nerf sucked but I don't like someone nuking my board for 4, or nuking my board for 6, dealing 2 damage, and he retains his board. I played that pally even deck after the call to arms nerf and it was obscene, especially since you could conceivably partner equality with avenging wrath.
Don't you think bringing it back to 2 mana will attract a player to play more of a control type pally deck and less of a devastating mech paladin in wild thereby reducing salty posts?
0
C'mon blizzard make Baron Rivendare work like necromechanic
0
Play aggro decks like token druid with saronite taskmaster, zuldrak ritualist and leeroy in it.
Spoil his rez pool
1
Quest Resurrect priest, mech paladin or any other aggro deck with zilliax in it.
0
Well shudderwork shaman has at least more power than cubelocks so it's fair to cheat out voidlord against it but aggro even shaman should should be made to destroy the cheated out voidlord with cheated out sea giants and not spend 2 Mana to remove it. I hope this is fair.
0
At least these cards are fine as they are situation dependent but devolve is like win condition against certain decks, multifunctional and can be used in most situation. And on top it's low cost makes it easier to use and build your board simultaneously, which is op.
0
They can still make lot of money by improving Baron as this guy can be obtained by purchasing adventure also.
This guy will work like crazy, if they make the necessary changes, with Necrium blade.Turn 2 play nerubian egg, on the next turn play Necrium blade and hit and finally on turn 4 destroy the blade and summon 4x nerubians.
0
Thanks.
Can we use call to arms to recruit minions discounted by frizz kindleroost?
0
No. I just want them to improve these cards so I can build more fun decks like turning Necrium blade into Necrium vial, woodcutter's axe can become val'anyr, double benefits from val'anyr and so on.
1
Weapons with Deathrattles can benefit.
And also they should change Spiritsinger umbra's text to 'Whenever you summon a minion or play a card trigger it's Deathrattle effect'.
0
Old: Your minions trigger their Deathrattle twice.
New: Your Deathrattles trigger twice.
0
Let's say you play thekal on turn 4 and the molten Giants are in the deck. The next turn you play call to arms provided Giants are still in the deck, will the 0 cost Giants get recruited?
0
Play bomb warrior, use mojomaster zihi in aggro decks or play hakkar the soulflayer. That should do it :)
Dirty rat or unseen saboteur can also be good.
0
Then is it just fair to transform enemy taunt minion and pass through it with two Mana??
It's so unfair to destroy so many taunt minions with two Mana aoe!!!!
0
It is really difficult to stop even shaman with any other decks except with burn secret mage and Reno decks.
Aggro decks like even shaman shouldn't be given such low cost enchantments removal tool that renders voidcallers, voidlords, convincing infiltrators, magnetically buffed minions and murloc warleaders useless. Just because of devolve this deck can easily beat the decks that use above mentioned cards, that's unfair, really really unfair!!!!!!!!!!
It's cost must be increased to 3 or 4.
0
Don't you think bringing it back to 2 mana will attract a player to play more of a control type pally deck and less of a devastating mech paladin in wild thereby reducing salty posts?