Never underestimate the wisps. They defeated Archimonde afterall! With the combined power of Nordrassil but we aren't going to sweat those small details ;)
Even if not constructed material card I like the flavour of it.
Looks like a fun card. Good for either token druid or ramp even. The rise of the wisps is nigh.. Finally I can put that 0 cost minion in here to make a themed deck.
The +5/5 and taunt is pretty cool once your opponent wastes all their silences. Don't like the 5 wisps though. Too susceptible to AOE for a high mana cost. 5 mana would be a little better to combo with Savage Roar or PoW the next turn. Maybe we'll see token wisp decks?Turn 6, play this on a wisp for a 6/6 with taunt sounds pretty funny.
hahahahah - laughing so hard at this one. Sure fine, it may be good. but blizzard KNOWS that wisps are troll cards. It could have been summon 5 1/1 dancing carrots and we'd be fine, but wisps. This and Nebulon are killing me right now. great great stuff Blizz.
I don't understand it. It's either a 6-mana Lightspawn that you can't heal, or it's Blessing of Kings for 2 more, which buys you an extra +1/+1 and taunt. Sure, next turn you can savage roar for up to 17, if any of your wisps manage to survive (hint: they likely won't). This follows the theme of slightly overpriced druid spells that do one of two useful things. Thing about all those spells (Starfall, for example) is that they rarely get run. They're just too cost-inefficient.
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Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
I assume the wisps are 1/1. I'm not feeling this card.
I can see this being played in lieu of token generating cards like violet teacher since it is more versatile. Not sure if its worth a deck slot though.
You have to combo this card most of the time to make it decent, and then it is quite slow for it's effect. Having said that though, Druid has plenty of ramp, so this card becomes a little better than if it was in other classes, Power of the Wild is an option, I feel Cenarius or Hobgoblin gives the best combo, you might put in Soul of the Forest, but it's unlikely you'd want that many situational cards as well as Wild Growth & Innervate.
You could probably make good use of the Hobgoblin though with this card on top of Oozes and Creepers, the problem is drawing those cards in the right order.
Actually scrap that, Hobgoblin only works with played minions, not summoned ones, you couldn't combo him with this card :(
I assume the wisps are 1/1. I'm not feeling this card.
A good token generator. Follow up with Power of the Wild.
Never underestimate the wisps. They defeated Archimonde afterall! With the combined power of Nordrassil but we aren't going to sweat those small details ;)
Even if not constructed material card I like the flavour of it.
Totally combo with Poison Seeds right??
Follow up with innervate Cenarious(sp) turn 7?
yup, totally
Looks like a fun card. Good for either token druid or ramp even. The rise of the wisps is nigh.. Finally I can put that 0 cost minion in here to make a themed deck.
The +5/5 and taunt is pretty cool once your opponent wastes all their silences. Don't like the 5 wisps though. Too susceptible to AOE for a high mana cost. 5 mana would be a little better to combo with Savage Roar or PoW the next turn.
Maybe we'll see token wisp decks?Turn 6, play this on a wisp for a 6/6 with taunt sounds pretty funny.
Caution: Steep Incline (Ramp Druid)
Then don't play 5 minions against a hunter? lawl.Not too hard to work around.
Caution: Steep Incline (Ramp Druid)
This is broken.
Area of Effect SHOULD NOT BE MANDATORY. Darnit!
So much value with Soul of the Forest turn 10. Opponent need 2 board clears. Follow up with Power of the Wild and Savage Roar or other multitarget synagies.
hahahahah - laughing so hard at this one. Sure fine, it may be good. but blizzard KNOWS that wisps are troll cards. It could have been summon 5 1/1 dancing carrots and we'd be fine, but wisps. This and Nebulon are killing me right now. great great stuff Blizz.
You misspelled whispers blizzard, geeze.
Wait...
I don't understand it. It's either a 6-mana Lightspawn that you can't heal, or it's Blessing of Kings for 2 more, which buys you an extra +1/+1 and taunt. Sure, next turn you can savage roar for up to 17, if any of your wisps manage to survive (hint: they likely won't). This follows the theme of slightly overpriced druid spells that do one of two useful things. Thing about all those spells (Starfall, for example) is that they rarely get run. They're just too cost-inefficient.
Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
Dark Wispers + Soul of the Forest hype. (Probably not worth it, but fun!)
I can see this being played in lieu of token generating cards like violet teacher since it is more versatile. Not sure if its worth a deck slot though.
Thanks FOO(The Banner God)!
at 6 mana, this card is too much of a gamble considering its weaknesses even with the choices.
It's a flavour thing; Archimonde got destroyed by Malfurion by summoning 1000s of wisps, who then exploded. The card picture is of this event.
wisp too powerful plz nurf omg nnnnoooooooo
just kidding this is going in all my druid decks because you can't have enough wisps I think this card isn't bad for the +5 +5
JP
You have to combo this card most of the time to make it decent, and then it is quite slow for it's effect. Having said that though, Druid has plenty of ramp, so this card becomes a little better than if it was in other classes, Power of the Wild is an option, I feel Cenarius or Hobgoblin gives the best combo, you might put in Soul of the Forest, but it's unlikely you'd want that many situational cards as well as Wild Growth & Innervate.
You could probably make good use of the Hobgoblin though with this card on top of Oozes and Creepers, the problem is drawing those cards in the right order.
Actually scrap that, Hobgoblin only works with played minions, not summoned ones, you couldn't combo him with this card :(