That’s interesting, I usually never keep him in hand, mainly because I have enough removal without it and I feel like I’d get more value out of it later. But it’s personal preference I guess.
Y'all might think I'm crazy but I regularly use him on turn 2 to grab animal companion for turn 3 vs certain opponents if I don't have any good turn2/3 plays in my hand. My Mage deck does rely on some early momentum and damage. This play has been key to many wins for me and sometimes I regret it.
But in other circumstances I hold onto him for a more impactful play. I don't think I ever throw him away from my opening hand.
If I have other plays, I usually do not keep him in my opening hand. I do not think that Zephrys is best played as an active card in the early game. He is best played as a reactive card in the late game and secondarily as a finisher in the late game. I would only keep in the early game to use re-actively against a high tempo deck like Mech Paladin or if I truly had no other plays. Highlander decks should have other early game options besides Zephrys.
Just remember that a Turn 2 Zephrys is a board clear that you've lost. Animal Companion and Brightwing are unpredictable, and playing Wild Growth on Turn 3 is very situational.
While I generally agree, it's worth stating that reactive Zephyr plays assume that the game lasts until the late rounds and so are speculative in their own way.
So with that in mind, I can agree that tossing him in hopes you get some of your other early play cards isn't a bad strategy if you don't intend to entertain the active play options. Then if he shows up later in the game he will be of significant use. Otherwise he is more like a 8-10 cost card sitting there taking up space from turn 1.
Maybe your friend is playing non-highlander deck? I think you should always keep it, it is hard to say what could be a better card to have.
Shadowstep
Youthful Brewmaster
Ancient Brewmaster
Hex Lord Malacrass
why play him just once??????????
which means I always keep him or look for him in mulligan,i have more than one reason per deck...in Rogue with
Daring Escape
you hit a board with Youthful Brewmaster or Ancient Brewmaster ..
4 -5 wishes makes you not worry a lot about any particular wish
I think your friend is wrong.
That’s interesting, I usually never keep him in hand, mainly because I have enough removal without it and I feel like I’d get more value out of it later. But it’s personal preference I guess.
Aldo M.N.
Y'all might think I'm crazy but I regularly use him on turn 2 to grab animal companion for turn 3 vs certain opponents if I don't have any good turn2/3 plays in my hand. My Mage deck does rely on some early momentum and damage. This play has been key to many wins for me and sometimes I regret it.
But in other circumstances I hold onto him for a more impactful play. I don't think I ever throw him away from my opening hand.
If I have other plays, I usually do not keep him in my opening hand. I do not think that Zephrys is best played as an active card in the early game. He is best played as a reactive card in the late game and secondarily as a finisher in the late game. I would only keep in the early game to use re-actively against a high tempo deck like Mech Paladin or if I truly had no other plays. Highlander decks should have other early game options besides Zephrys.
Just remember that a Turn 2 Zephrys is a board clear that you've lost. Animal Companion and Brightwing are unpredictable, and playing Wild Growth on Turn 3 is very situational.
While I generally agree, it's worth stating that reactive Zephyr plays assume that the game lasts until the late rounds and so are speculative in their own way.
So with that in mind, I can agree that tossing him in hopes you get some of your other early play cards isn't a bad strategy if you don't intend to entertain the active play options. Then if he shows up later in the game he will be of significant use. Otherwise he is more like a 8-10 cost card sitting there taking up space from turn 1.