I prefer Rotten Applebaum because it is sooner because sincerely playing this in turn 6 is very slow apart the attack
Of course you would never play this in wild .
This card only goes into decks that require you to have reborn minions. So far this is only Making Mummies wich seems to fit way better to me than to make it an aggro deck ( Micro Mummy for example doesnt synergyse well with the quest).
In general i would say making Quest decks more lategame oriented has 2 major upsides:
1) The questcopyheropower is way better on controlish cards Khartut Defender , than on Leeroy or whatever.
2) To play 5 reborn minions isnt that easy , if people clump up their deck with only those they have a super bad deck, that gets outtempoed by any other agggro deck and farmed by every Control deck. Imo 7 to 10 should be enough.
PS: On a sidenote having the quest activated (on average) very late ( past turn 10) also makes Questing Explorer better since a 2/3 without any effect is extremely bad (past turn 10) . The body is actually not that relevant for a Control deck , since it doesnt win by tempo, but it can help making good trades in the early game.
Well this seems to be for Making Mummies mostly, as other control will want an earlier taunt and heal in Rotten Applebaum. I wish this was 5 mana as a 2/4 (or whatever) to compete with Rotten Applebaum, as I feel 6 mana is a bit slow to stabilise against aggro since they probably drew their silence.