N'zoth decks just got quite a nice little tool to use. Play two of these to summon 4, then get healed for 24 health in total. Put it in warlock and use the new 2 drop to dupe N'zoth...
Too bad that's not worth doing over 3 Gul'dans
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I'm here to kick ass and play cards, and I'm all out of ass.
I prefer Rotten Applebaum because it is sooner because sincerely playing this in turn 6 is very slow apart the attack
Of course you would never play this in wild .
This card only goes into decks that require you to have reborn minions. So far this is only Making Mummies wich seems to fit way better to me than to make it an aggro deck ( Micro Mummy for example doesnt synergyse well with the quest).
In general i would say making Quest decks more lategame oriented has 2 major upsides:
1) The questcopyheropower is way better on controlish cards Khartut Defender , than on Leeroy or whatever.
2) To play 5 reborn minions isnt that easy , if people clump up their deck with only those they have a super bad deck, that gets outtempoed by any other agggro deck and farmed by every Control deck. Imo 7 to 10 should be enough.
PS: On a sidenote having the quest activated (on average) very late ( past turn 10) also makes Questing Explorer better since a 2/3 without any effect is extremely bad (past turn 10) . The body is actually not that relevant for a Control deck , since it doesnt win by tempo, but it can help making good trades in the early game.
This is really good. Slightly worse than sludge belcher but the double heal is very welcome for Warlock specifically.
Sludge belcher sees ZERO play in wild and probably isn't that good anymore if it was playable in standard. It was good back in the day cause cards sucked and there's no good 5 drop back then.
Well this seems to be for Making Mummies mostly, as other control will want an earlier taunt and heal in Rotten Applebaum. I wish this was 5 mana as a 2/4 (or whatever) to compete with Rotten Applebaum, as I feel 6 mana is a bit slow to stabilise against aggro since they probably drew their silence.
I prefer Rotten Applebaum because it is sooner because sincerely playing this in turn 6 is very slow apart the attack
As well as the Priest quest, as others have mentioned, the heal works great for heal druid which is getting a bunch of other potential new tools such as Overflow, Hidden Oasis and Neferset Ritualist, and combines well with Anubisath Defender and Untapped Potential.
Biggest problem I see for this seeing play in either Quest Heal Priest or Heal Druid is that there might just be enough better cards.
Silence Priest was already beating the decks that might run this card, so ...
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
N'zoth decks just got quite a nice little tool to use. Play two of these to summon 4, then get healed for 24 health in total. Put it in warlock and use the new 2 drop to dupe N'zoth...
Too bad that's not worth doing over 3 Gul'dans
I'm here to kick ass and play cards, and I'm all out of ass.
Of course you would never play this in wild .
This card only goes into decks that require you to have reborn minions. So far this is only Making Mummies wich seems to fit way better to me than to make it an aggro deck ( Micro Mummy for example doesnt synergyse well with the quest).
In general i would say making Quest decks more lategame oriented has 2 major upsides:
1) The questcopyheropower is way better on controlish cards Khartut Defender , than on Leeroy or whatever.
2) To play 5 reborn minions isnt that easy , if people clump up their deck with only those they have a super bad deck, that gets outtempoed by any other agggro deck and farmed by every Control deck. Imo 7 to 10 should be enough.
PS: On a sidenote having the quest activated (on average) very late ( past turn 10) also makes Questing Explorer better since a 2/3 without any effect is extremely bad (past turn 10) . The body is actually not that relevant for a Control deck , since it doesnt win by tempo, but it can help making good trades in the early game.
it's like rotten applebaum, sightly better but not worth the 1 mana. So I'd say it's worse than rotten applebaum with is a pretty meh card.
Carpe Diem - Seize the day
Sludge belcher sees ZERO play in wild and probably isn't that good anymore if it was playable in standard. It was good back in the day cause cards sucked and there's no good 5 drop back then.
Carpe Diem - Seize the day
Well this seems to be for Making Mummies mostly, as other control will want an earlier taunt and heal in Rotten Applebaum. I wish this was 5 mana as a 2/4 (or whatever) to compete with Rotten Applebaum, as I feel 6 mana is a bit slow to stabilise against aggro since they probably drew their silence.
Does Mass Resurrection return reborn minions to their full health?
E.g. Khartut Defender would return as 3/4 body with Mass Res?
Yap.
They never return as damaged minions.