Why is everyone evaluating it's ability as an early game drop when that's obviously not how he's meant to be played? If ABSOLUTELY need be sure, but of course the intention is to play him and then heal at the same time. Whether that's good right now or not is another matter, but so many people are evaluating in the wrong context.
Why is everyone evaluating it's ability as an early game drop when that's obviously not how he's meant to be played? If ABSOLUTELY need be sure, but of course the intention is to play him and then heal at the same time. Whether that's good right now or not is another matter, but so many people are evaluating in the wrong context.
How else should we evaluate this card?
Based on some abstruse combos you are most likely only be able to achieve versus a friend? Yes in that case this card is superb.(Even tho the "rare"1drop of Warrior still seems better to me than this Legendary)
But the voting options are literally from : dust it, to : PLAYABLE, to : META defining. Like in, how good you guys think, this will be in the upcoming META?
If half a dozen decks are superior in their lategame, wich unfortunately its looking to be the case, than Paladin has to put in something else with a bit more Punch. Also cards to combo with are always .. difficult in Paladin, although the new drawspell helps.
Btw . All this is only for standard, before ppl are again complaining, how awesome this is in wild.
Doesn't look like legendary worthy at this point. Wickerflame Burnbristle reprint pretty much. Just another example of how Blizz is making money by just printing a boring effect card and sticking a legendary tag on it.
You are an actual scrub. This card is nothing like burnbrisle and has a very powerful effect. It’s better than Arcane Artificer in a control pally, unique effect and it has a shield which means something in pally as well. Legendaries don’t need to be OP, just unique which this card is. Don’t confuse “small body” with weak in any card game or life actually.
Boys, we got an expert here. There is nothing unique about this card, cause it is almost 100% reprint of a previous legendary. And Divine Shield + Lifesteal + Double healing is unique? What? This card should be an epic at max. Don't think "Scrub" is something I would describe myself, since I finish top 500 legend every season, so I think I know a thing or two about the game, how about you?
Y'all are a bit too harsh on this methinks. He's not overwhelmingly great, and he's def kinda weird, but I think he's interesting and a worthy Legendary.
Why is everyone evaluating it's ability as an early game drop when that's obviously not how he's meant to be played? If ABSOLUTELY need be sure, but of course the intention is to play him and then heal at the same time. Whether that's good right now or not is another matter, but so many people are evaluating in the wrong context.
How else should we evaluate this card?
Based on some abstruse combos you are most likely only be able to achieve versus a friend? Yes in that case this card is superb.(Even tho the "rare"1drop of Warrior still seems better to me than this Legendary)
But the voting options are literally from : dust it, to : PLAYABLE, to : META defining. Like in, how good you guys think, this will be in the upcoming META?
If half a dozen decks are superior in their lategame, wich unfortunately its looking to be the case, than Paladin has to put in something else with a bit more Punch. Also cards to combo with are always .. difficult in Paladin, although the new drawspell helps.
Btw . All this is only for standard, before ppl are again complaining, how awesome this is in wild.
How else you should evaluate this card? Not as a tempo 2 drop (you basically answered your own question). I mean, against aggro this will still be decent on turn 2 since it has soft taunt, but I cannot imagine that this card would go in any aggressive deck (full on aggro or midrange). It unlikely would have fitted Call to Arms even Paladin nor murloc Paladin. But I can see a control Paladin that uses this card. Maybe behind Rotten Applebaum or as a combo with Spikeridged Steed. Something like, for instance, Exodia Paladin could have made use of it.
Sure, in the present meta I cannot imagine a good use either (as you said, Paladin severely lacks lategame value), but who knows how the boomsday meta will shape out and what decks will emerge. The card itself is not bad for what it can do (doubling healing) since it is cheap enough to be comboed and it is sticky enough to force the opponent to destroy it.
I slept on burnsbrittle I won't again. Heal for 4-6 for 2 mana and deal 2 damage is really strong against aggro. Paladin will definently need more tools to be a control class in standard but this is a great start.
Why is everyone evaluating it's ability as an early game drop when that's obviously not how he's meant to be played? If ABSOLUTELY need be sure, but of course the intention is to play him and then heal at the same time. Whether that's good right now or not is another matter, but so many people are evaluating in the wrong context.
Yeah, but in TESL your health can go above 30. Health gain is far less useful in HS. Armor is much more valuable since it stacks.
How else should we evaluate this card?
Based on some abstruse combos you are most likely only be able to achieve versus a friend? Yes in that case this card is superb.(Even tho the "rare"1drop of Warrior still seems better to me than this Legendary)
But the voting options are literally from : dust it, to : PLAYABLE, to : META defining. Like in, how good you guys think, this will be in the upcoming META?
If half a dozen decks are superior in their lategame, wich unfortunately its looking to be the case, than Paladin has to put in something else with a bit more Punch. Also cards to combo with are always .. difficult in Paladin, although the new drawspell helps.
Btw . All this is only for standard, before ppl are again complaining, how awesome this is in wild.
Boys, we got an expert here. There is nothing unique about this card, cause it is almost 100% reprint of a previous legendary. And Divine Shield + Lifesteal + Double healing is unique? What? This card should be an epic at max. Don't think "Scrub" is something I would describe myself, since I finish top 500 legend every season, so I think I know a thing or two about the game, how about you?
I voted very good then noticed it wasn't a mech. Downgrade to playable.
Y'all are a bit too harsh on this methinks. He's not overwhelmingly great, and he's def kinda weird, but I think he's interesting and a worthy Legendary.
How else you should evaluate this card? Not as a tempo 2 drop (you basically answered your own question). I mean, against aggro this will still be decent on turn 2 since it has soft taunt, but I cannot imagine that this card would go in any aggressive deck (full on aggro or midrange). It unlikely would have fitted Call to Arms even Paladin nor murloc Paladin. But I can see a control Paladin that uses this card. Maybe behind Rotten Applebaum or as a combo with Spikeridged Steed. Something like, for instance, Exodia Paladin could have made use of it.
Sure, in the present meta I cannot imagine a good use either (as you said, Paladin severely lacks lategame value), but who knows how the boomsday meta will shape out and what decks will emerge. The card itself is not bad for what it can do (doubling healing) since it is cheap enough to be comboed and it is sticky enough to force the opponent to destroy it.
Rag the lightlord + Kangor = health
I slept on burnsbrittle I won't again. Heal for 4-6 for 2 mana and deal 2 damage is really strong against aggro. Paladin will definently need more tools to be a control class in standard but this is a great start.
Aside from aggro control paladin hasn't gotten a good card in a long ass time.
Crystalsmith Kangor + Blackguard + Benevolent Djinn ?
Maybe good calls from Master Oakheart? Not so great, but good.