Kind of sad, i really wanted to try it with Zylliax, but i think is right. I genuinely thought that if a GvG was gonna be nerfed it would have been Mechwarper. Ok, is not an OTK, but 9 mana, 3 card destroy opponent board, heal yourself to max life and threaten lethal next turn if opponent as no board clear (psychic scream / twisting nether / mass dispel / devolve / anduin / spiris lash + lightbomb) it doesnt looks "fine" to me.
Not fine for sure. But as you mentioned: there are many board clears for this. You also forgot: Poison Seeds (with the new treant-cards it's quite interresting), brawl (you can't buff so many cards until rope hits that a brawl would not prevent lethal), Equality-shenanigans and who know what class gets a board clear this turn (in a expansion with lot of bombs I would not be surprised; also one card art already shows a board clear)
And to get exactly this combo would require exactly this 3 cards, not too hard in warlock, but consistent enough?
back in mean streets warlocks would run leeroy + POW + faceless as a 3 card 20 damage finisher, it also needed 1 tick of emperor thaurrisan, , 3 card combo that wins the baord + fully heals + thereathen leathal for 9? piece of cake.
Well, my family wanted to use my PC, so I couldn't reply to your post, FirePalyHSplayer. Sorry about that. We can finish this discussion tomorrow, as I really have something to say. Good luck with your studying.
back in mean streets warlocks would run leeroy + POW + faceless as a 3 card 20 damage finisher, it also needed 1 tick of emperor thaurrisan, , 3 card combo that wins the baord + fully heals + thereathen leathal for 9? piece of cake.
Yeah, but those had charge and you couldn't interact with this combo, unless the dirty rat had something to say about it. The aforementioned Glinda-Mechwarper combo gives the opponent plenty of ways to interact with it. Minions with Charge can hit you out of nowhere.
I want to continue this discussion tomorrow, but I really don't understand people's concern regarding this combo. It's a 3-card one, it costs 9 mana and it doesn't kill the opponent on the spot. Sure, you might "win" the board and fully heal your hero, but you sacrificed 3 whole resources and diluted your deck for this power play, which can be nullified by a single card. Let's look at the different MUs and see how this combo would work in each one of them:
- Aggro - if you reach turn 9 +, then you are probably winning by now. The combo may be the last nail in the coffin, BUT you mustn't forget that those decks typically don't allow us to tap a lot and can punish us for greedy plays (burn mage). In this MU we won't hold onto the combo pieces, but only the Mechwarper seems useful. Glinda is a bit slow and the legendary mech is just understated, if it's played as a plain body.
- Mid-range - in this case I can see this combo making the cut. Those decks are slightly slower and typically don't run removals.
- Control - some decks (hunter, big spell mage) can't answer it, BUT many others will. And trust me, the Glinda-Mechwarper combo gives our opponents a lot of time to find their tools. Not to mention, that there won't be a mana barrier to overcome (unlike against pre-nerfed Giantlock). People made a list of all the possible removals, so you shouldn't worry about your opponent threatening lethal. And if you want to mention the cases, when the players won't have their board clears on time - well, RNG happens. But it's not like this is the first time when a game is decided from the start - I remember how stupid it was, when I lost games to BIG Priest on turn 4, just because they had Barnes + Y'shaarj + bunch of ressurect spells.
Tl; dr - control decks will respond to it adequately and have plenty of time to find their tools (unlike other cheesy decks). - Combo - the matches will either play out like the control ones OR the opponent will ignore the board, they will draw their combo pieces and burst you to crisps. I mean, we all know Exodia/Freeze mages and their freeze abilities. They will just stall, until their find their burn. They also have Ice Block and won't care that much about your board.
Good thing we have 9 out of 10 Shudderwok Shamans to make up for the nerf. Again, why isn't Raza switched back to 0 mana hero power since Shudderwok does basically the same thing?
I have used Shadowboxer in many gimmick decks, many times. But this change makes sense because if the giving of Lifesteal is going to be a lot easier with the new Magnetic Mechs, then the OTK possibilities are, frankly, obvious. Yes, it's in Wild, but still, it doesn't make any sense to have a Wild deck that just easily OTK wins like this with stupid amounts of damage.
I think people forgot that if blizard leave this card as it is, it become too consistent. Getting life steal on Shadowboxer is RNG with Unidentified Elixir, but in the next expansion it become more consistent with Zilliax.
Another think that people forget, this combo CAN BE an OTK in the right deck. For example you can create defensive Quest Priest with this combo as a win condition. You have 40 Health, so the damage dealth from your max hp heal also increase. To make this more lethal, you can use second Shadowboxer or Vivid Nightmare to make it deal 2 damage per 1 health healed. So in theory, healing 15 can deal 30 damage and it can deal up to 58 (healing from 1 HP with 30 max Health) or 78 (healing from 1 HP with 40 max Health) with Amara.
This is a crazy combo and fit wild just fine. But remember, when the deck have a broken combo with small amount of card, people will flock to it. Then when many people play it, it will become oppressive and boring. Remember Naga Sea Witch Giant deck? That deck is rather low on win rate, but the combo is easy to pull off. The deck is also a gamble deck. If you can clear the giant you win if not you lose. But still even if in theory the combo give you time to response, people still hate it.
The Shadowboxer combo maybe fun to play and face sometimes but surely when you face it again and again then lost, you will hate it.
Well, my family wanted to use my PC, so I couldn't reply to your post, FirePalyHSplayer. Sorry about that. We can finish this discussion tomorrow, as I really have something to say.
Good thing we have 9 out of 10 Shudderwok Shamans to make up for the nerf. Again, why isn't Raza switched back to 0 mana hero power since Shudderwok does basically the same thing?
Because it´s Priest and Priest can´t have nice things... but Shaman is totally fine with Shuddercrock since it´s Shaman and everyone loves this garba... fun class.
Wait all you want. :D Don't get offended, but I'm kinda fed up writing huge posts like I did before. You won this discussion, wild is wild like you said.
Once again, don't get offended but I prefer to play some Heroes 3 or to read a book than to start a discussion about a priest combo, which was nerfed anyway, or about a warlock one, which we will see how it will function in roughly 2 weeks from now.
Wait all you want. :D Don't get offended, but I'm kinda fed up writing huge posts like I did before. You won this discussion, wild is wild like you said.
Once again, don't get offended but I prefer to play some Heroes 3 or to read a book than to start a discussion about a priest combo, which was nerfed anyway, or about a warlock one, which we will see how it will function in roughly 2 weeks from now.
Nah I'm cool :P I was just curious about your points :D.
Its not gonna be a powerfull combo anyway because Rogue and Druid cards are really scary and have way bigger powerlevel than both Priest and Warlock comboes lol xD
back in mean streets warlocks would run leeroy + POW + faceless as a 3 card 20 damage finisher, it also needed 1 tick of emperor thaurrisan, , 3 card combo that wins the baord + fully heals + thereathen leathal for 9? piece of cake.
Well, my family wanted to use my PC, so I couldn't reply to your post, FirePalyHSplayer. Sorry about that. We can finish this discussion tomorrow, as I really have something to say. Good luck with your studying.
Yeah, but those had charge and you couldn't interact with this combo, unless the dirty rat had something to say about it. The aforementioned Glinda-Mechwarper combo gives the opponent plenty of ways to interact with it. Minions with Charge can hit you out of nowhere.
I want to continue this discussion tomorrow, but I really don't understand people's concern regarding this combo. It's a 3-card one, it costs 9 mana and it doesn't kill the opponent on the spot. Sure, you might "win" the board and fully heal your hero, but you sacrificed 3 whole resources and diluted your deck for this power play, which can be nullified by a single card. Let's look at the different MUs and see how this combo would work in each one of them:
- Aggro - if you reach turn 9 +, then you are probably winning by now. The combo may be the last nail in the coffin, BUT you mustn't forget that those decks typically don't allow us to tap a lot and can punish us for greedy plays (burn mage). In this MU we won't hold onto the combo pieces, but only the Mechwarper seems useful. Glinda is a bit slow and the legendary mech is just understated, if it's played as a plain body.
- Mid-range - in this case I can see this combo making the cut. Those decks are slightly slower and typically don't run removals.
- Control - some decks (hunter, big spell mage) can't answer it, BUT many others will. And trust me, the Glinda-Mechwarper combo gives our opponents a lot of time to find their tools. Not to mention, that there won't be a mana barrier to overcome (unlike against pre-nerfed Giantlock). People made a list of all the possible removals, so you shouldn't worry about your opponent threatening lethal. And if you want to mention the cases, when the players won't have their board clears on time - well, RNG happens. But it's not like this is the first time when a game is decided from the start - I remember how stupid it was, when I lost games to BIG Priest on turn 4, just because they had Barnes + Y'shaarj + bunch of ressurect spells.
Tl; dr - control decks will respond to it adequately and have plenty of time to find their tools (unlike other cheesy decks).
- Combo - the matches will either play out like the control ones OR the opponent will ignore the board, they will draw their combo pieces and burst you to crisps. I mean, we all know Exodia/Freeze mages and their freeze abilities. They will just stall, until their find their burn. They also have Ice Block and won't care that much about your board.
Good thing we have 9 out of 10 Shudderwok Shamans to make up for the nerf. Again, why isn't Raza switched back to 0 mana hero power since Shudderwok does basically the same thing?
I have used Shadowboxer in many gimmick decks, many times. But this change makes sense because if the giving of Lifesteal is going to be a lot easier with the new Magnetic Mechs, then the OTK possibilities are, frankly, obvious. Yes, it's in Wild, but still, it doesn't make any sense to have a Wild deck that just easily OTK wins like this with stupid amounts of damage.
I think people forgot that if blizard leave this card as it is, it become too consistent. Getting life steal on Shadowboxer is RNG with Unidentified Elixir, but in the next expansion it become more consistent with Zilliax.
Another think that people forget, this combo CAN BE an OTK in the right deck. For example you can create defensive Quest Priest with this combo as a win condition. You have 40 Health, so the damage dealth from your max hp heal also increase. To make this more lethal, you can use second Shadowboxer or Vivid Nightmare to make it deal 2 damage per 1 health healed. So in theory, healing 15 can deal 30 damage and it can deal up to 58 (healing from 1 HP with 30 max Health) or 78 (healing from 1 HP with 40 max Health) with Amara.
This is a crazy combo and fit wild just fine. But remember, when the deck have a broken combo with small amount of card, people will flock to it. Then when many people play it, it will become oppressive and boring. Remember Naga Sea Witch Giant deck? That deck is rather low on win rate, but the combo is easy to pull off. The deck is also a gamble deck. If you can clear the giant you win if not you lose. But still even if in theory the combo give you time to response, people still hate it.
The Shadowboxer combo maybe fun to play and face sometimes but surely when you face it again and again then lost, you will hate it.
I'm still waiting :D
Moving into https://outof.cards/members/firepaladinhs/decks
Because it´s Priest and Priest can´t have nice things... but Shaman is totally fine with Shuddercrock since it´s Shaman and everyone loves this garba... fun class.
Wait all you want. :D Don't get offended, but I'm kinda fed up writing huge posts like I did before. You won this discussion, wild is wild like you said.
Once again, don't get offended but I prefer to play some Heroes 3 or to read a book than to start a discussion about a priest combo, which was nerfed anyway, or about a warlock one, which we will see how it will function in roughly 2 weeks from now.
Nah I'm cool :P I was just curious about your points :D.
Its not gonna be a powerfull combo anyway because Rogue and Druid cards are really scary and have way bigger powerlevel than both Priest and Warlock comboes lol xD
Moving into https://outof.cards/members/firepaladinhs/decks