Are people not running BGH or voodoo doll? Or vilespine?
Nah, because running reliable answers to a turn 6 Summoner with a what ... 20% chance of giving you something good, would be too simple a solution ... complaining while not doing anything seems a lot more sophisticated. >_>
Indeed it is not a reliable answer, it's just mitigating the unbalanced play by removing a big threat. in details:
Voodoo Doll is a 3 mana removal that requires activation, meaning that you have to destroy it somehow to remove the target of the battlecry. if you are playing mage, it's basically an Assassinate, pretty cool, but still you have to deal with the 4/4 on the board with either one or two mana, so you are falling behind the game. maybe Warlock would have more mana but still...
Big Game Hunter instead leaves behind a 4/2 body on the board. Indeed, BGH is not a big threat for the opponent, who will remove it and still have the tempo swing by her/his side.
Nerfing spiteful wont really do anything good to the meta, it does not push away decks out of the meta like how cubelock and naga decks in wild does. If they nerf spiteful you are just gonna see more paladins and warlocks.
Simple response to this: the price you pay for running a spiteful druid deck is the loss of EVERY druid spell in the game except UI. That is an insanely steep price. The deck-building price is why Spiteful Summoner does not need a nerf. Spiteful druid loses games, just like paladins (who have a higher winrate, incidentally) and warlocks.
And if you draw both UI before you can play a summoner (and it happens folks), it's an auto win for your opponent who will just steamroll your face. Or you don't draw Keleseth, or you don't draw any spiteful. The deck has only one gimmick, and the gimmick can fail really badly.
And Blizzard can soft-nerf it next expac by including 10-drops that have really strong effects but poor stats (like the old gods).
the "price" of not running spells except for UI is to have a high tempo early game that curves very strongly into the Spiteful turn.
The combined neutrals and class minions for the early game are so strong, it's almost to a point where control decks would be better off running them instead of single target removal to deal with early aggression.
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Nerfing spiteful wont really do anything good to the meta, it does not push away decks out of the meta like how cubelock and naga decks in wild does. If they nerf spiteful you are just gonna see more paladins and warlocks.
I completely agree with you. However keep in mind this is a balance Spiteful thread so it would be nice to stick to it. I’m sure there are other threads out there that talk about warlocks and paladins.
Nerfing spiteful wont really do anything good to the meta, it does not push away decks out of the meta like how cubelock and naga decks in wild does. If they nerf spiteful you are just gonna see more paladins and warlocks.
I completely agree with you. However keep in mind this is a balance Spiteful thread so it would be nice to stick to it. I’m sure there are other threads out there that talk about warlocks and paladins.
The poll question was "does spiteful needs a nerf?" im just stating what can happen when if ever blizz touches that card because knowing them they usually use a chainsaw instead of scalpel, which means we wont even see spiteful decks anymore > which means we will just see more paladins and warlocks. How is that going off topic?
If your starting deck had at least 3 different spells...
that way you would need to make choices and Spiteful would still be strong but would had a higher chance of getting something bad, even more you may even incentivate the use of some not so good high costed spells.
aBig Game Hunter is a total tech, but what is that doing for you against agro?
Well it has been helpful in some cases - occasionally I'll be chugging along against some aggro deck and the guy drops a sea giant. Or they buff something, and next turn BOOM - their cold blooded Hench thug or their blessed ooze is in the sights of the BGH!
the "price" of not running spells except for UI is to have a high tempo early game that curves very strongly into the Spiteful turn.
The combined neutrals and class minions for the early game are so strong, it's almost to a point where control decks would be better off running them instead of single target removal to deal with early aggression.
I agree. I'm always suprised by how this deck always seems to be applying pressure and the opponent almost never seems to be out of cards. Like they always seem to have archivist when you've survived the onslaught, they drop it and there's five new threats in hand, 5 damage somewhere, 5 armor boost, and an additional 5/5. Used to be against aggro druid if you cleared three times they were done. Greedy Sprite pretty much replaces wild growth so no real loss on that count. Not to say it isn't beatable or I'm calling for a Nerf, but it's a frustrating deck to play against for sure, and the downside isn't as dramatic as everyone says. Aggro druid felt far more fragile.
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Coin Spiteful Summoner into Spiteful Summoner = gg no re 100% skill.
Let me guess...you don't have a f-ing clue.
Nerfing spiteful wont really do anything good to the meta, it does not push away decks out of the meta like how cubelock and naga decks in wild does. If they nerf spiteful you are just gonna see more paladins and warlocks.
Simple response to this: the price you pay for running a spiteful druid deck is the loss of EVERY druid spell in the game except UI. That is an insanely steep price. The deck-building price is why Spiteful Summoner does not need a nerf. Spiteful druid loses games, just like paladins (who have a higher winrate, incidentally) and warlocks.
And if you draw both UI before you can play a summoner (and it happens folks), it's an auto win for your opponent who will just steamroll your face. Or you don't draw Keleseth, or you don't draw any spiteful. The deck has only one gimmick, and the gimmick can fail really badly.
And Blizzard can soft-nerf it next expac by including 10-drops that have really strong effects but poor stats (like the old gods).
the "price" of not running spells except for UI is to have a high tempo early game that curves very strongly into the Spiteful turn.
The combined neutrals and class minions for the early game are so strong, it's almost to a point where control decks would be better off running them instead of single target removal to deal with early aggression.
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Just make it cost 8 and we're good, also to 5 to call to arms, and 7 mana lackey, but a 3/2.
It's battlecry should be: "Discard a spell from your deck..." instead of "Reveal a spell..."
Even paladin is much worse
spiteful as cubelock are counterable
but paladin just has too many threats to tech against
Just had this idea.
What if Spitefuls BC was conditional?
If your starting deck had at least 3 different spells...
that way you would need to make choices and Spiteful would still be strong but would had a higher chance of getting something bad, even more you may even incentivate the use of some not so good high costed spells.