I think this card is quite good, and you'll likely build decks around it. It reminds me of Spiteful Summoner, which IIRC was regarded as crap because of its inconsistency. In a same way, you'll put deathrattles in your deck for sure, but only high value ones. This card sort of reminds me of Kathrena Winterwisp too - you can control what gets pulled by simply only including high value deathrattles.
the effect is strong, but the requirement of needing a decent-value deathrattle card in hand is huge. and cheating out an 8 or 9 mana minion on turn 7 isn't amazing. silver vanguard hasn't seen tons of play. as of the current card pool, it's think it's just ok in quest priest, and i don't think it's strong enough to build an archetype around on its own. but yeah, if we see a couple new super high-value deathrattles, and maybe a priest "discover a copy of a deathrattle card in your deck" type card, it could be meta-defining.
silver vanguard is also much much worse in stats. you wouldn't play a 7 mana 3/3 if not for the deathrattle, but this you could easily play just for the stats.
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uhmm...this will be harder to pull-off than lackey or Anaconda, the reason those two saw that muhch play was because they are easy to kill, i play a lot of anaconda Druid and let me tell you it's pretty bad when you can't kill your Anaconda, you are pretty much in a bad spot.
uhmm...this will be harder to pull-off than lackey or Anaconda, the reason those two saw that muhch play was because they are easy to kill, i play a lot of anaconda Druid and let me tell you it's pretty bad when you can't kill your Anaconda, you are pretty much in a bad spot.
both of those have garbage stats. this one has good stats for the mana cost so it's relevant whether or not you get the deathrattle off. This is like Bone Drake but much better in a way.
Possible problem with this card is the high prevalence of silence mechanics now, due to Cubelock. You drop this and it gets hit by a Spellbreaker. Now it's just a boring vanilla card. Was it worth it to include it?
I appreciate your opponent can't silence everything. But at least Highmane is a beast which provides other possible synergies for Hunter. This is worthless on its own to a Priest.
You are looking this issue too narrow. It is damn good that opponent waste silence on this minion so that they cant silence i.e. Obsidian statue. 6/5 is decent stats with 6 mana+it can propably kill at least Spellbreaker and still live.
I think this card is quite good, and you'll likely build decks around it. It reminds me of Spiteful Summoner, which IIRC was regarded as crap because of its inconsistency. In a same way, you'll put deathrattles in your deck for sure, but only high value ones. This card sort of reminds me of Kathrena Winterwisp too - you can control what gets pulled by simply only including high value deathrattles.
the effect is strong, but the requirement of needing a decent-value deathrattle card in hand is huge. and cheating out an 8 or 9 mana minion on turn 7 isn't amazing. silver vanguard hasn't seen tons of play. as of the current card pool, it's think it's just ok in quest priest, and i don't think it's strong enough to build an archetype around on its own. but yeah, if we see a couple new super high-value deathrattles, and maybe a priest "discover a copy of a deathrattle card in your deck" type card, it could be meta-defining.
silver vanguard is also much much worse in stats. you wouldn't play a 7 mana 3/3 if not for the deathrattle, but this you could easily play just for the stats.
sure. my point was just that a neutral with a generally much stronger deathrattle hasn't quite found a deck (other than wild big rogue). the question is: how often is this just going to be a 6 mana 6/5? pulling from hand is a tough condition, priest has no real draw other than cleric, and "the dream" scenario - a turn 7 or 8 statue - is too late to save you from aggro and doesn't do much against control. i'm not saying it's not a decent card - it's potentially a great one. but it seems way overhyped given what we've seen so far. it's funny, people freak out over this because of the current strength of lackey/big priest, and then completely write off the just-revealed warrior and hunter legendaries (both of which look pretty strong to me) because boogeyman and hancho were duds.
I think this card is quite good, and you'll likely build decks around it. It reminds me of Spiteful Summoner, which IIRC was regarded as crap because of its inconsistency. In a same way, you'll put deathrattles in your deck for sure, but only high value ones. This card sort of reminds me of Kathrena Winterwisp too - you can control what gets pulled by simply only including high value deathrattles.
the effect is strong, but the requirement of needing a decent-value deathrattle card in hand is huge. and cheating out an 8 or 9 mana minion on turn 7 isn't amazing. silver vanguard hasn't seen tons of play. as of the current card pool, it's think it's just ok in quest priest, and i don't think it's strong enough to build an archetype around on its own. but yeah, if we see a couple new super high-value deathrattles, and maybe a priest "discover a copy of a deathrattle card in your deck" type card, it could be meta-defining.
silver vanguard is also much much worse in stats. you wouldn't play a 7 mana 3/3 if not for the deathrattle, but this you could easily play just for the stats.
sure. my point was just that a neutral with a generally much stronger deathrattle hasn't quite found a deck (other than wild big rogue). the question is: how often is this just going to be a 6 mana 6/5? pulling from hand is a tough condition, priest has no real draw other than cleric, and "the dream" scenario - a turn 7 or 8 statue - is too late to save you from aggro and doesn't do much against control. i'm not saying it's not a decent card - it's potentially a great one. but it seems way overhyped given what we've seen so far. it's funny, people freak out over this because of the current strength of lackey/big priest, and then completely write off the just-revealed warrior and hunter legendaries (both of which look pretty strong to me) because boogeyman and hancho were duds.
I'm tired of seeing this comment. "Too slow to contest aggro."
Might as well call all cards that cost 5 or more mana completely unplayable. As if Priest doesn't have the best 4-mana board clear in the entire game.
Maybe also it's okay if a deck loses to aggro, as long as it beats everything else. But FFS stop using this lazy excuse.
Besides stats, the upside of this (and conversely, the downside of a card like Silver Vanguard) is that it doesn't care if you draw your target cards - it WANTS to draw them in fact. Vanguard's effect is great until you draw your 8-drops (which you probably aren't running more than like 2 to 4 anyways, unless you're the greediest deck of all time, not to mention there aren't really enough viable 8-drops to include more than a couple). This card is totally fine with drawing every single target in your entire deck, and they aren't restricted to mana cost.
Might as well call all cards that cost 5 or more mana completely unplayable. As if Priest doesn't have the best 4-mana board clear in the entire game.
Maybe also it's okay if a deck loses to aggro, as long as it beats everything else. But FFS stop using this lazy excuse.
Besides stats, the upside of this (and conversely, the downside of a card like Silver Vanguard) is that it doesn't care if you draw your target cards - it WANTS to draw them in fact. Vanguard's effect is great until you draw your 8-drops (which you probably aren't running more than like 2 to 4 anyways, unless you're the greediest deck of all time, not to mention there aren't really enough viable 8-drops to include more than a couple). This card is totally fine with drawing every single target in your entire deck, and they aren't restricted to mana cost.
wait, so you're gonna pack enough dragons to reliably trigger duskbreaker in your big-quest-deathrattle priest? i mean, sure, maybe? bone drake fits. maybe there's a priest legendary dragon with deathrattle. seems ambitious tho. and the issue isn't just that a turn 8 statue isn't great against aggro, it's also not that great against control. maybe this goes in a dragon tempo priest where you don't really care if the deathrattle pulls something great? and regarding draw, like i already said - priest doesn't really have the draw to get your statues in hand. skull and voidcaller are great in warlock because you often spend 2 of your first 4 turns tapping (in addition to librarian). and again - do you pack a lot of low/mid-value deathrattles or just a few high-value ones? you lose either value or consistency in a big way either direction. anyway, yeah, the card could be great. and it'll be solid in wild quest priest. but in standard, for right now, it might also wind up like abominable bowman or kobold illusionist.
Might as well call all cards that cost 5 or more mana completely unplayable. As if Priest doesn't have the best 4-mana board clear in the entire game.
Maybe also it's okay if a deck loses to aggro, as long as it beats everything else. But FFS stop using this lazy excuse.
Besides stats, the upside of this (and conversely, the downside of a card like Silver Vanguard) is that it doesn't care if you draw your target cards - it WANTS to draw them in fact. Vanguard's effect is great until you draw your 8-drops (which you probably aren't running more than like 2 to 4 anyways, unless you're the greediest deck of all time, not to mention there aren't really enough viable 8-drops to include more than a couple). This card is totally fine with drawing every single target in your entire deck, and they aren't restricted to mana cost.
wait, so you're gonna pack enough dragons to reliably trigger duskbreaker in your big-quest-deathrattle priest? i mean, sure, maybe? bone drake fits. maybe there's a priest legendary dragon with deathrattle. seems ambitious tho. and the issue isn't just that a turn 8 statue isn't great against aggro, it's also not that great against control. maybe this goes in a dragon tempo priest where you don't really care if the deathrattle pulls something great? and regarding draw, like i already said - priest doesn't really have the draw to get your statues in hand. skull and voidcaller are great in warlock because you often spend 2 of your first 4 turns tapping (in addition to librarian). and again - do you pack a lot of low/mid-value deathrattles or just a few high-value ones? you lose either value or consistency in a big way either direction. anyway, yeah, the card could be great. and it'll be solid in wild quest priest. but in standard, for right now, it might also wind up like abominable bowman or kobold illusionist.
The rotation of some dragons is admittedly worrisome to me personally. Netherspite Historian, Book Wyrm and especially drakonid operative are some pretty big losses.
Might as well call all cards that cost 5 or more mana completely unplayable. As if Priest doesn't have the best 4-mana board clear in the entire game.
Maybe also it's okay if a deck loses to aggro, as long as it beats everything else. But FFS stop using this lazy excuse.
Besides stats, the upside of this (and conversely, the downside of a card like Silver Vanguard) is that it doesn't care if you draw your target cards - it WANTS to draw them in fact. Vanguard's effect is great until you draw your 8-drops (which you probably aren't running more than like 2 to 4 anyways, unless you're the greediest deck of all time, not to mention there aren't really enough viable 8-drops to include more than a couple). This card is totally fine with drawing every single target in your entire deck, and they aren't restricted to mana cost.
wait, so you're gonna pack enough dragons to reliably trigger duskbreaker in your big-quest-deathrattle priest? i mean, sure, maybe? bone drake fits. maybe there's a priest legendary dragon with deathrattle. seems ambitious tho. and the issue isn't just that a turn 8 statue isn't great against aggro, it's also not that great against control. maybe this goes in a dragon tempo priest where you don't really care if the deathrattle pulls something great? and regarding draw, like i already said - priest doesn't really have the draw to get your statues in hand. skull and voidcaller are great in warlock because you often spend 2 of your first 4 turns tapping (in addition to librarian). and again - do you pack a lot of low/mid-value deathrattles or just a few high-value ones? you lose either value or consistency in a big way either direction. anyway, yeah, the card could be great. and it'll be solid in wild quest priest. but in standard, for right now, it might also wind up like abominable bowman or kobold illusionist.
Maybe the quest doesn't fit. Do we have to jam the quest into every single deathrattle priest deck until the quest rotates? Maybe there's this CRAAAAAZY world where you can make card choices in building your deck. I can tell you from experience you dont' need to pack your entire deck with dragons to make a dragon synergy deck - you need around 8 max. And who really gives a shit if "cheating out" an Obsidian Statue on turn 8 is "too slow against aggro"? We can pretend all day long that Priest doesn't draw the right tools at the right time and call that representative of the average game in order to justify saying "it's bad against aggro." But we can do the same in aggro and assume that CTA is the last two cards in Paladin's deck, every time. It looks like we're getting good neutral healing, and Priest already has the second best healing in the game, and second best early card draw in the game.
Maybe you build your deck such that your early tools/minions focus on card draw and removal, and your mid/late game minions are high value deathrattles and ways to resummon them. My guess is though you probably are waiting to play this until you actually have a deathrattle in hand. At the end of the day, this is summoning a minion from hand, for free, and unlike Skull of Manari, it's not at the beginning of your turn, which means that at least SOME of the time, you can control when it dies, and you have more freedom and flexibility with playing it alongside Spiritsinger Umbra.
Just because it isn't immediately obvious how it will be used or how good it will be doesn't mean it defaults to being unplayable trash.
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Might as well call all cards that cost 5 or more mana completely unplayable. As if Priest doesn't have the best 4-mana board clear in the entire game.
Maybe also it's okay if a deck loses to aggro, as long as it beats everything else. But FFS stop using this lazy excuse.
Besides stats, the upside of this (and conversely, the downside of a card like Silver Vanguard) is that it doesn't care if you draw your target cards - it WANTS to draw them in fact. Vanguard's effect is great until you draw your 8-drops (which you probably aren't running more than like 2 to 4 anyways, unless you're the greediest deck of all time, not to mention there aren't really enough viable 8-drops to include more than a couple). This card is totally fine with drawing every single target in your entire deck, and they aren't restricted to mana cost.
wait, so you're gonna pack enough dragons to reliably trigger duskbreaker in your big-quest-deathrattle priest? i mean, sure, maybe? bone drake fits. maybe there's a priest legendary dragon with deathrattle. seems ambitious tho. and the issue isn't just that a turn 8 statue isn't great against aggro, it's also not that great against control. maybe this goes in a dragon tempo priest where you don't really care if the deathrattle pulls something great? and regarding draw, like i already said - priest doesn't really have the draw to get your statues in hand. skull and voidcaller are great in warlock because you often spend 2 of your first 4 turns tapping (in addition to librarian). and again - do you pack a lot of low/mid-value deathrattles or just a few high-value ones? you lose either value or consistency in a big way either direction. anyway, yeah, the card could be great. and it'll be solid in wild quest priest. but in standard, for right now, it might also wind up like abominable bowman or kobold illusionist.
Maybe the quest doesn't fit. Do we have to jam the quest into every single deathrattle priest deck until the quest rotates? Maybe there's this CRAAAAAZY world where you can make card choices in building your deck. I can tell you from experience you dont' need to pack your entire deck with dragons to make a dragon synergy deck - you need around 8 max. And who really gives a shit if "cheating out" an Obsidian Statue on turn 8 is "too slow against aggro"? We can pretend all day long that Priest doesn't draw the right tools at the right time and call that representative of the average game in order to justify saying "it's bad against aggro." But we can do the same in aggro and assume that CTA is the last two cards in Paladin's deck, every time. It looks like we're getting good neutral healing, and Priest already has the second best healing in the game, and second best early card draw in the game.
Maybe you build your deck such that your early tools/minions focus on card draw and removal, and your mid/late game minions are high value deathrattles and ways to resummon them. My guess is though you probably are waiting to play this until you actually have a deathrattle in hand. At the end of the day, this is summoning a minion from hand, for free, and unlike Skull of Manari, it's not at the beginning of your turn, which means that at least SOME of the time, you can control when it dies, and you have more freedom and flexibility with playing it alongside Spiritsinger Umbra.
Just because it isn't immediately obvious how it will be used or how good it will be doesn't mean it defaults to being unplayable trash.
jeez dude, chill. did you read my post? i addressed the aggro issue yet again, and i explicitly said like 5 times it might not be unplayable trash - it might in fact be very good. and i've outlined a number of ways in which it might be good. i just think the hype is undue. and of course i'm aware that it could go into a variety of future archetypes, but i do think packing 8-10 dragons in addition to a greedy deathrattle package might not work.
This is an excellent card. Top tier for sure given how many death rattles priest has. Everyone is going to hate this card in a few weeks when you finally kill that 6/5 only to see it spawn an obsidian statue.
You misunderstand how this card works. It summons a deathrattle minion from your hand, not a copy of it. If you played Umbra then this, it would summon either the other deathrattle minion in your hand and then trigger that effect, or summon the other Coffin Crasher, which would then summon the other deathrattle, then trigger the effect. It doesn't loop infinitely the way Umbra + Kobold Illusionist does.
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uhmm...this will be harder to pull-off than lackey or Anaconda, the reason those two saw that muhch play was because they are easy to kill, i play a lot of anaconda Druid and let me tell you it's pretty bad when you can't kill your Anaconda, you are pretty much in a bad spot.
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i'm not saying it's not a decent card - it's potentially a great one. but it seems way overhyped given what we've seen so far. it's funny, people freak out over this because of the current strength of lackey/big priest, and then completely write off the just-revealed warrior and hunter legendaries (both of which look pretty strong to me) because boogeyman and hancho were duds.
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Typical cheat out for a shameless class. Junk card, junk class, used by the most skilless player base in the game.
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and regarding draw, like i already said - priest doesn't really have the draw to get your statues in hand. skull and voidcaller are great in warlock because you often spend 2 of your first 4 turns tapping (in addition to librarian). and again - do you pack a lot of low/mid-value deathrattles or just a few high-value ones? you lose either value or consistency in a big way either direction.
anyway, yeah, the card could be great. and it'll be solid in wild quest priest. but in standard, for right now, it might also wind up like abominable bowman or kobold illusionist.
Why did they print this after problems with Possessed Lackey? Why?
Maybe the quest doesn't fit. Do we have to jam the quest into every single deathrattle priest deck until the quest rotates? Maybe there's this CRAAAAAZY world where you can make card choices in building your deck. I can tell you from experience you dont' need to pack your entire deck with dragons to make a dragon synergy deck - you need around 8 max. And who really gives a shit if "cheating out" an Obsidian Statue on turn 8 is "too slow against aggro"? We can pretend all day long that Priest doesn't draw the right tools at the right time and call that representative of the average game in order to justify saying "it's bad against aggro." But we can do the same in aggro and assume that CTA is the last two cards in Paladin's deck, every time. It looks like we're getting good neutral healing, and Priest already has the second best healing in the game, and second best early card draw in the game.
Maybe you build your deck such that your early tools/minions focus on card draw and removal, and your mid/late game minions are high value deathrattles and ways to resummon them. My guess is though you probably are waiting to play this until you actually have a deathrattle in hand. At the end of the day, this is summoning a minion from hand, for free, and unlike Skull of Manari, it's not at the beginning of your turn, which means that at least SOME of the time, you can control when it dies, and you have more freedom and flexibility with playing it alongside Spiritsinger Umbra.
Just because it isn't immediately obvious how it will be used or how good it will be doesn't mean it defaults to being unplayable trash.
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Eh. It's okay but probably pretty far off current power levels.
What, you jam a 6/5 deathrattle on turn 6? Not sure that accomplishes much. If Nzoth was still around, maybe? But even then doubtful.
Fine card but fine cards don't see play.
This is an excellent card. Top tier for sure given how many death rattles priest has. Everyone is going to hate this card in a few weeks when you finally kill that 6/5 only to see it spawn an obsidian statue.
My first reaction to this card was "What?! No! What?! No!" In my opinion, this card should be a "1 of", a legendary.
So Spiritsinger Umbra + Coffin Crasher, and Coffin Crasher in Hand would be 10 Mana Fill your board with 6/5 which cannot be killed but only morphed or removed.
Aint that a bit Insane ?
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