Sorry, I just don't think its that good... sure its one of the easiest spellstones to activate but I got one acronym for all those 3/3's... AOE. And especially by turn 5+ it will be everywhere. This is why I think Paladin's is more playable. Its just on this side of bad.
Sorry, I just don't think its that good... sure its one of the easiest spellstones to activate but I got one acronym for all those 3/3's... AOE. And especially by turn 5+ it will be everywhere. This is why I think Paladin's is more playable. Its just on this side of bad.
So much work just to let your opponent taunt "The light shall burn you" and play Duskbreaker FeelsBadMan
Why does that feel bad? He just used one card to negate your one card. Yes, you used one more mana than he did, but that's not a big deal, and your secrets will likely take out his 3/3.
If you lost other minions at the same time, I guess it was a valuable lesson about overcommitting vs. Priest.
Pretty good card. Yes susceptible to AOE but its a win condition coupled with other pressure cards Hunter has. 6 secrets will be good enough in a deck with this. One upgrade is good enough to bring out a strong AOE.
Spell hunter will be good with Cloaked Huntress and the discover card.
Kath will not be part of this deck, its for an entirely different deck.
Hunter weapon will make of break decks for Hunter this expac. 5 more cards to come. Hope they have good synergy and produce a good deck.
Fun card, not good. At 3 health most boardclears can deal with the wolves. Let's say that you use it on turn 5 or turn 4 with the coin.
That mean that you have it since turn 1 or 2 on hand and that also means that you may not draw any early beast/minions to keep the preasure on board.
Playable secrets right now are reactive. The best one to use with this would be the one with the cat so you can have a body.
So, you invest for a turn 5-6 strong board, without make important damage to your opponent to have 3-4 minions that can easily be eliminated.
The same go if tempo decks still are popular after this expansion, explosive trap or freeze trap or all the others useful secrets again agressive decks are to easy to play around.
So much work just to let your opponent taunt "The light shall burn you" and play Duskbreaker FeelsBadMan
Why does that feel bad? He just used one card to negate your one card. Yes, you used one more mana than he did, but that's not a big deal, and your secrets will likely take out his 3/3.
If you lost other minions at the same time, I guess it was a valuable lesson about overcommitting vs. Priest.
Its a big deal because you have to build a deck around the card, and you have to play virtually worthless (against priest especially) secrets to play the card.
"Your secrets will likely take out his 3/3." Lol, what? More likely return it to his hand so he can play it again.
this will be good when patches rotates out, hunter secrets sucks when you play against patches, easy check against all of them (only good result is the new added this expansion)
Sorry, I just don't think its that good... sure its one of the easiest spellstones to activate but I got one acronym for all those 3/3's... AOE. And especially by turn 5+ it will be everywhere. This is why I think Paladin's is more playable. Its just on this side of bad.
3 HP is hard to AOE down on turn 5 or 6.
There's a few common AOE card such as Hellfire, Dragonfire, and that new broken Priest Dragon I can think of.
But if you're not facing a Priest, many classes won't have the resources or cards to deal with it.
Plus it's a huge threat requiring your opponent to spend an entire turn + card dealing with your 1 card, and it removes a vital AOE from their hand. Even if that were to happen, it's a rather good outcome for the Hunter.
This card is going to be an excellent addition to Hunter that is going to be use Recruit mechanics. This puts minions on the board as a spell, so you don't bloat your deck with Minions for a poor recruit roll.
Additionally, the Secret Package is good for allowing you to live - so this is in a good mana spot (the dreaded 5 slot) to get some power on the board to contest until your later powerful turns.
Not terrible value wise... but it’s slow and incredibly weak to aoe. And since it doesn’t heal or draw cards it’s still not going to help a slower hunter deck become a thing.
I mean, with thundra rhino this is a bit similar to old Druid combo when fully upgraded. Can be a good finisher for midrange or control -if the latter ever becomes viable- hunter. Downside is that it would cost 10 mana.
- do you need to keep it in hand (while upgrading) ?
Or it works like Thing from Below, Kabal Crystal Runner etc. ?
Nothing really special, but not bad - it may work in some archetypes.
Doesn't look like staple card anyway.
As with all spellstones: You need to have them in hand while fullfilling the condition. Would be a broken mechanic otherwise because all spellstones would always be fully upgraded in the lategame (maybe rogues not).
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Sorry, I just don't think its that good... sure its one of the easiest spellstones to activate but I got one acronym for all those 3/3's... AOE. And especially by turn 5+ it will be everywhere. This is why I think Paladin's is more playable. Its just on this side of bad.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Wow, very strong. 5 mana 12-12 in four bodys...this with charge Tundra Rhino ...wow...
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Pretty good card. Yes susceptible to AOE but its a win condition coupled with other pressure cards Hunter has. 6 secrets will be good enough in a deck with this. One upgrade is good enough to bring out a strong AOE.
Spell hunter will be good with Cloaked Huntress and the discover card.
Kath will not be part of this deck, its for an entirely different deck.
Hunter weapon will make of break decks for Hunter this expac. 5 more cards to come. Hope they have good synergy and produce a good deck.
Fun card, not good. At 3 health most boardclears can deal with the wolves. Let's say that you use it on turn 5 or turn 4 with the coin.
That mean that you have it since turn 1 or 2 on hand and that also means that you may not draw any early beast/minions to keep the preasure on board.
Playable secrets right now are reactive. The best one to use with this would be the one with the cat so you can have a body.
So, you invest for a turn 5-6 strong board, without make important damage to your opponent to have 3-4 minions that can easily be eliminated.
The same go if tempo decks still are popular after this expansion, explosive trap or freeze trap or all the others useful secrets again agressive decks are to easy to play around.
I am not sure if PP will upgrade the spell. It does, then it will be a pretty neat combo but inconsistent.
this will be good when patches rotates out, hunter secrets sucks when you play against patches, easy check against all of them (only good result is the new added this expansion)
Wow, this card seems crazy strong. It's very easy to naturally play 1-2 secrets before turn 5.
Getting to play 9/9 or 12/12 worth of stats on turn 5 could be game ending.
There's a few common AOE card such as Hellfire, Dragonfire, and that new broken Priest Dragon I can think of.
But if you're not facing a Priest, many classes won't have the resources or cards to deal with it.
Plus it's a huge threat requiring your opponent to spend an entire turn + card dealing with your 1 card, and it removes a vital AOE from their hand. Even if that were to happen, it's a rather good outcome for the Hunter.
I
Hate
Hunters
fair card
play secret to upgrade is simple but patches make all hunter secret less effective so i dont think secret hunter will comeback
a 4 3/3 board on turn 5 isn't something broken,except rogue (and hunter) all other class can deal with it
This card is going to be an excellent addition to Hunter that is going to be use Recruit mechanics. This puts minions on the board as a spell, so you don't bloat your deck with Minions for a poor recruit roll.
Additionally, the Secret Package is good for allowing you to live - so this is in a good mana spot (the dreaded 5 slot) to get some power on the board to contest until your later powerful turns.
Not terrible value wise... but it’s slow and incredibly weak to aoe. And since it doesn’t heal or draw cards it’s still not going to help a slower hunter deck become a thing.
It's scary how long its been since I've seen a Hunter secret in a regular game. Maybe cards like this will bring them back.
One question
- do you need to keep it in hand (while upgrading) ?
Or it works like Thing from Below, Kabal Crystal Runner etc. ?
Nothing really special, but not bad - it may work in some archetypes.
Doesn't look like staple card anyway.
I mean, with thundra rhino this is a bit similar to old Druid combo when fully upgraded. Can be a good finisher for midrange or control -if the latter ever becomes viable- hunter. Downside is that it would cost 10 mana.