No, it's not, you can admit that the cards you discard were your bottom cards so the effect didn't matter most of the time. This cards means that you will lose board state the next turn because reborn is a good board control effect, so this is likely to attack just 1 turn while you give 2 turns of reborn to your opponent.
Mechwarper + Mechwarper + Zola (on Mechwarper) + SNIP - SNAP, it's an otk if you have a mech on board, works with every class, Mecha'thun can also work with some classes.
Even Shaman has so many bad matchups against Reno Decks and Warrior that it doesn't need a nerf, by nerfing Barnes Blizzard mitigates one of the bad matchups of control decks, meaning that control can build to destroy Even Shaman even more.
none of the legendaries they targeted are dead. Shudderwock is still used in a tempo version, Kingsbane can go in an aggro variant, Baku is still played, and for druid....FUCK DRUID.
Ultimate Infestation: Remove 5 damage or 5/5 Ghoul. Let's face it. This card completely nullified Druid's weakness (having few cards in hand when playing ramp cards). In vanilla, i sometimes ramped up with Nourish too and I ended up being ahead on mana but without many cards which made it fair.
Wild Growth: Change its cost to 3 mana. This card is pretty much auto-included in every non-aggro druid and it's about time to do something about it. Druids now have biology project which should be enough to compensate.
Shudderwock: Change to Battlecry: "Cast a RANDOM Battlecry for every Battlecry minion you played this game." I know that Azalina could be a counter for the deck but what bothers me is that in the past, Blizzard said that Yogg used to replay all friendly spells and was changed because of Rogue's Shadowstep which allowed them to play Yogg again next turns. Well, Shudderwock is like that and the change will kill the deck but it won't kill the card. There aren't many Battlecries that harm you.
Carnivorous Cube: This is pretty much the biggest offender. His Deathrattle is too powerful for his stats. I say change this to "Battlecry: Destroy a friendly minion and gain its abilities (rush, charge, deathrattle, end turn effect, poisonous etc.)" and remove his current Deathrattle.
your nerfs are hilarious you basically kill shudder and cube, wild growth is fine, UI can get a nerf but doubt it.
Glow-tron is just a glorified Divine Strength for mech only. Sure it's a very strong 1 drop, but that's it. As a magnetic buff it is not problematic at all.
Venomizer means aggro mech hunter can clear any of your minions with a Goblin bomb and they have a LOT of goblin bombs.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
If you think those cards are not part of the problem you have never tried to defeat a druid with secret or tempo mage. Every aggro deck I know of has ways to deal damage to face past a taunt. You don't need beast synergy if the mech synergies are solid enough, which might be the case. ferocious howl doesn't even interact with floop in any way so I don't get that statement at all.
EDIT: Also, druid is good VS aggro in large part BECAUSE of oaken summons. That's the worst case of circular reasoning I have seem in a while. I also want to note that not every aggro deck goes wide. Face hunter never went wide so Spreading Plague would not be a great card to combat it.
You cannot look into the future, that's why I tend to use words like "It seems like", "I think" or "in my opinion". You should try it sometime.
Aggro hunter is always the same thing expansion after expansion, after 2 weeks it starts to fail. Try and play oaken with floop in your deck and see what happen. Ferocious Howl is not played in all the druid decks. You just stated the worst matchup of Aggro Mage, what you do think will happen? let's look at other aggro decks that 'might' see play odd paladin and even shaman or totem shaman and any hunter deck (other then egg hunter) really hate plague that's why people started to play Void Ripper
Glow-tron is just a glorified Divine Strength for mech only. Sure it's a very strong 1 drop, but that's it. As a magnetic buff it is not problematic at all.
Venomizer means aggro mech hunter can clear any of your minions with a Goblin bomb and they have a LOT of goblin bombs.
Venomizer seems to be the best aggro card of this set to me. If any mechs are getting nerfed, it's either this or Mecharoo, I think.
On the druid side, I'm unsure. If aggro can't beat druid still, I feel they might go for the common armor cards like Oaken Summons and Ferocious Howl. Which, in my opinion, are the real problem anyway. This kind of survivability was never part of the druid identity, while mana and good draw always was.
aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
1
No, it's not, you can admit that the cards you discard were your bottom cards so the effect didn't matter most of the time. This cards means that you will lose board state the next turn because reborn is a good board control effect, so this is likely to attack just 1 turn while you give 2 turns of reborn to your opponent.
2
Mechwarper + Mechwarper + Zola (on Mechwarper) + SNIP - SNAP, it's an otk if you have a mech on board, works with every class, Mecha'thun can also work with some classes.
0
How is the new toten golem not in that list? When Secret Paladin got alot of support.
2
Even Shaman has so many bad matchups against Reno Decks and Warrior that it doesn't need a nerf, by nerfing Barnes Blizzard mitigates one of the bad matchups of control decks, meaning that control can build to destroy Even Shaman even more.
0
Frozen Throne, TGT, BRM, ONiK, Nax are better in lore department than RR.
Edit: Misread your comment, you were comparing Boomsday to RR and not all previous expansions/adventures.
1
and Dirty Rat exists to counter the OTK version, so Shudder was used has a value bomb in decks like jade shaman.
0
none of the legendaries they targeted are dead. Shudderwock is still used in a tempo version, Kingsbane can go in an aggro variant, Baku is still played, and for druid....FUCK DRUID.
3
i was waiting for him to say, take out all the beasts, and add maly and moonfires and maybe a Lich King and of course the DK.
0
please odd paladin's play this weapon, make our life easier. This weapon sucks in general and it will in Odd Paladin as well.
10
Wild Big Rogue got better, Dane will be happy
0
toast was at home playing with in a firesite so it works. dont know how.
0
your nerfs are hilarious you basically kill shudder and cube, wild growth is fine, UI can get a nerf but doubt it.
0
Aggro hunter is always the same thing expansion after expansion, after 2 weeks it starts to fail. Try and play oaken with floop in your deck and see what happen. Ferocious Howl is not played in all the druid decks. You just stated the worst matchup of Aggro Mage, what you do think will happen? let's look at other aggro decks that 'might' see play odd paladin and even shaman or totem shaman and any hunter deck (other then egg hunter) really hate plague that's why people started to play Void Ripper
0
aggro hunter will not exist, you lose all your beast synergies to build mech hunter. If druid is good vs aggro Oaken Summons and Ferocious Howl will probably not see play due to Floop and they are not the problem, plague is so probably it will be 7 mana.
6
and what weapons are better than this on turn 3.