Without Astral Communion this is not so good as you can imagine. Either you have two in your deck, and they are clunging your hand for 8-10 turns, or you have one, and you can draw it very late, when 5 card drawn deals to you more damage than you gain armor.
Without Astral Communion this is not so good as you can imagine. Either you have two in your deck, and they are clunging your hand for 8-10 turns, or you have one, and you can draw it very late, when 5 card drawn deals to you more damage than you gain armor.
Ramp is a thing. One wild growth and two innervates I could play this out on turn five. Not that unrealistic a scenario I might add. More over in most cases right now heavy ramp turn like that leaves you at card disadvantage, this, this is ridiculous. Deal five damage to help clear something off the board, gain five armor to help survive the next turn, draw five cards which is fucking bonkers to be able to refill your hand after ramping a bomb like this in the first place. AND put some presense on the board. The card does value, it does tempo, and it does removal.
Here is another scenario as well a far more likely one. You draw it between turns 7-12 and it's only in your hand for a few turns to none. It's certainly no fun to draw this early, but there are lot of cards you don't want to draw early. Like with any card game, if you draw bad it sucks. Druid however is one of the few classes that can mitigate the disaster by ramping. More over, now that Jade is being demolished they are gonna need to find a new archetype and this card is very promising.
Sometimes in ramp Druid you draw nothing but Wild Growths and innervates the first 3-4 turns, this will allow you to refill your hand with useful stuff
so, this card has so much value that even instead of 5 for everything it was 4 instead, it would still be good..
Yup, this is the most OP 10 mana spell printed so far. Every non aggro druid will just run 2x of those, especially jade. They don't even need auctioneer anymore.
Usually N'Zoth provides more value than this card. But the card draw has some interesting synergies in druid. This card is good, but we'll have to wait to see if it's viable.
a question for the jade-druid players, i only played big druid: what would you cut for it? i really don't know looking at the lists, you still need to get to 10 mana, and lategame doesn't seem to be jade-druids problem. cut auctioneers?
no vote for now...the card is strong, at least a 1-of will be in big-druid, but i'm not entirely convinced it makes jade-druid at all
Insane effect, but 10 mana is alot. You can't really play this if you are loosing on the board.
Why not? 5 dmg and 5/5 plus the armor helping you
Depends on the board state. Say for instance you are going up against token shaman. If they evolved their board of 5 creatures, 3 of witch are for certain now 6 cost minions, then killing one of them and getting five armor isn't going to enough to dissuade your opponent from just bloodlusting and killing you. Likewise if your opponents minions don't die to 5 damage.
But again it is all about the board state. If they have 2 5/5s on board and you are at 20 health, then shit yeah throw it out.
LMFAO - You just summed up all the crazy thoughts that ran through my head when I read this spell. Er...except for the "your promoted" part. Nice job OP!
Without Astral Communion this is not so good as you can imagine. Either you have two in your deck, and they are clunging your hand for 8-10 turns, or you have one, and you can draw it very late, when 5 card drawn deals to you more damage than you gain armor.
Sometimes in ramp Druid you draw nothing but Wild Growths and innervates the first 3-4 turns, this will allow you to refill your hand with useful stuff
so, this card has so much value that even instead of 5 for everything it was 4 instead, it would still be good..
Yeah, a toast!
gooood card
Usually N'Zoth provides more value than this card. But the card draw has some interesting synergies in druid. This card is good, but we'll have to wait to see if it's viable.
Murloc paladin would likely still kill you in turn 6...;-)
Nourish can reliably be used for ramp now. Cast this card on turn 6 and watch them concede.
You have to learn the rules of the game. And then you have to play better than anyone else.
"blizzard creativity"
its great for value... BUT might be a little too slow. although I think it will still see play
Voted playable.
Insane effect, but 10 mana is alot. You can't really play this if you are loosing on the board.
This is gonna be run 2x in jade druid, and they will just use nourish for ramp instead of draw
a question for the jade-druid players, i only played big druid: what would you cut for it? i really don't know looking at the lists, you still need to get to 10 mana, and lategame doesn't seem to be jade-druids problem. cut auctioneers?
no vote for now...the card is strong, at least a 1-of will be in big-druid, but i'm not entirely convinced it makes jade-druid at all
Should have also included "gain 5 empty mana crystals" and "gain 5 attack this turn" to complete the druid clown fiesta roundup.
If you're going to print an OP spell might as well go all out.
Anger is the punishment we give ourselves for someone else's mistake.
Really nice card. Great Bang for your Buck
Nice to discover from an Hallucination and play for 7 with prep...
LMFAO - You just summed up all the crazy thoughts that ran through my head when I read this spell. Er...except for the "your promoted" part. Nice job OP!
The attack animation for this is just the same as Wrath animation? Kinda lame...