Although with Un'Goro pack in hand the most relevant question will be, will you play the grind game (shuffle the pack back) or the fatigue game (shuffle 5 cards back).
the biggest problem is the fact people will always find an aggro deck because "Quick, easy, and a fast win/fix" is practically a common philosophy people follow now.
This is going to be a rant on the new Warrior spell card revealed recently, Dead Man's Hand
First off I wanna say that I am a huge fan of the Warrior class ever since Naxx, Garrosh first ever golden portrait I got and that was 90% playing Control style decks. I also like the Blood Warriors deck alot one of the most satisfying decks I've played. Currently trying to reach Legend with Dragon Warrior. Warrior has been such a fascinating class in that it's combo potential, cheap and powerful removal options that all synergize with one or the other feels almost unnatural and consistent in a game like this but at the same time it feels like how a card game like this should be. Warrior has always been since beta a meta defining force with it's crazy OTK potential, and so many deck archetypes, Control, Combo, Fatigue, Tempo, Midrange, Aggro..you name it. No other class has that potential.
This expansion gave Warrior some very interesting cards so far, namely Blood Razor and this card, the other cards not too appealing but viable somewhere for sure. But I'm mainly here to talk about Dead Man's Hand.
Some of you probably already figured out the card quite literally has endless possibilities thanks to this one single card has and how much of an impact it will make to the class but if you can't see how then I'm gonna tell you why Warrior now breaks the game by a landslide.
Okay, think about the current meta. What is really strong right now? Aggro and Freeze Mage. Know what beats those decks consistently? Control Warrior. Jade Druid a problem still? Not anymore in this expansion. Never fatigue and potentially never run out of brawls, shield slams and executes for the big Jades that come pouring in. Control Warrior has always been a fatigue style deck and now this is exactly what it needed to go over the top. Not only can you potentially never deck out but never run out of gas and have the big impact cards for the rest of the game, if you can afford to hold onto them until you DMH. (Which with huge stacks of armor warrior can afford to) and against the mirror match...it's the most grindiest and longest games ever that will probably end up in a tie due to the turn limit.
Not just CW warrior that got a buff but Blood Warriors decks appreciate this being able to out last opponent with giants that ends up looking like another Jade Druid deck.
I'm glad CW got buffed and I knew one day CW was gonna be a tier 1 deck but this is just absolutely insane how much this card catipults the deck that high, I go as far as to say it's the single most broken class and deck in Hearthstone's history thanks to this card. I can go on and on about how many applications this has on the game and the class as a whole moving forward.
If you have played as much CW as you claim and still don't understand the inherent problems with this card then I have to say I am truly amazed. First of all, Jade Druid will probably crush you consistently. To go infinite you need to have both copies of Dead Man's Hand in your hand, which in most cases means drawing over half your deck (at which point you should be finding yourself struggling against Druid and depleting the resources you want to shuffle into the deck) and ofc two dead cards (since these cards have no immediate effect), to get there and then you shuffle the cards into your deck, which is the important part to consider. Do you really think that you can draw all those answers fast enough to counter Druid's golems, especially considering they run Gadgetzan Auctioneer?
Sure this card will probably be a lot of fun and may improve some archetypes of Warrior, but it will by no means make CW a Tier 1 deck on its own. Of course keep in mind that I am making this assessment only based on cards revealed so far for warrior so you never know what could happen. E.g. if the upside of the Hero Card of Warrior is very big then drawing out the games and avoiding fatigue would be very good since most decks, with the exception of Jade Druid, can't go infinite. However, to reiterate my point this card on its own isn't enough to break the game and even with some support like the Warrior DK card, it won't be game-breaking it will simply be a useful stall tool for the lategame.
I will be running this a ton though for that Un'Goro Pack value.
No dead man hands will never break the game in this meta HOWEVER i been playing with it in the last few hours and its REALLY strong in wild. Have not lost a game out of 5 i have played.
I'm glad CW got buffed and I knew one day CW was gonna be a tier 1 deck but this is just absolutely insane how much this card catipults the deck that high, I go as far as to say it's the single most broken class and deck in Hearthstone's history thanks to this card.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAno
Solid 5/7 nonsense logic/ bait though.
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Although with Un'Goro pack in hand the most relevant question will be, will you play the grind game (shuffle the pack back) or the fatigue game (shuffle 5 cards back).
the biggest problem is the fact people will always find an aggro deck because "Quick, easy, and a fast win/fix" is practically a common philosophy people follow now.
The Might of Dalaran has Arrived!
weak jebait my friend
skulking geist dead mans hand blood warriors and arcane giants should be the core of this kind of deck
No dead man hands will never break the game in this meta HOWEVER i been playing with it in the last few hours and its REALLY strong in wild. Have not lost a game out of 5 i have played.