Jade druid still win this match because of the speed with Auctioneer.
This card use only one time to refill your big value N'Zoth, Pack and maybe C'Thun, for use x2 you have to make a deck with heavy draw engines or run out of resources fast...
Really? You think this is going to be the most broken card ever?
The most broken cards ever essentially ended games on turn 3 or 4. In my years of playing hearthstone, I've had to deal with turn 2 yetis. I've had to deal with not being able to play more than 2 minions on the board at once. I've dealt with combos that could kill you through multiple 8/8 taunts from 50 health. Somehow, I don't think a hyper-fatigue plan is going to break the game.
I think dead man's hand is going to be, by far, the most over-rated card of the expansion. It isn't even good. Until you draw the 31st card in your deck, it's text is essentially 'do nothing'. And how often do you actually hit fatigue?
Works really well for when you need more tools, like against priest. This isn't so amazing against aggro or midrange since those will want to close much sooner. Its a good card, but its going to take 2 slots if you want consistency and thats 2 slots you've lost right off the bat for decent draws.
Works really well for when you need more tools, like against priest. This isn't so amazing against aggro or midrange since those will want to close much sooner. Its a good card, but its going to take 2 slots if you want consistency and thats 2 slots you've lost right off the bat for decent draws.
May take 2 Dirty Rat slot, which is a card you also need certain removals in hand to play it safe. Rat use to deny value of your opponent but now you go to outvalue them anyway so Rats nolonger needed. And less RNG is good for CW.
The card is indeed strong but I don't know if it will be "game breaking". For sure against Control will give an extra edge, but it's use is very situational and always you'll get in the right spot to get out the right use from it.
I don't know, maybe it would be "meta-defining" but it's an hard card to evalue out from just an hand of new cards.
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For what profit is it to a man, if he gains the world and loses his own soul?
Nah, it won't. But it will give us who enjoy CW a potential comeback mechanic against greedy decks... (DM+added cycle)which right now are crushing us. And potentially make some new meme-decks.
But it won't make much of an impact I think. I think it will be a "decent card", not epic... not horrible.
it seems like the meta will slow down, in the dozen card reveals so far this expansion is pushing anti aggro cards like spreading plague and defile, there are yet to be new releases that will ceartanly slow down aggro decks and encourage the tempo/value game we all love :D
Really? You think this is going to be the most broken card ever?
The most broken cards ever essentially ended games on turn 3 or 4. In my years of playing hearthstone, I've had to deal with turn 2 yetis. I've had to deal with not being able to play more than 2 minions on the board at once. I've dealt with combos that could kill you through multiple 8/8 taunts from 50 health. Somehow, I don't think a hyper-fatigue plan is going to break the game.
Roy Batty is that you?
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Release the Kraken!
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Need a Minion called Tarnish Ooze, Battlecry: Remove all armor from your opponent.
Id honestly rather play ungoro elise as it gets value much more quickly.
Jade druid still win this match because of the speed with Auctioneer.
This card use only one time to refill your big value N'Zoth, Pack and maybe C'Thun, for use x2 you have to make a deck with heavy draw engines or run out of resources fast...
Really? You think this is going to be the most broken card ever?
The most broken cards ever essentially ended games on turn 3 or 4. In my years of playing hearthstone, I've had to deal with turn 2 yetis. I've had to deal with not being able to play more than 2 minions on the board at once. I've dealt with combos that could kill you through multiple 8/8 taunts from 50 health. Somehow, I don't think a hyper-fatigue plan is going to break the game.
I think dead man's hand is going to be, by far, the most over-rated card of the expansion. It isn't even good. Until you draw the 31st card in your deck, it's text is essentially 'do nothing'. And how often do you actually hit fatigue?
Works really well for when you need more tools, like against priest. This isn't so amazing against aggro or midrange since those will want to close much sooner. Its a good card, but its going to take 2 slots if you want consistency and thats 2 slots you've lost right off the bat for decent draws.
no it won't.
If any card gets the axe from this card it will be just another notch towards Gadgetzan Auctioneer getting one.
(Edit: But we've known GA has been preventing new card development for years)
Not sure if hyped yet.
The card is indeed strong but I don't know if it will be "game breaking". For sure against Control will give an extra edge, but it's use is very situational and always you'll get in the right spot to get out the right use from it.
I don't know, maybe it would be "meta-defining" but it's an hard card to evalue out from just an hand of new cards.
For what profit is it to a man, if he gains the world and loses his own soul?
I pray so much for this card to be viable, it has awesome design, so much potential uses and very high skill cap to use it well.
>Fatigue decks relevant in 2020-3
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Nah, it won't. But it will give us who enjoy CW a potential comeback mechanic against greedy decks... (DM+added cycle)which right now are crushing us. And potentially make some new meme-decks.
But it won't make much of an impact I think. I think it will be a "decent card", not epic... not horrible.
I'm not sure it will break anything.
But as Glyph proved with mage, redundancy that breaks the 2x rule is cancerous to the game.
jade idol broke control decks, hence broke the game lol
I hate how boring that deck is, i like this card in a control warrior way more
it seems like the meta will slow down, in the dozen card reveals so far this expansion is pushing anti aggro cards like spreading plague and defile, there are yet to be new releases that will ceartanly slow down aggro decks and encourage the tempo/value game we all love :D
Please explain to me how starting with one less card in your hand vs. aggro will break rank 15, let alone the game.
This card is literally 100 dusts.
Release the Kraken!