You can't just throw Yogg in any deck. Yogg is not overpowered. If both those were true Yogg would be in every deck. Yogg is almost exclusively seen in Tempo Mage and Beast/Token Druid.
Yogg is card you can play around it is just a more complex one then many others. If you suspect your opponent has Yogg you play around like you would any other board clear...actually that wasn't that complex. lol. The complex part comes into play after Yogg when you may have to play around another classes secret, or a radically different board state. The same is true of your opponent though, they also have play with a board state they could not have anticipated.
Yogg is only used in these decks in competitive play because they tend to run out of steam pretty quick and lose 100% because of it. Without Yogg these decks might not even be viable.
There is a certain amount of balls to put Yogg in your deck and to play it. I certainly admire that. Yogg is not an all or nothing play. Yogg is an all or possible even worse then nothing play!
That Yogg is a lot of RNG packed into one card isn't bad, especially because it is fun unexpected RNG. This is certainly more fun then Knife Juggler or Tuskarr Totemic RNG which can also turn a lost game into a won game just in more piecemeal less spectacular way.
Also on that note being able to turn a lost game into a won game is not just good game design is it ESSENTIAL game design. If you know by turn 3 that your 100% going to lose the game is horrifically unfun.
Lastly, if your looking for a game of skill. STOP!!!!! You are playing a card game. RNG is built into its DNA. When I want a skill a fix I play Dota 2, I'm not saying you should play Dota 2 I'm saying if your after a game where your skill is the dependent factor on winning you need to find one because this is not it. However, if your looking to kick back, relax, watch some crazy things happen and have fun your in the right place.
You can't just throw Yogg in any deck. Yogg is not overpowered. If both those were true Yogg would be in every deck. Yogg is almost exclusively seen in Tempo Mage and Beast/Token Druid.
Yogg is card you can play around it is just a more complex one then many others. If you suspect your opponent has Yogg you play around like you would any other board clear...actually that wasn't that complex. lol. The complex part comes into play after Yogg when you may have to play around another classes secret, or a radically different board state. The same is true of your opponent though, they also have play with a board state they could not have anticipated.
Yogg is only used in these decks in competitive play because they tend to run out of steam pretty quick and lose 100% because of it. Without Yogg these decks might not even be viable.
There is a certain amount of balls to put Yogg in your deck and to play it. I certainly admire that. Yogg is not an all or nothing play. Yogg is an all or possible even worse then nothing play!
That Yogg is a lot of RNG packed into one card isn't bad, especially because it is fun unexpected RNG. This is certainly more fun then Knife Juggler or Tuskarr Totemic RNG which can also turn a lost game into a won game just in more piecemeal less spectacular way.
Also on that note being able to turn a lost game into a won game is not just good game design is it ESSENTIAL game design. If you know by turn 3 that your 100% going to lose the game is horrifically unfun.
Lastly, if your looking for a game of skill. STOP!!!!! You are playing a card game. RNG is built into its DNA. When I want a skill a fix I play Dota 2, I'm not saying you should play Dota 2 I'm saying if your after a game where your skill is the dependent factor on winning you need to find one because this is not it. However, if your looking to kick back, relax, watch some crazy things happen and have fun your in the right place.
I dont want to offend you, but you are the perfect example of a casual player.
Having some RNG and having skill-based results can exist together. Its called odds-calculating and risk-management. If you deny the skill involved, you must think that players like Kolento are just super lucky individuals, thats the reason why they have such constant good results.
Pretty sure I acknowledged that skill is involved in the top. Describing how you could play around Yogg, and how Yogg creates unique board states both players have to play around.
Also I noted that it takes balls to play Yogg. You would define it as a extreme forging risk-mhanagment play, or whatever bigger words give you a happy.
I think the Yogg hatred is people not understanding this is game of "odds-calculating and risk-management" again in simpler terms a game where skill is not the dependent factor on winning that it is an RNG game in its DNA being a card game. It is a factor and Pros are Pros cus they win 65% instead of 51% with the same decks of everyone else.
Casual or not, all those points still apply. I don't give a crap how highly you think of your "skill" the game thinks very little of it. Kolento and other Pro Hearthstone players play around situations better then average players. Even they are not offered the opportunity to win every game no matter what the skill difference is. I saw a pro streamer whose name I forgot lose at rank 20. I assume he was way WAY better then the guy on the other end. In this game, especially on ladder, sometimes skill matter, sometimes skill means dick.
Yogg is as much skill as curving out perfectly with an aggro deck. Drawing your burn spells before your opponent with Freeze Mage. Yogg is Hearthstone. If you can't handle a card like Yogg your going to be frustrated forever. This game is never going to be the thing you want it to be if that card frustrated you, and if you think your other decks rely more on your skill more then a Tempo Mage dropping Yogg then you are lying to yourself hardcore.
Ok, I get it this is a game but I hoped that we could draw a line between HS and said games such as roulette. Blackjack and expecially Poker at least are skill games; Heartstone should become more similar to Magic or to Roulette? How can a tournament be followed ... champions crowned thanks to games won by sheer luck?
I play for fun, but I also was a competitive Magic player back then, won prizes, played at Nationals and GPs and Grand Prix but this is waaaay too much to handle!
I do not want to be misunderstood, I like SOME luck in my games; even coin flips are fine somewhat. What I can't accept is losing a won game ONLY because of Yogg. Maybe it is just me. I even feel bad when I watch a stream and someone lose this way without deserving it! It is so unfair.
Are you seriously listening to yourself? Poker and Roulette are "skill" games? ANY seasoned pro Poker player will tell you the game is only 50% understanding your draw and outs. The other 50% is a combination of pure luck and reading your opponents tells(which may or may not be correct). This game has about the same amount as any poker game out there being played for millions of dollars.
You also have to realize that any deck based around Yogg is playing a disproportionate amount of spells and they are not hedging their bets on Yogg winning every game for them. Even worse is the fact that they need to first draw said card. If anything a Yogg deck is a bigger gamble to play and win with especially in the current environment of highly aggressive decks that can take a deck like this with little board presence down in a few short turns.
Yogg does some great things that often band-aid flaws in the game's balance. No reliable board clear, consistent heal, or a trip switch to pull when the game is going to be over in three turns because you're not playing aggro and the opponent has turned on solitaire mode? Sweet, Yogg at least gives a shot to make a game of it. On the other hand, you get games that just flat-out should be decided, then (like my Yogg-out last game), you Pyroblast face through a full board and get Heroic Strike for lethal.
I suppose the biggest issues I have are: 1) unlike a Reno (one-ofs) or C'Thun (vanilla minions), Yogg requires no sacrifice to get benefit, which it really should given the strength of the card. Actually why I'm not sold on Arcane Giant being healthy either; compared to Molten or Mountain, there's no sacrifice to drop it and no way to play around it being played (other than the usual going aggro and winning before the cards are played). 2) It's long been said that spells aren't strong enough - they're under-powered for their cost, given that many put nothing on the board. Minions with "spells attached" are the new norm. If this is ever remedied through more powerful or lower cost spells, addition of those clears, heals, or counter cards that are actually effective, it will only further strengthen Yogg.
Yogg has very little to do with RNG. It's almost everything about deckbuilding, correct plays and drawing cards (the spells Yogg throws). If you don't complain about the small size of RNG when you draw a card that won you the game, don't complain about Yogg, since it's exactly the same thing, with the difference that Yogg can be bad.
P.S. A former Magic player (who had won prizes) should most definely know that.
Yogg is O.K., he often wins me the game even when the oppenent plays it. In addition you have to keep in mind that the oppenent could play it to refill the board. And for me there is no difference between a player mulligan for call of the wild or another epic game changing card.
Call of the wild is game changing? Absolutely not. It's a strong card, but yog is a single handedly game winning card, and that's regardless of the situation of the board, decks, or either players' hands.
I never complained about Dr 7 or Shredder back then, the RNG was manageable.
Enter Yogg.
This card can make you win a game lost, all thanks to RNG. The problem is, this card is also played in "competitive" decks and tournaments; well, how on earth can you say "Gratz" to a player who just won a lost game only thanks to Yogg's RNG? This card is just plain dumb and a horrible design, I can't wait to see this aberration of a card rotating out of Standard, at least. Too bad it is going to plague Wild format forever.
The card does what a 10-mana card has to do in order to see play - it either wins the game, prevents the opponent from winning the game, or sets up a next-turn lethal. The fact that Yogg attempts to do these things through RNG gives the opponent a chance - often enough, simply top-decking C'Thun or N'Zoth ends the game. It's a card game - the RNG of card draw has a much greater impact on deciding games than the RNG of any individual card.
Am I the only one thinking, that the Zoo player just overcommited on board like a noob and got his punishment?
It sure looks imense but if the Druid just had played a twisting nether (which is impossible but just for the comparison) and droped a arcane giant there it would have been mostly same result.
This clip is just showing one thing in my opinion: This game needs way more AOE and punishment for board flooding.
Also I agree that yogg is not the best for this but its a design mistake by Dev team, why cant we have non rng tools to deal with such a retarded way of playing?
Yogg is just taking a gamble trying to create great swing.
I would be less happy if it were all Old Gods that secure an already secured position... or that make a win out of everything.
Yes RNG should be able to overcome a loss sometimes just like a more certain overrule condition could but just less RNG-y. If you lose to it, well too bad just be salty then, because not everything should be purely strategy, skill, etc.
On the long term you will win anyway if you have the most skill and their RNG will not be consistent. But you can't expect to have your weak edge win out on general RNG...
I really like Yogg but I think that he should be banned from competitive Hearthstone.
There is no other card that has the possibility to clear the enemies board while filling up your own with minions and traps while also drawing cards. Sure he can make you lose as well but when you play him you only do so to avoid a certain loss anyway.
I have watched Americas Summer Preliminaries and the Yoggs I have seen completely changed the outcome of what would have been lost games.
Am I the only one thinking, that the Zoo player just overcommited on board like a noob and got his punishment?
It sure looks imense but if the Druid just had played a twisting nether (which is impossible but just for the comparison) and droped a arcane giant there it would have been mostly same result.
This clip is just showing one thing in my opinion: This game needs way more AOE and punishment for board flooding.
Also I agree that yogg is not the best for this but its a design mistake by Dev team, why cant we have non rng tools to deal with such a retarded way of playing?
So the zoo player should have played around a druids Twisting nether? Or he should have expected an Innervate into Yogg into board clear? LOL. The guy had lethal set up for next turn, he played it correctly.
As I said Druids dont have Twisting Nether, read my comment, but Inervate into Yogg into board clear vs Yogg Druid? Sure. Also Swipe is a thing?!
And are you realy saying just spamming out minions without thinking to maximize face damage is an apealing way this game sould go?
Because than we have to agree to disagree.
Thats why im saying this game needs more AOE so people start again thinking what and when to play. Thats why I like Arena, good Arena players like Rats always play around Flamestrike, Mind tech etc.
Dont get me wrong I dont like the way Yogg is doing what hes doing but I love what hes doing.
Am I the only one thinking, that the Zoo player just overcommited on board like a noob and got his punishment?
It sure looks imense but if the Druid just had played a twisting nether (which is impossible but just for the comparison) and droped a arcane giant there it would have been mostly same result.
This clip is just showing one thing in my opinion: This game needs way more AOE and punishment for board flooding.
Also I agree that yogg is not the best for this but its a design mistake by Dev team, why cant we have non rng tools to deal with such a retarded way of playing?
So the zoo player should have played around a druids Twisting nether? Or he should have expected an Innervate into Yogg into board clear? LOL. The guy had lethal set up for next turn, he played it correctly.
As I said Druids dont have Twisting Nether, read my comment, but Inervate into Yogg into board clear vs Yogg Druid? Sure. Also Swipe is a thing?!
And are you realy saying just spamming out minions without thinking to maximize face damage is an apealing way this game sould go?
Because than we have to agree to disagree.
Thats why im saying this game needs more AOE so people start again thinking what and when to play. Thats why I like Arena, good Arena players like Rats always play around Flamestrike, Mind tech etc.
Dont get me wrong I dont like the way Yogg is doing what hes doing but I love what hes doing.
The Yogg player had few cards in hand and he didnt draw any extra cards in the match, so the Inner+Yogg combo was quite unlikely (and its still not a guaranteed board clear), it would have been a mistake to play around that. Also the zoo player have been played around Swipe the whole time.
Huh, so bad beats do happen in card games. Who woulda thunk it?
Am I the only one thinking, that the Zoo player just overcommited on board like a noob and got his punishment?
It sure looks imense but if the Druid just had played a twisting nether (which is impossible but just for the comparison) and droped a arcane giant there it would have been mostly same result.
This clip is just showing one thing in my opinion: This game needs way more AOE and punishment for board flooding.
Also I agree that yogg is not the best for this but its a design mistake by Dev team, why cant we have non rng tools to deal with such a retarded way of playing?
So the zoo player should have played around a druids Twisting nether? Or he should have expected an Innervate into Yogg into board clear? LOL. The guy had lethal set up for next turn, he played it correctly.
As I said Druids dont have Twisting Nether, read my comment, but Inervate into Yogg into board clear vs Yogg Druid? Sure. Also Swipe is a thing?!
And are you realy saying just spamming out minions without thinking to maximize face damage is an apealing way this game sould go?
Because than we have to agree to disagree.
Thats why im saying this game needs more AOE so people start again thinking what and when to play. Thats why I like Arena, good Arena players like Rats always play around Flamestrike, Mind tech etc.
Dont get me wrong I dont like the way Yogg is doing what hes doing but I love what hes doing.
The Yogg player had few cards in hand and he didnt draw any extra cards in the match, so the Inner+Yogg combo was quite unlikely (and its still not a guaranteed board clear), it would have been a mistake to play around that. Also the zoo player have been played around Swipe the whole time.
Huh, so bad beats do happen in card games. Who woulda thunk it?
Also it was super obvious that Yogg would be droped there. He used nourish as ramp, and just Power of wilded a 3/2. So it was verry obvious.
However its completely useless to argue about that since druid player played whole game with a 10 mana card in hand. And in the end he got rewarded.
Its not like yogg costs 3 mana like tuskar. And Tuskar basically does the same as yogg in this game but more consistant and on a lower scale. It might not be plane obvious but tuskar into Golem/manatide snowballs most games into win for shaman in the end.
An this thread after all is about reason why this game is less skill abalnce wise and that is defenitely more defined b early game rng like Tuskar/random pings than its by yogg.
I really like Yogg but I think that he should be banned from competitive Hearthstone.
I have watched Americas Summer Preliminaries and the Yoggs I have seen completely changed the outcome of what would have been lost games.
I do think it is fair to say it is too random and too swingy to be good for a competitive environment. Of course, the tournament rules are largely up to the hosts so I think if enough folks agree, there will be tournaments where Yogg is excluded.
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Honestly, I infinitely prefer Yogg over dr.7. Dr.7 never fails you and doesn't even require a proper deck to be built for him. At least Yogg can backfire.
Hello, I came to enlight this wise sentence.
Dr 7 is for sure strong and it was included in many decks, but was not a braindead coin-flip "win a lost game" card. And I do not see any "deck built for Yogg"; Yogg is simply tossed in in heavy spell decks such as Tempo Mage and Token Druid as a "chance to win a lost game" option.
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You can't just throw Yogg in any deck. Yogg is not overpowered. If both those were true Yogg would be in every deck. Yogg is almost exclusively seen in Tempo Mage and Beast/Token Druid.
Yogg is card you can play around it is just a more complex one then many others. If you suspect your opponent has Yogg you play around like you would any other board clear...actually that wasn't that complex. lol. The complex part comes into play after Yogg when you may have to play around another classes secret, or a radically different board state. The same is true of your opponent though, they also have play with a board state they could not have anticipated.
Yogg is only used in these decks in competitive play because they tend to run out of steam pretty quick and lose 100% because of it. Without Yogg these decks might not even be viable.
There is a certain amount of balls to put Yogg in your deck and to play it. I certainly admire that. Yogg is not an all or nothing play. Yogg is an all or possible even worse then nothing play!
That Yogg is a lot of RNG packed into one card isn't bad, especially because it is fun unexpected RNG. This is certainly more fun then Knife Juggler or Tuskarr Totemic RNG which can also turn a lost game into a won game just in more piecemeal less spectacular way.
Also on that note being able to turn a lost game into a won game is not just good game design is it ESSENTIAL game design. If you know by turn 3 that your 100% going to lose the game is horrifically unfun.
Lastly, if your looking for a game of skill. STOP!!!!! You are playing a card game. RNG is built into its DNA. When I want a skill a fix I play Dota 2, I'm not saying you should play Dota 2 I'm saying if your after a game where your skill is the dependent factor on winning you need to find one because this is not it. However, if your looking to kick back, relax, watch some crazy things happen and have fun your in the right place.
Dont blame the God of the Gods Yogg Saron you Insect
effective delete
Also I noted that it takes balls to play Yogg. You would define it as a extreme forging risk-mhanagment play, or whatever bigger words give you a happy.
I think the Yogg hatred is people not understanding this is game of "odds-calculating and risk-management" again in simpler terms a game where skill is not the dependent factor on winning that it is an RNG game in its DNA being a card game. It is a factor and Pros are Pros cus they win 65% instead of 51% with the same decks of everyone else.
Casual or not, all those points still apply. I don't give a crap how highly you think of your "skill" the game thinks very little of it. Kolento and other Pro Hearthstone players play around situations better then average players. Even they are not offered the opportunity to win every game no matter what the skill difference is. I saw a pro streamer whose name I forgot lose at rank 20. I assume he was way WAY better then the guy on the other end. In this game, especially on ladder, sometimes skill matter, sometimes skill means dick.
Yogg is as much skill as curving out perfectly with an aggro deck. Drawing your burn spells before your opponent with Freeze Mage. Yogg is Hearthstone. If you can't handle a card like Yogg your going to be frustrated forever. This game is never going to be the thing you want it to be if that card frustrated you, and if you think your other decks rely more on your skill more then a Tempo Mage dropping Yogg then you are lying to yourself hardcore.
Yogg is the most rage-inducing card ever. I hate RNG.
If you do not like to play the RNG-slot machine, then do not play an online card game.
You also have to realize that any deck based around Yogg is playing a disproportionate amount of spells and they are not hedging their bets on Yogg winning every game for them. Even worse is the fact that they need to first draw said card. If anything a Yogg deck is a bigger gamble to play and win with especially in the current environment of highly aggressive decks that can take a deck like this with little board presence down in a few short turns.
Yogg does some great things that often band-aid flaws in the game's balance. No reliable board clear, consistent heal, or a trip switch to pull when the game is going to be over in three turns because you're not playing aggro and the opponent has turned on solitaire mode? Sweet, Yogg at least gives a shot to make a game of it. On the other hand, you get games that just flat-out should be decided, then (like my Yogg-out last game), you Pyroblast face through a full board and get Heroic Strike for lethal.
I suppose the biggest issues I have are: 1) unlike a Reno (one-ofs) or C'Thun (vanilla minions), Yogg requires no sacrifice to get benefit, which it really should given the strength of the card. Actually why I'm not sold on Arcane Giant being healthy either; compared to Molten or Mountain, there's no sacrifice to drop it and no way to play around it being played (other than the usual going aggro and winning before the cards are played). 2) It's long been said that spells aren't strong enough - they're under-powered for their cost, given that many put nothing on the board. Minions with "spells attached" are the new norm. If this is ever remedied through more powerful or lower cost spells, addition of those clears, heals, or counter cards that are actually effective, it will only further strengthen Yogg.
CCGing since '98.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Yogg is just taking a gamble trying to create great swing.
I would be less happy if it were all Old Gods that secure an already secured position... or that make a win out of everything.
Yes RNG should be able to overcome a loss sometimes just like a more certain overrule condition could but just less RNG-y. If you lose to it, well too bad just be salty then, because not everything should be purely strategy, skill, etc.
On the long term you will win anyway if you have the most skill and their RNG will not be consistent. But you can't expect to have your weak edge win out on general RNG...
Let chaos ruuuule
Overloaded Mana Addict
I really like Yogg but I think that he should be banned from competitive Hearthstone.
There is no other card that has the possibility to clear the enemies board while filling up your own with minions and traps while also drawing cards. Sure he can make you lose as well but when you play him you only do so to avoid a certain loss anyway.
I have watched Americas Summer Preliminaries and the Yoggs I have seen completely changed the outcome of what would have been lost games.
Check out my gaming blog: Downy Owlbear Designs and download free P&P games.
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Yog is love yog is life!!! one card can't ruin a game come on...