For my money, it doesn't get any worse than Entomb. Even when I know it's coming, I still cling to this vain hope that somehow my opponent failed to draw it before turn 6. But they always do. ALWAYS!
(I'm not actually salty here -- in fact, I've been playing Priest lately! Just wondering what cards others find infuriating...?)
I know warriors need it but you can't counter play it much other than just not playing things, which is just not fun. It's one card that makes putting anything out without a death rattle useless. I'd much rather play against a board clear that does static damage instead.
I actually approve of all those other cards. Without leeroy a lot of decks just couldn't have a win condition. Doomsayer is pretty easy to counter. Kill command was only really annoying in face hunter which isn't very good anymore.
Entomb is deck specific. If you're a paladin I can see hating it, but otherwise you don't mind them having to spend that mana to get rid of one threat as long as you keep controlling the board. It's a bit much though on top of all the other removal.
Every other game there was a point where you would be doing fine and then were treated to his intro 3 times in quick succession on the same turn. Even Patron's 'everyone, get in here' wasn't as annoying as this fucker.
It's a personal vendetta for me. I understand they are actually really weak, but it seems every time I try to do anything they have the right removal in their hand at that exact turn.
Also:
turn 3 tournament medic (coin)
turn four: divine spirit divine spirit inner fire hit face for 32.
It happened to me once. I know it's not common. But it's possible.
It's a personal vendetta for me. I understand they are actually really weak, but it seems every time I try to do anything they have the right removal in their hand at that exact turn.
Also:
turn 3 tournament medic (coin)
turn four: divine spirit divine spirit inner fire hit face for 32.
It happened to me once. I know it's not common. But it's possible.
Play around it. Force Priests to use their removal inefficiently, THEN drop your high value minions.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Entomb, definitely. I play control warrior, so when I get into the late game, I have to be really careful against priests, knowing that TWO of my big minions are possibly going to be up and gone and used later against me. That means Ysera, Nefarian, C'Thun... actually I usually hope they Entomb my Grommash Hellscream. Priests have very few ways to immediately trigger the enrage.
Leeroy Jenkins? Doomsayer? SKill Command?
For my money, it doesn't get any worse than Entomb. Even when I know it's coming, I still cling to this vain hope that somehow my opponent failed to draw it before turn 6. But they always do. ALWAYS!
(I'm not actually salty here -- in fact, I've been playing Priest lately! Just wondering what cards others find infuriating...?)
Brawl.
I know warriors need it but you can't counter play it much other than just not playing things, which is just not fun. It's one card that makes putting anything out without a death rattle useless. I'd much rather play against a board clear that does static damage instead.
I actually approve of all those other cards. Without leeroy a lot of decks just couldn't have a win condition. Doomsayer is pretty easy to counter. Kill command was only really annoying in face hunter which isn't very good anymore.
Entomb is deck specific. If you're a paladin I can see hating it, but otherwise you don't mind them having to spend that mana to get rid of one threat as long as you keep controlling the board. It's a bit much though on top of all the other removal.
Entomb for sure
Reno Jackson
The pioneers used to ride these babies for miles
Actually Yogg-Saron, Hope's End is a close second right now... the randomness is equally entertaining and infuriating! :D
Shadow words pain and death. Giving priest 2 very good destroy spells as basic cards is just mean. Inner fire is annoying to.
You know what, I'm salty. Just every priest card ever. Screw priest
Pre-nerf Leeroy Jenkins
Every other game there was a point where you would be doing fine and then were treated to his intro 3 times in quick succession on the same turn. Even Patron's 'everyone, get in here' wasn't as annoying as this fucker.
Entomb makes it to where you dont want to play your good cards. Potentially the most annoying thing during a game IMO.
I dont play aggro so Reno doesnt bother me.
By far the most annoying thing in HS is RNG though. Knife juggler sniping lethal or exactly your minions.
So because of that the most annoying thing is mind control tech taking your best minion.
to start the list: every priest card that steals/copies ur cards (especially entomb)
- leeroy Jenkins
- loatheb(thank god for standard)
- dr. mysterious 6(thx for standard)
- Nzoth.
- call of the wild
- fireball
- yogg.
It's a toss up between Entomb and Sylvanas.
I used to hate Ice Block because I thought it wasn't fair to have them kill me after I popped it.
Entomb no contest here.
Kaladin's RoS Set Review
Join me at Out of Cards!
It's a personal vendetta for me. I understand they are actually really weak, but it seems every time I try to do anything they have the right removal in their hand at that exact turn.
Also:
turn 3 tournament medic (coin)
turn four: divine spirit divine spirit inner fire hit face for 32.
It happened to me once. I know it's not common. But it's possible.
I really hate the Darkshire Councilman/Tentacle combo.
Kaladin's RoS Set Review
Join me at Out of Cards!
Entomb, definitely. I play control warrior, so when I get into the late game, I have to be really careful against priests, knowing that TWO of my big minions are possibly going to be up and gone and used later against me. That means Ysera, Nefarian, C'Thun... actually I usually hope they Entomb my Grommash Hellscream. Priests have very few ways to immediately trigger the enrage.
+1 for entomb. Pre WOG I was auto conceding rather than have to deal with the heavy control priests that we're all through the ladder.
Its not quite as prevalent now, but it definitely makes playing control decks a whole lot less fun.
gotta hate that 4 mana 7/7 fun and interactive!
the peach bites back
It's between Entomb and Call of the Wild for me. The latter back-to-back is especially frustrating.