If you silence twilight drake it will become a 1/1 same goes for Ediwn. If you sap it it gets reset to a 1/1 but you can replay it for a new value of stats based on the card situation in your hand.
I think there should be more cards that give cards the Stealth mechanic. There are a lot that give Taunt, so I think it would be neat if there were a few more added that gave Stealth.
I think there should be more cards that give cards the Stealth mechanic. There are a lot that give Taunt, so I think it would be neat if there were a few more added that gave Stealth.
Not sure I agree. I like the idea that stealth is really a rogue mechanic (at least the granting of stealth). It is already hard enough to clear minions sometime, between taunt, divine shield, etc. I would rather not proliferate stealth even more in the game.
I think there should be more cards that give cards the Stealth mechanic. There are a lot that give Taunt, so I think it would be neat if there were a few more added that gave Stealth.
Not sure I agree. I like the idea that stealth is really a rogue mechanic (at least the granting of stealth). It is already hard enough to clear minions sometime, between taunt, divine shield, etc. I would rather not proliferate stealth even more in the game.
Sorry I didn't mean make it as widespread or available as Taunts are, but I was thinking along the lines of maybe 2-3 additional cards to make others Stealth. I do agree that it should be more of a Rogue mechanic, but not solely to their class.
The problem with giving something stealth is you can make a minion that needs to be dealth with undealtable. I don't think blizzard would want to take that path. I'm sure they already regret some of it. But if more cards like mass dispel were introduced to make them dealable then I wouldn't mind more cards that give stealth. I actually would want more mechanics that returned stuff back to life.
for Rag i am not sure but think Noxius said silence doesn't affect him if you look at card his passive isn't in bolded like taunt and rest of abilities that gets silenced.
yes he can attack if you silence him, it will no longer be an ability nor will it be random. It will be a 8/8 minion that can attack the target of choice but it will take retaliation and will have to obey taunt.
yes he can attack if you silence him, it will no longer be an ability nor will it be random. It will be a 8/8 minion that can attack the target of choice but it will take retaliation and will have to obey taunt.
I wonder if he's more powerful as an 8/8 minion and the flexibility of attacking what we want, or if it's better off taking 0 retaliation damage and just stomping everything the enemy puts on the board (including the enemy).
Case 1: 2/2, you cannot heal anything past their maximum health.
Case 2: 4/4, Dmg done is still 1 you gave it 2 life so it's a 4/4 with 1 dmg done to it and healing it will bring it to max health which is 4/4.
Effects that give health Only increase current health but the max health is also increased based on dmg. They do not touch dmg done. So if you were to give a sen'jin shieldmasta that was damaged by 2 a Power Word Shield then it would be 8 max life, 6 current life minion. If you were to give Divine Spirit to the same sen'jin it would become as 6 current life and 8 max life minion because it was 3/3 the health was doubled but the damage was 2 so 3 times 2 is 6 plus the 2 dmg makes 8 max life.
If you silence ragnaros it CAN attack. It becomes a 8/8 vanilla (no text) minion for 8 mana, pretty weak in my opinion, but works perfectly as a finisher
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Correct. Secrets are spells.
Yes. However, effects related to spells like Gadgetzan Auctioneer are activated whenever the secret is placed and not when the secret is activated
Spellpower influences minions like Ragnaros the Firelord, Knife Juggler, Wild Pyromancer, etc ?
No those are considered minion effects and spell power only affect spells. Hero powers are also not affected, neither is healing.
Let me change your mind
I saw this at the official forum (sadly i can't post there).
If you silence twilight drake it will become a 1/1 same goes for Ediwn. If you sap it it gets reset to a 1/1 but you can replay it for a new value of stats based on the card situation in your hand.
Let me change your mind
So, about stealth minions, for example i have Worgen Infiltrator on the board and i attack with him, my turn ends.
Oponent's turn begins, Worgen Infiltrator is stealth or no ?
Nope, once you attack stealth breaks and he's open to attack himself as well. Unless you re-stealth him with Conceal after he attacked of course :P
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
I think there should be more cards that give cards the Stealth mechanic. There are a lot that give Taunt, so I think it would be neat if there were a few more added that gave Stealth.
Not sure I agree. I like the idea that stealth is really a rogue mechanic (at least the granting of stealth). It is already hard enough to clear minions sometime, between taunt, divine shield, etc. I would rather not proliferate stealth even more in the game.
Sorry I didn't mean make it as widespread or available as Taunts are, but I was thinking along the lines of maybe 2-3 additional cards to make others Stealth. I do agree that it should be more of a Rogue mechanic, but not solely to their class.
The problem with giving something stealth is you can make a minion that needs to be dealth with undealtable. I don't think blizzard would want to take that path. I'm sure they already regret some of it. But if more cards like mass dispel were introduced to make them dealable then I wouldn't mind more cards that give stealth. I actually would want more mechanics that returned stuff back to life.
Let me change your mind
If i silence Ragnaros the Firelord, he can attack ?
for Rag i am not sure but think Noxius said silence doesn't affect him if you look at card his passive isn't in bolded like taunt and rest of abilities that gets silenced.
yes he can attack if you silence him, it will no longer be an ability nor will it be random. It will be a 8/8 minion that can attack the target of choice but it will take retaliation and will have to obey taunt.
Let me change your mind
I wonder if he's more powerful as an 8/8 minion and the flexibility of attacking what we want, or if it's better off taking 0 retaliation damage and just stomping everything the enemy puts on the board (including the enemy).
Equip a weapon is considered a spell ?
no a weapon is a weapon, there are 3 card types: weapon, minion, spell. Secrets are spells too but weapons are weapons
Let me change your mind
Case 1: 2/2, you cannot heal anything past their maximum health.
Case 2: 4/4, Dmg done is still 1 you gave it 2 life so it's a 4/4 with 1 dmg done to it and healing it will bring it to max health which is 4/4.
Effects that give health Only increase current health but the max health is also increased based on dmg. They do not touch dmg done. So if you were to give a sen'jin shieldmasta that was damaged by 2 a Power Word Shield then it would be 8 max life, 6 current life minion. If you were to give Divine Spirit to the same sen'jin it would become as 6 current life and 8 max life minion because it was 3/3 the health was doubled but the damage was 2 so 3 times 2 is 6 plus the 2 dmg makes 8 max life.
Let me change your mind
If you silence ragnaros it CAN attack. It becomes a 8/8 vanilla (no text) minion for 8 mana, pretty weak in my opinion, but works perfectly as a finisher