Think of it this way: tipically, in a combo you can distinguish a container and a filler. The filler on its own is shapeless, however tasty. The container on its own might be quite bland, but it is the one that shapes the combo.
So, of the two cards of a broken combo, one being the container, the other being the filler, the broken one must be the container card.
Force of Nature was the container that was filled with Savage Roar. The roar is not broken most of the time, and does huge damage only if the opponent is careless and leaves too many tokens on the board. While you cannot prevent FoN tokens from coming.
The same logic applies to Ancient of Lore and Keeper of the Grove nerfs, since Fandral Staghelm was coming. They nerfed the containers of the potential combo (maybe a bit too much, but that's another story) instead of the filler, which is an 'empty' card on its own (well, just a body with huge potential, but no action on its own).
Think of it this way: tipically, in a combo you can distinguish a container and a filler. The filler on its own is shapeless, however tasty. The container on its own might be quite bland, but it is the one that shapes the combo.
So, of the two cards of a broken combo, one being the container, the other being the filler, the broken one must be the container card.
Force of Nature was the container that was filled with Savage Roar. The roar is not broken most of the time, and does huge damage only if the opponent is careless and leaves too many tokens on the board. While you cannot prevent FoN tokens from coming.
The same logic applies to Ancient of Lore and Keeper of the Grove nerfs, since Fandral Staghelm was coming. They nerfed the containers of the potential combo (maybe a bit too much, but that's another story) instead of the filler, which is an 'empty' card on its own (well, just a body with huge potential, but no action on its own).
I think you have it backwards, force of nature wasnt the problem, as on its own, it was poor removal card, while savage roar was sometimes used as cheap dmg boost for removal or sometimes quickly finished the game with two or three tokens on the board if you have happened to have two of them in addition to its combo potential
the reason why I think they nerfed Force is, IMO, because they couldnt think of a good way to nerf roar and break its interaction with fon without completely redesigning the card and ultimately, charge limits the card design anyway, so its not really that bad. Savage roar will still be a complete menace in token druid decks tho
Sure, of FoN and Roar, Roar is the one with the huge potential. And yes, FoN alone was not more than ok-ish. But then, Roar alone is trash.
Old FoN was the enacter of Roar's huge potential, which became almost uncounterable because FoN was (with charge).
Generally speaking, if you leave a druid with too many tokens on the board, it's your fault (same with shaman). While you can do nothing about charging FoN coming, other than being prepared. But Malfurion is not Illidan, and can make you truly unprepared more easily. :p
Think of it this way: tipically, in a combo you can distinguish a container and a filler. The filler on its own is shapeless, however tasty. The container on its own might be quite bland, but it is the one that shapes the combo.
So, of the two cards of a broken combo, one being the container, the other being the filler, the broken one must be the container card.
Force of Nature was the container that was filled with Savage Roar. The roar is not broken most of the time, and does huge damage only if the opponent is careless and leaves too many tokens on the board. While you cannot prevent FoN tokens from coming.
The same logic applies to Ancient of Lore and Keeper of the Grove nerfs, since Fandral Staghelm was coming. They nerfed the containers of the potential combo (maybe a bit too much, but that's another story) instead of the filler, which is an 'empty' card on its own (well, just a body with huge potential, but no action on its own).
I think you have it backwards, force of nature wasnt the problem, as on its own, it was poor removal card, while savage roar was sometimes used as cheap dmg boost for removal or sometimes quickly finished the game with two or three tokens on the board if you have happened to have two of them in addition to its combo potential
the reason why I think they nerfed Force is, IMO, because they couldnt think of a good way to nerf roar and break its interaction with fon without completely redesigning the card and ultimately, charge limits the card design anyway, so its not really that bad. Savage roar will still be a complete menace in token druid decks tho
Sure, of FoN and Roar, Roar is the one with the huge potential. And yes, FoN alone was not more than ok-ish. But then, Roar alone is trash.
Old FoN was the enacter of Roar's huge potential, which became almost uncounterable because FoN was (with charge).
Generally speaking, if you leave a druid with too many tokens on the board, it's your fault (same with shaman). While you can do nothing about charging FoN coming, other than being prepared. But Malfurion is not Illidan, and can make you truly unprepared more easily. :p
I returned to this game much like how a recovering alcoholic can relapse.
Think of it this way: tipically, in a combo you can distinguish a container and a filler. The filler on its own is shapeless, however tasty. The container on its own might be quite bland, but it is the one that shapes the combo.
So, of the two cards of a broken combo, one being the container, the other being the filler, the broken one must be the container card.
Force of Nature was the container that was filled with Savage Roar. The roar is not broken most of the time, and does huge damage only if the opponent is careless and leaves too many tokens on the board. While you cannot prevent FoN tokens from coming.
The same logic applies to Ancient of Lore and Keeper of the Grove nerfs, since Fandral Staghelm was coming. They nerfed the containers of the potential combo (maybe a bit too much, but that's another story) instead of the filler, which is an 'empty' card on its own (well, just a body with huge potential, but no action on its own).
Sure, of FoN and Roar, Roar is the one with the huge potential. And yes, FoN alone was not more than ok-ish. But then, Roar alone is trash.
Old FoN was the enacter of Roar's huge potential, which became almost uncounterable because FoN was (with charge).
Generally speaking, if you leave a druid with too many tokens on the board, it's your fault (same with shaman). While you can do nothing about charging FoN coming, other than being prepared. But Malfurion is not Illidan, and can make you truly unprepared more easily. :p
Old FoN was the enacter of Roar's huge potential, which became almost uncounterable because FoN was (with charge).
Generally speaking, if you leave a druid with too many tokens on the board, it's your fault (same with shaman). While you can do nothing about charging FoN coming, other than being prepared. But Malfurion is not Illidan, and can make you truly unprepared more easily. :p
3 mana for +2 attack to your hero this turn only. What you left 3+ creatures on the board against druid? Oh and were punished for it? Tough.