REALLLLLLY good card. This will single handedly push Shaman into higher tiers of play. Mark my words.
Really nice how Blizz is pushing the Shaman "Damage Dealer Healer Hybrid" class, as it is in WoW. Shaman will have enough healing to join Druid as the healer hybrid in Hearthstone now. With Pally and Priest as the ultimate pure healing class.
Ok so my question is, will this card work with Rockbiter Weapon and if so will the combined effects from windfury. so here is a a Hypothetical situation
My question is will the shaman player who uses this combo heal for twelve because of the combined spells of RockBiter or heal for 16 which is the full damage that Doomhammer does with this combo?
I'm open to whatever answers/opinions you have for me
This is still 5 mana though... so that means Lava Burst and double Lightning Bolt, but it only heals for 11...
Conclusion: Reno is still better.
You're forgetting that AEO exists.
Yeah, I suppose it does say 'any damage'. Okay, thats cool. Could be better then, not sure, kindof dependent on opponent's threat density (and you would need turn 8 to cast ED or LS (or Far Sight hehe)). But has potential.
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Solid card, you're basically paying one mana for the text, and I think that it's worth at least that much. If it heals for just 2 on average, it's already borderline playable, and I'd expect it to heal for much more on average. It even lives through Elemental Destruction, for what would almost certainly be a full heal.
It's a really well-designed legendary, and makes control and Malygos Shaman more viable. Useful in everything but aggro shaman, really. And unlike Reno, you don't have to gimp your deck with only one-ofs (although there's potential to run this and Reno in some kind of fatigue Shaman).
To people comparing it with Reno Jackson: You don't need to restrict the number of copies of each card with this one, and can go with a lot of spells. So yeah, this will be great in Malygos decks.
While this card is good, this is not what Shaman needed. It needs more reliable draw mechanics to keep up with the other classes. Ancestral Knowledge and Azure Drake cannot carry Shaman alone, they need another draw engine.
Finally some thing really good to come out of this expansion. Not an auto include for all Shammy decks but will be very good for decks built to syngerize with it.
What are people talking about? This card is utterly broken OP!!
It will make control shamans in the same league as control warriors.
Now why would you think that, in terms of Life Gain, warrior is still the only class that can go over 30. In terms of removal this card doesn't actually remove anything. Warrior is strong because it can leverage it's life total as armor and use it as removal, through Shield Slam and Weapons, on top of tons of cheap removal, Execute, Slam, Bash and Brawl.
If Brawl gave you 10 armor, but also costed 5 more it likely wouldn't be played. This is essentially what Hallazeal is when played with Elemental Destruction.
If Bash gained say 8 armor instead of 8, but costed 5 more it wouldn't be played.
This is essentially what Hallazeal does adds an additional cost of 5 on a removal spell, for a little life gain.
This one card can not fill all the roles, and I argue it doesn't even fill one of them.
This card is great. Good body, excellent effect. More importantly though, it makes control shaman a real deck. I mean, you drop this and lightning storm and with 3 or 4 creatures on the board and you wipe the board and heal for 6-12 while leaving a threat that has to be dealt with. Anyone that is knocking this card has no clue.
Nice stats, no overload.Still a bit skeptical people tend to overvalue healing personally I would prefer something to come back from a losing board or a way to activate totems (like a greater quartermaster)
A poor man quartermaster that requires 2 extra mana to activate instead of being a battlecry, gives no health not to mention there is no muster for totems with the upsides of having +1/+1 and the possibility to activate it multiple times over several turns (this can only happen if you opponent is AFK) is far from good.
Whenever you see a paladin summoning dudes you are "Oh sh.. I need to remove those little guys or I'm going to get fu.." Whenever a shaman summons a totem you are "ok".
Seriously is this people even playing the game or tried these cards?
I main Shaman and Priest and was pretty let down with the Priest legendary. But now my hype level is a 10 because this card is amazing for control shaman. I cannot wait to craft this guy.
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REALLLLLLY good card. This will single handedly push Shaman into higher tiers of play. Mark my words.
Really nice how Blizz is pushing the Shaman "Damage Dealer Healer Hybrid" class, as it is in WoW. Shaman will have enough healing to join Druid as the healer hybrid in Hearthstone now. With Pally and Priest as the ultimate pure healing class.
Elemental Destruction+Hallazeal the Ascended= Reno Jackson
Ok so my question is, will this card work with Rockbiter Weapon and if so will the combined effects from windfury. so here is a a Hypothetical situation
Let's say it's turn 10 As a Shaman
First turn: plays Doomhammer
Seconcd Turn: Plays Hallazeal the Ascended with 2x Rockbiter Weapon on the Doomhammer and Attack
My question is will the shaman player who uses this combo heal for twelve because of the combined spells of RockBiter or heal for 16 which is the full damage that Doomhammer does with this combo?
I'm open to whatever answers/opinions you have for me
Best Card for Aggro Shaman ! 11/10 Must have confirmed!
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
Solid card, you're basically paying one mana for the text, and I think that it's worth at least that much. If it heals for just 2 on average, it's already borderline playable, and I'd expect it to heal for much more on average. It even lives through Elemental Destruction, for what would almost certainly be a full heal.
It's a really well-designed legendary, and makes control and Malygos Shaman more viable. Useful in everything but aggro shaman, really. And unlike Reno, you don't have to gimp your deck with only one-ofs (although there's potential to run this and Reno in some kind of fatigue Shaman).
To people comparing it with Reno Jackson: You don't need to restrict the number of copies of each card with this one, and can go with a lot of spells. So yeah, this will be great in Malygos decks.
While this card is good, this is not what Shaman needed. It needs more reliable draw mechanics to keep up with the other classes. Ancestral Knowledge and Azure Drake cannot carry Shaman alone, they need another draw engine.
All the decks I make are Theorycraft. Why? Because they are what I wish I could make if I had all the cards. *sob*
...It's also fun making decks.
Finally some thing really good to come out of this expansion. Not an auto include for all Shammy decks but will be very good for decks built to syngerize with it.
What are people talking about? This card is utterly broken OP!!
It will make control shamans in the same league as control warriors.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Why can't I access the woog cards tab in the deck builder atm??
Good card, but useless. Shaman is not freeze mage, shaman doesn't need to heal himself while bursting opponent down with spells.
For midrange??? Midrange shaman is not even close to face shaman in terms of power. One legendary card couldn't change anyting.
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This card is great. Good body, excellent effect. More importantly though, it makes control shaman a real deck. I mean, you drop this and lightning storm and with 3 or 4 creatures on the board and you wipe the board and heal for 6-12 while leaving a threat that has to be dealt with. Anyone that is knocking this card has no clue.
This card alone makes me want to play control-ish shaman in Standard.
A poor man quartermaster that requires 2 extra mana to activate instead of being a battlecry, gives no health not to mention there is no muster for totems with the upsides of having +1/+1 and the possibility to activate it multiple times over several turns (this can only happen if you opponent is AFK) is far from good.
Whenever you see a paladin summoning dudes you are "Oh sh.. I need to remove those little guys or I'm going to get fu.."
Whenever a shaman summons a totem you are "ok".
Seriously is this people even playing the game or tried these cards?
Good card for midrange malygos shaman decks.
[deck]1042300[/deck]
I main Shaman and Priest and was pretty let down with the Priest legendary. But now my hype level is a 10 because this card is amazing for control shaman. I cannot wait to craft this guy.