Paladin Divine Favor: 4 mana Equality: Either 3 or 4 mana, not sure (2 is waaaay too low for such effect, and it makes it too easy to combine with Consecration) Tirion Fordring: 7/6 (yes this is a nerf, as it'll be in BGH's range. would still be an awesome card cause of Ashbringer)
That "preist" nerf... too much hate on under used cards...
And van cleff at 1/1 is a joke, you get a 11/11 instead of a 12/12. A good nerf (i dont say he need it) is made him 3/3 and get +1/+1 for each card played before.
Well I have to say I agree with these a lot less than the cards you think should be buffed. What if they took most of your suggestions from the other thread and buffed most of those cards?, would you still think that these cards should be nerfed? I don't play priest very often but Mind Vision/Thoughtsteal/Mindgames are crazy fun. It could even be a boat.
None of those cards are op at all. 2x Doomguard means that you have 26 cards on your deck, power overwhelming destroys one minion, Edwin Von Silence usually is played as a 4/4 otherwise is silenced or bgh or polymorphed etc, preparation and shadowstep are too situational to need any kind of nerf, Cabal is 6 mana so it's well balenced, Divine Favor too much situational, Equality changes the health of your minions as well, Tirion Forsilence 8 mana 6/6, Fireball is ok (4 mana deal 6 damage it's not a big deal), Flamestrike is OP in arena and in constructed it's just too slow and Ysera as well (super slow on constructed).
Shield slam for Warrior, no way that should be 1 mana considering how easy it is to build up armor. YOu have +8 armor, you can kill a giant/Rag/Alex etc ... for 1 mana!? not OP??
Also, execute is OP - you only need hit a big minion with .... anything! and then use 1 mana to kill it off. That is OP.
Mage: Pyro for sure. People say Mage players don't use it anymore, well every single Mage I meet does. They may as well start out with 10+ health.
I agree on the Priest steal cards, they're horrible, just give the Priest some new unique cards of it's own, I might actually consider playing it if they did.
Disagree on Tirion - he's already very vulnerable to any silence, and most decks carry some form of silence these days. This takes all of his value away, inc the weapon.
I think Leeroy should be 5 mana, and Ragneros should only take -6
Paladin Divine Favor: 4 mana Equality: Either 3 or 4 mana, not sure (2 is waaaay too low for such effect, and it makes it too easy to combine with Consecration) Tirion Fordring: 7/6 (yes this is a nerf, as it'll be in BGH's range. would still be an awesome card cause of Ashbringer)
Doomguard- No. You get into top decking mode and you can't play your card just because you don't two others in hand? Power Overwhelming- Doesn't need a nerf.
Edwin- Outside of Coin/Edwin, I don't see how this change actually does anything. Now your 10/10 Edwin is only a 9/9. Still going to just get silenced/hard removed. Prep/Shadowstep- No comment.
Cabal Shadow Priest- I don't see why this is necessary. What are you having stolen from you that this is intended to prevent? Gurabashi Berserker? Inner Fire- What combo are you trying to break here by increasing mana cost by 1? Thoughtsteal/Mind Games/Mind Vision- How are these "anti-fun"? For every turn 4 Rag, you get twenty useless drops with Mindgames. Do you not like having your class cards used against you? Do you also hate mirror matches?
Divine Favor- Against any aggro/zoo deck this card is already useless. Equality- An entire board clear for six mana and two cards is not overpowered, unless you have like four giants down or something ridiculous. Tirion- No comment
Mage Fireball- No comment Flamestrike- 9 mana is ridiculous.
I just want to understand the logic behind why you think some of these cards need to be nerfed, especially since you didn't really defend your buffs yesterday either. The two classes you hit the hardest are the two least played on the ladder, Paladin and Priest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Warrior
n/a
Warlock
Doomguard: Discard two random cards. If you didn't, destroy this minion.
Power Overwhelming: +3/+3
Shaman
n/a
Rogue
Edwin VanCleef: 1/1 (as much as I love this card in my Miracle Rogue deck, it simply is OP)
Preparation: 2 less
Shadowstep: 1 less
Preist
Cabal Shadow Priest: Random enemy minion (with 2 attack or less obv)
Inner Fire: 2 mana
Mind Vision/Thoughtsteal/Mindgames: Remove them from the game. They're not OP, they're just anti-fun
Paladin
Divine Favor: 4 mana
Equality: Either 3 or 4 mana, not sure (2 is waaaay too low for such effect, and it makes it too easy to combine with Consecration)
Tirion Fordring: 7/6 (yes this is a nerf, as it'll be in BGH's range. would still be an awesome card cause of Ashbringer)
Mage
Fireball: Either 5 damage or 5 mana
Flamestrike: 9 mana (too OP when combined with same-turn Bloodmage Thalnos/Kobold Geomancer)
Hunter
n/a
Druid
n/a
Neutral
Ysera: 10 mana
That "preist" nerf... too much hate on under used cards...
And van cleff at 1/1 is a joke, you get a 11/11 instead of a 12/12. A good nerf (i dont say he need it) is made him 3/3 and get +1/+1 for each card played before.
Well I have to say I agree with these a lot less than the cards you think should be buffed. What if they took most of your suggestions from the other thread and buffed most of those cards?, would you still think that these cards should be nerfed? I don't play priest very often but Mind Vision/Thoughtsteal/Mindgames are crazy fun. It could even be a boat.
My blog where I talk about Hearthstone and Magic.. But mostly just Hearthstone
None of those cards are op at all. 2x Doomguard means that you have 26 cards on your deck, power overwhelming destroys one minion, Edwin Von Silence usually is played as a 4/4 otherwise is silenced or bgh or polymorphed etc, preparation and shadowstep are too situational to need any kind of nerf, Cabal is 6 mana so it's well balenced, Divine Favor too much situational, Equality changes the health of your minions as well, Tirion Forsilence 8 mana 6/6, Fireball is ok (4 mana deal 6 damage it's not a big deal), Flamestrike is OP in arena and in constructed it's just too slow and Ysera as well (super slow on constructed).
ysera 10 mana why? I like the doomguard nerf though. it seems like an effective way to nerf zoo
Shield slam for Warrior, no way that should be 1 mana considering how easy it is to build up armor. YOu have +8 armor, you can kill a giant/Rag/Alex etc ... for 1 mana!? not OP??
Also, execute is OP - you only need hit a big minion with .... anything! and then use 1 mana to kill it off. That is OP.
Mage: Pyro for sure. People say Mage players don't use it anymore, well every single Mage I meet does. They may as well start out with 10+ health.
I agree on the Priest steal cards, they're horrible, just give the Priest some new unique cards of it's own, I might actually consider playing it if they did.
Disagree on Tirion - he's already very vulnerable to any silence, and most decks carry some form of silence these days. This takes all of his value away, inc the weapon.
I think Leeroy should be 5 mana, and Ragneros should only take -6
Doomguard- No. You get into top decking mode and you can't play your card just because you don't two others in hand?
Power Overwhelming- Doesn't need a nerf.
Edwin- Outside of Coin/Edwin, I don't see how this change actually does anything. Now your 10/10 Edwin is only a 9/9. Still going to just get silenced/hard removed.
Prep/Shadowstep- No comment.
Cabal Shadow Priest- I don't see why this is necessary. What are you having stolen from you that this is intended to prevent? Gurabashi Berserker?
Inner Fire- What combo are you trying to break here by increasing mana cost by 1?
Thoughtsteal/Mind Games/Mind Vision- How are these "anti-fun"? For every turn 4 Rag, you get twenty useless drops with Mindgames. Do you not like having your class cards used against you? Do you also hate mirror matches?
Divine Favor- Against any aggro/zoo deck this card is already useless. Equality- An entire board clear for six mana and two cards is not overpowered, unless you have like four giants down or something ridiculous.
Tirion- No comment
Mage
Fireball- No comment
Flamestrike- 9 mana is ridiculous.
I just want to understand the logic behind why you think some of these cards need to be nerfed, especially since you didn't really defend your buffs yesterday either. The two classes you hit the hardest are the two least played on the ladder, Paladin and Priest.